Dat hair...
He looks like that backstabbing Earl from the human noble origin in first game though.
He looks like that backstabbing Earl from the human noble origin in first game though.
Its? More like ITZ.Still better thanher its in game looks.
What's with the Hand portrait?
It's definitely helped by dim lighting.
that CHEATING BITCHWhat's with the Hand portrait?
pic of his girlfriend
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Your Moon Moon dog would drink Blood beer.
The most retardedly pointless minibosses in existence.![]()
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Damn queens and their bloated HP!
That reminds me - I've always hated how primary fire from tesla gun looked ass in Blood.
Should've had flare monks too.Tesla monks in Cryptic Passage, those guys will kill you in a couple of seconds. There are green like ones too, although they prefer tossing dynamite a lot more than others.
Funny thing about CP is that it more or less felt more like a mod rather than proper expansion, albeit one of those made by complete maniacs that sometimes end up overshadowing official content.Cryptic Passage.
Are you sure? They seem to just be hanging around.![]()
All other patients are waiting for a visit.
Funny thing about CP is that it more or less felt more like a mod rather than proper expansion, albeit one of those made by complete maniacs that sometimes end up overshadowing official content.
Also swamps, the opera and so on.I still think that CP feels a little bit too rough on the edges and needed more polish. The steamboat, or the last castle level where you need to put some effort to finally make it to the final doggie duo worked very well.
OTOH I barely remember anything from PP aside from the Beasts, tesla cultists and that one early level that begun with green cultist spamming dynamite from the roof.Funny as it is, Plasma Pak felt more like a proper episode, a whole packet instead of ideas floating in someones mind.
Corporate culture - you keep getting promoted as long as you're competent, when you reach function you no longer have fucking clue how to perform, you're stuck there.And last, but not least I really must compliment Jay Wilson. I will not turn into gaudaost and say the same things about Diablo III, but he was a good designer.Just look at the credits:
The guy really knew his work and was good at it. Alas, he's another victim of gaming industry going full RetAAArdo way.
I fucking hate that stupid motherfucker, especially after the Diablo 3 fiasco.Jay Wilson.
Yes, and apparently is a pretty kickass level designer as long as someone curtails his "artistic freedom" and tells him what the game is about, what are its themes, what assets he has at his disposal and what to fucking do, the guy can sit down and just churn out stuff of legends.Wait what???
That stupid fucker worked on one of the greatest FPS games of all time?
Blood said:Level / Scenario Design:
Terry Hamel, Craig Hubbard, Kevin Kilstrom, Nicholas Newhard, Jay Wilson
(He still made some levels, but I don't think it helped.)Blood II said:Game Concept and Design:
Jay Wilson
Lead Designer:
Jay Wilson
Storyline:
Jay Wilson
Diablo III said:Game Director:
Jay Wilson