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DwarvenFood

Arcane
Patron
Joined
Jan 5, 2009
Messages
6,421
Location
Atlantic Accelerator
Strap Yourselves In Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Rival Knights

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Looks cool. Does it play better than the jousting in Defender of the Crown (that's an old Bloom-free game you probably have not heard of, though)?
Hehe, I was wondering the very same thing.
 

A horse of course

Guest
S:patriot:a:patriot:i:patriot:n:patriot:t:patriot:s:patriot: R:patriot:o:patriot:w:patriot: 4

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Enter the Dominatrix - SR3 DLC which was then repeatedly delayed, converted into Saints Row 4, then converted into Saints Row 4 DLC :retarded: The whole thing is told through 4th-wall nonsense involveing unfinished cutscenes and jokes about game development. Yes, there is a Dildo Tank called "The Dildozer" :butthurt:

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How the Saints Saved Christmas - Deeply touching :oops: I felt some genuine seasonal cheer after finishing this one.

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Final Verdict:

:patriot::patriot::patriot::patriot::patriot::patriot::patriot::patriot: out of :kwanzania::kwanzania::kwanzania::kwanzania::kwanzania::kwanzania::kwanzania::kwanzania::kwanzania::kwanzania:
 

DramaticPopcorn

Guest
How is Age of Conan holding up these days? Was pretty shit as far as I recall
 

bozia2012

Arcane
Patron
Joined
Jun 17, 2006
Messages
3,309
Location
Amigara Fault
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again!
How is Age of Conan holding up these days? Was pretty shit as far as I recall
When was as far as you recall and what's your definition of shit? :D

Game was pretty unfinished in 2008, but I joined in 2009 when they started pumping PvE end-game content faster than I was able to beat.

PvP remained almost untouched - 3 minigames, training arena, laggy sieges (but fucking awesome when they worked!) and shrines of Bori (basically mat farming for PvP xp). The combat system kept the PvPers playing though.

On the other hand, PvE got a massive incline when T1-T3 landed and reached it's peak with the release of Rise of the Godslayer - amazing 6-mans, faction system and great writing (went from Tower of the Elephant into full Mythos plot, with Nyarly and Yog-Sothoth as main culprits).

I get a massive brain-boner every time I talk about TSW or AoC, so I'll just stop here. Now a very dear to me pic from Kheshatta (+ glorious 3500m draw distance):

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Essegi

Cipher
Joined
Nov 21, 2012
Messages
396
Drums of War
Today i noticed the new demo... I had installed the old one from when the game was called Crasleen and now it's not more available, never tried. So gave a try of the new one. Basically it's an action point tactics turn based.

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It seems that terrain is interesting. Also there are zones like swamp that requires more AP to get through. Seems that there's a decent amount of conditions and 3 levels of light.
Also, it's importat where a unit is facing.

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The first and the strongest named npc that you'll meet. Luckily it's an ally.

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Really a good guy.

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I like the fact that to pass the river you need to freeze the water with a spell.

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Units level up and if they die can be resurrected, the hero too.

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If the enemies in general concentrate fire those pests have been sure to poison all members of the party (i didn't noticed if poison damage stacks, i believe not).

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Interface is good. Mechanichs looks very good too.
 
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Joined
Dec 19, 2012
Messages
1,794
I need to get around to actually finishing this game. I started it like 2 years ago, finished most of the sidequests, and then forgot about it. I even have a newer rig to run it on, now.


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CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,625
Drums of War
Today i noticed the new demo... I had installed the old one from when the game was called Crasleen and now it's not more available, never tried. So gave a try of the new one. Basically it's an action point tactics turn based.

Interface is good. Mechanichs looks very good too.
I have also a good feeling after completing the demo.

^
If you have to play only one jRPG, play Shadow Hearts 2 or 3.
Yep
 
Joined
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Messages
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Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
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Playing on Extra Crispy wasn't such a bad idea. Until the last level where you loose all of your ammo due to having to deal with 2 stone gargoyles. I had to exploit the AI, when one of them stuck up and had to play with only one. Just put Benny Hill theme and kill it after making a hundred and one roundabouts at Ophelia altar :lol:. To be continued...
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,036
Location
Djibouti
Dammit, now I want to play Blood again :negative:

As for stone gargoyles - voodoo doll is your friend. There is not a single better or even as much as comparable weapon against them than the voodoo doll. I always mercilessly hog all voodoo doll ammo just in case one of those motherfuckers suddenly appears.

Although IIRC you can't find one in the first episode? Unless it's hidden in some secret.
 
Joined
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Messages
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Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Dammit, now I want to play Blood again :negative:

As for stone gargoyles - voodoo doll is your friend. There is not a single better or even as much as comparable weapon against them than the voodoo doll. I always mercilessly hog all voodoo doll ammo just in case one of those motherfuckers suddenly appears.

Although IIRC you can't find one in the first episode? Unless it's hidden in some secret.

There is a super secret napalm launcher at the end of the first map. And no, the voodoo doll comes later. I've always prefereed the tesla weapon for them, but I'll try the doll.
 
Joined
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Messages
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Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
There isn't any kind of ZDoom or eduke32 equivalent for Blood, is there?


Despite the best efforts of fans, most notably the Blood Source Campaign, the source code to Blood has never been released. This has lead to projects like Transfusion, ZBlood and others which attempt to re-create the game or game's style on alternate engines. The Build engine code has been released, as has the code to the similar games Duke Nukem 3D and Shadow Warrior. Based on this, a few source port projects have been attempted. Blood 32, last updated in 2009 and also known as WinBlood, attempted to port the game assets to the Build engine port hosted on icculus.org; releasing a few screamshots. OpenBlud, last updated in 2010, alternated this by attempting to create a basis with the Shadow Warrior code. Finally, the XL Engine, a reversed engineered port of the Jedi Engine used in Star Wars: Dark Forces and Outlaws, is also attempting Blood support and is currently under heavy development.

Jason Hall wanted to make a source port with some new features for free, but Atari didn't wanted to cooperate and denied his proposition.
 

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