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Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,739
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Dat hair...
He looks like that backstabbing Earl from the human noble origin in first game though.
 

Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771
E7BA7D78424DD3FB5135F751C119329C7FF1CEE8

A2696C64700EB7AE767C65F22373918869504593
 
Joined
Mar 30, 2012
Messages
7,293
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
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In Redneck Rampage it was effect of alcohol intoxication. In Blood spiders poison you and Caleb just rolls like a hobo.

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Damn queens and their bloated HP!

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Tesla monks in Cryptic Passage, those guys will kill you in a couple of seconds. There are green like ones too, although they prefer tossing dynamite a lot more than others.

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The most funny boss fight where you move backward through a square for easy aiming and kill all of those things (Plasma Pak)

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Your Moon Moon dog would drink Blood beer.

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Time for some cultural visit.

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Secret found thanks to the playing the music on organs. How typical.

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Where are the monks?

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Sacrificing some poor bastards in the wilderness of course.

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Steamboat - probably the best level from Cryptic Passage.

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Graveyard shift.

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Enjoying little boat trip.

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Better watch my step.

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There is a deadly light at the end of the tunnel.

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The patient has a little chance to survive.

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All other patients are waiting for a visit.

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ohh, single white female.

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Yeah, fuck you too, little bastards choking me like a chicken in small groups. "I swallow your soul!" , Swallow this!

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Four stone gargoyles in one room. Couldn't ask for more fair fight than this...

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:x

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[/quote]

End of the line.

 
Joined
Mar 30, 2012
Messages
7,293
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Damn queens and their bloated HP!

Plasma gun is your friend +M

Well, she likes to spawn her little minions so at first I prefer napalm or dynamite to have a good chance of hitting with tesla. Still, the most fun thing to do in one of the maps was tossing one of them to the pit of lava with explosives. Hearing the scream after some time was a warm heart moment.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
spider.gif


qiV6Pyl.png


Damn queens and their bloated HP!
The most retardedly pointless minibosses in existence.

Also, awsum gif.
That reminds me - I've always hated how primary fire from tesla gun looked ass in Blood.
:(

Tesla monks in Cryptic Passage, those guys will kill you in a couple of seconds. There are green like ones too, although they prefer tossing dynamite a lot more than others.
Should've had flare monks too.

Cryptic Passage.
Funny thing about CP is that it more or less felt more like a mod rather than proper expansion, albeit one of those made by complete maniacs that sometimes end up overshadowing official content.
:salute:

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All other patients are waiting for a visit.
Are you sure? They seem to just be hanging around.
:troll:
 
Joined
Mar 30, 2012
Messages
7,293
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Funny thing about CP is that it more or less felt more like a mod rather than proper expansion, albeit one of those made by complete maniacs that sometimes end up overshadowing official content.

It was made by Sunstorm Interactive. They've made most of the Build based games (un)official addons - Duke in D.C and Life's a Beach, Wanton Destruction for Shadow Warrior (free) and Cryptic Passage plus something for Redneck Rampage. Basically a little slam dunks. Plus they developed so many horrible hunt series games. But I forgive them, because of Manhattan Project.
I still think that CP feels a little bit too rough on the edges and needed more polish. The steamboat, or the last castle level where you need to put some effort to finally make it to the final doggie duo worked very well. Funny as it is, Plasma Pak felt more like a proper episode, a whole packet instead of ideas floating in someones mind.
And last, but not least I really must compliment Jay Wilson. I will not turn into gaudaost and say the same things about Diablo III, but he was a good designer.Just look at the credits:

The guy really knew his work and was good at it. Alas, he's another victim of gaming industry going full RetAAArdo way.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
I still think that CP feels a little bit too rough on the edges and needed more polish. The steamboat, or the last castle level where you need to put some effort to finally make it to the final doggie duo worked very well.
Also swamps, the opera and so on.

Stuff like recycled easter eggs, bosses and clearly unofficial premise aside it was very impressive.
Stuff like those included, it looks like an ambitious mod by extremely talented amateurs wanting to match the vanilla's awesomeness.

Funny as it is, Plasma Pak felt more like a proper episode, a whole packet instead of ideas floating in someones mind.
OTOH I barely remember anything from PP aside from the Beasts, tesla cultists and that one early level that begun with green cultist spamming dynamite from the roof.

And last, but not least I really must compliment Jay Wilson. I will not turn into gaudaost and say the same things about Diablo III, but he was a good designer.Just look at the credits:

The guy really knew his work and was good at it. Alas, he's another victim of gaming industry going full RetAAArdo way.
Corporate culture - you keep getting promoted as long as you're competent, when you reach function you no longer have fucking clue how to perform, you're stuck there.
In this case you had a 1337 level designer, so naturally he had to end up moved away from what he was good at and turned into a lead design performing equally or worse than a bag of dead dongs.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Wait what???
That stupid fucker worked on one of the greatest FPS games of all time?
Yes, and apparently is a pretty kickass level designer as long as someone curtails his "artistic freedom" and tells him what the game is about, what are its themes, what assets he has at his disposal and what to fucking do, the guy can sit down and just churn out stuff of legends.

Put him in as lead and let him decide all those stuff - what assets are made, what the game is about, etc. - he just goes full retard and gives you aliens, CabalCo and, later, Diablo 3.

Observe:
Blood said:
Level / Scenario Design:
Terry Hamel, Craig Hubbard, Kevin Kilstrom, Nicholas Newhard, Jay Wilson
Blood II said:
Game Concept and Design:
Jay Wilson
Lead Designer:
Jay Wilson
Storyline:
Jay Wilson
(He still made some levels, but I don't think it helped.)
Diablo III said:
Game Director:
Jay Wilson
 

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