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Screenshot thread

zwanzig_zwoelf

Guest
Also, Daikatana soundtrack beats Q2 soundtrack, thanks to bigger variety and talent compared to Dikicyan's newbie stuff.

I wouldn't put the two in the same genre though. Daikatana soundtrack belongs in a playlist with UT soundtrack.
No argument from me, since Quake 2 soundtrack doesn't belong anywhere near good music.
 

Cazzeris

Guest
Are you really saying that one game is better than other because it has better music?

:hmmm:
 

St. Toxic

Arcane
Joined
Jun 9, 2006
Messages
9,098
Location
Yemen / India
No argument from me, since Quake 2 soundtrack doesn't belong anywhere near good music.

I think all three soundtracks are fine and can profess to having used both UT and Q2 soundtracks to serve as background noise for other fast-paced shooters. There's just something about the Q2 soundtrack that instinctively makes me want to jump on my own grenades.

Are you really saying that one game is better than other because it has better music?

The sum of the parts makes the whole, in my opinion. Quake had decent gameplay, but in terms of aesthetics it felt really disjointed. When the music turns into mechanical crickets chirping, as you're rocket jumping your way through a cyclopean castle, blowing up walking chunks of flesh and polar bears that shoot lightning, you end up with a fairly distorted experience. Multiplayer was great in that regard, as exploration and attention to detail isn't as much of a key mechanic, but the music still doesn't fit the fast-paced action involved -- so fuck it.

No, you retard, if we would judge games by music, then Amiga games would rule the world.

Eh, I always thought Amiga music was grossly overrated.
 

St. Toxic

Arcane
Joined
Jun 9, 2006
Messages
9,098
Location
Yemen / India
Then either you're a kid who tries to attract attention, or your taste is shit.

I'm posting on the Codex, so all three are true by default. Even so, all the 10h music compilations out there contain 9h of regurgitated garbage. Despite what hipsters may believe, it's not a matter of platform or game but the talent of individual composers and the difference between the artistic quality of a track on its own v.s its quality as part of a game. Composing a track that's appropriate for a non-interactive demo or splash-screen doesn't compare to composing a track that sets the right mood for executing a series of complex actions within an interactive environment.
 

zwanzig_zwoelf

Guest
Then either you're a kid who tries to attract attention, or your taste is shit.

I'm posting on the Codex, so all three are true by default. Even so, all the 10h music compilations out there contain 9h of regurgitated garbage. Despite what hipsters may believe, it's not a matter of platform or game but the talent of individual composers and the difference between the artistic quality of a track on its own v.s its quality as part of a game. Composing a track that's appropriate for a non-interactive demo or splash-screen doesn't compare to composing a track that sets the right mood for executing a series of complex actions within an interactive environment.
I've been composing music for mods and games for more than 2 years, so I know what that means, bro.
But also a lot of things depend on the person that is playing the game. If you want to duscuss more, PM me, and we'll talk.
 
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Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
OMG shiny

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:yeah:
 

pippin

Guest
The mom lady looks more like Meg Ryan than Tidus. And that's saying something.
 

Lonely Vazdru

Pimp my Title
Joined
Jan 10, 2007
Messages
6,723
Location
Agen
Modded NPCs can sometimes be funny :

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Getting free rest when you're carrying twenty thousands gold pieces is indeed pretty insulting.
 

Essegi

Cipher
Joined
Nov 21, 2012
Messages
396
spekkio @FarCry said:
- @Gameplay: "use binoculars to spot enemies from 2km, so they appear on your radar"

- "Does it get ANY better, because so far it's total shit - it's more of a hiking simulator than a FPS... "
Set it on realistic difficulty without quicksaves, you'll be glad that binoculars spot enemies...
So.. Am I getting this right: I wrote that I hated the cheating AI (fags can perfectly snipe you with a rifle from 500m, even if you're perfectly hidden) plus binoculars working as a "marker" for the radar and... you recommend me to increase difficulty and stop using quicksaves? And that will help with the shitty aimbot AI, boring levels and unfunny gameplay how exactly?

:rpgcodex:
Kidding - Already uninstalled. :lol: That was my second aborted attempt, so it's either not my cup of tea of simply a shitty game
You should re install it and try with Delta Sector mod
:troll:
it's a real spotting nightmare
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,378
Rapeman - Origins

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Starting with the mosquito level?

:bravo:

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MILF AILT 2

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Non-linear gameplay? It's like this thing Sceptic was talking about...

:smug:

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RPG elements?

:incline:

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Robotic cats?

:hmmm:

Forward, my deadly minion!

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Fucking cats...

:negative:
 

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