DraQ
Arcane
Also swamps, the opera and so on.I still think that CP feels a little bit too rough on the edges and needed more polish. The steamboat, or the last castle level where you need to put some effort to finally make it to the final doggie duo worked very well.
Stuff like recycled easter eggs, bosses and clearly unofficial premise aside it was very impressive.
Stuff like those included, it looks like an ambitious mod by extremely talented amateurs wanting to match the vanilla's awesomeness.
OTOH I barely remember anything from PP aside from the Beasts, tesla cultists and that one early level that begun with green cultist spamming dynamite from the roof.Funny as it is, Plasma Pak felt more like a proper episode, a whole packet instead of ideas floating in someones mind.
Corporate culture - you keep getting promoted as long as you're competent, when you reach function you no longer have fucking clue how to perform, you're stuck there.And last, but not least I really must compliment Jay Wilson. I will not turn into gaudaost and say the same things about Diablo III, but he was a good designer.Just look at the credits:
The guy really knew his work and was good at it. Alas, he's another victim of gaming industry going full RetAAArdo way.
In this case you had a 1337 level designer, so naturally he had to end up moved away from what he was good at and turned into a lead design performing equally or worse than a bag of dead dongs.