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Screenshot thread

racofer

Thread Incliner
Joined
Apr 5, 2008
Messages
25,856
Location
Your ignore list.
Technology hasn't really gotten good enough to render mirrors yet. It's not computationally feasible.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
They did truly reflective mirrors at that time because they didn't have the technology for high quality textures we have today. I'm convinced that they would place prerendered reflections everywhere at that time if it wasn't for the outdated technology. Duke Nukem had mirrors because the designers couldn't do better.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Sorry to break it to you, but all games do that because the reflections are prerendered.

lol

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how do i prerender?
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,343
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Holy shit that mission is atmospheric as fuck. It has that typical Thief level feeling of a place that seems both believe and slightly surreal, with a weird dreamlike quality to it. The sheer diversity of environments and the excellent lighting helps a lot there. My first impression was "oh no, a cavern mission, I don't like these too much" but then you entered a mine which serves a a thieves' lair, then come to a waterfall which I fell down, ended up in a crypt, climbed up and came out in a hammerite church which is part of a village with a peaceful and serene atmsophere, then I go climb back down to the mine so I can enter an abandoned and haunted prison that seems quite creepy because at first it is completely empty as you make your way down to the basement to switch the power on...

Great mission.

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Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
Damn this game is scary. Well not scary, but something in there that is just very unsettling. Have to play again tomorrow.

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I toned down the saturation to default after that.

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The other screenshots are somehow not working -.- So I instead copypaste more pointless dayz screenshots

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Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Crysis 1, still looks good for what it is - 7 years on:

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2007 particle physics:

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Still holds up against much of the current console-limited drivel getting crapped out by AAA devs.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Too bad they ruined the game with the alien crap.

It wasn't the aliens per se, it was the glacial pace of the Core level that sucked the life out of main quest, after which the game didn't really recover for the last 25%. My view is that the game goes steadily downhill mid-way through, but I do see potential with the later motifs - they just didn't have as good level design.

Crysis 1 to me is a sandboxy game just to muck around in, I like how from Contact to Awakening it does a decent job of not funneling the player too obviously. And the different ways to take on the DPRK using, say, just stealth and H2H. It still makes for a few hours of amusement, at least, for me.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,242
Yeah no, Crysis 1 now looks way worse. You can see how flat lighting is, how normal's are scarcely used.

Though in therms of shadows it is still amazing looking game. I have never seen another game that did ground shadows in night so well especially when you used flashlight.
 

A horse of course

Guest
Liberty Assassin's Freedom Creed 3: Democratic Republic Edition

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It's a pretty long game. I rushed through the story missions as fast as I could, avoided 95% of all sidequests, and didn't even touch the Liberation or Hunting activities, let alone the naval missions. It took me about 18hrs to finish Sequence 12. You coud probably shave a couple of hours off that if you took out some of the unskippable cutscene-esque sequences, and another hour or two of the shitty Desmond parts. It wasn't quite as bad as I'd heard, but I dislike the series in the first place. There are a lot of glitches, shitty mission design and the usual crappy sense of control over your character, but it didn't strike me as any notably worse than Revelations or Brotherhood.

I thought it worth mentioning that this is the first game I've played that uses Nvidia's TXAA method, which doesn't come out so well in still shots (it's most effective in motion) but looks vastly superior to the default AA method (probably FXAA or SMAA or something).

The Tyranny of King Washington DLC

:kwafuckyeah::kwafuckyeah::kwafuckyeah::kwafuckyeah::kwafuckyeah::kwafuckyeah::kwafuckyeah::kwafuckyeah::kwafuckyeah::kwafuckyeah::kwafuckyeah::kwafuckyeah::kwafuckyeah::kwafuckyeah::kwafuckyeah::kwafuckyeah:

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Another few hours of gameplay. Honestly it actually went on too long due to the lack of variety, general glitchiness and some frustrating missions. Cool idea but the novelty wore off pretty fast.
 

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