Franny Frogpill
Educated
- Joined
- Dec 4, 2014
- Messages
- 56
Cough, cough...Last edited by a moderator: Today at 12:59 PM
Yeah, 'tis really amazing how much variety skillsaw packed into it, what with basically completely different visual theme to each episode and fact that even within a single episode different maps often go for quite different styles of gameplay. Dude's a real master.Oh, and speaking about Doom wads - Valiant one is indeed great.
It's glitchy for guests in co-op, but I'm playing it 2nd time with a different bro - I like the grimdark atmosphere, game doesn't overstay it's welcome (3,5h lol) and cost like 1,5$Biggest gaming disappointment in the last years for me. K&L: Dead Men was buggy and had some really crappy game mechanics (that companion-ai...), but at least it was ambitions; Dog Days is an uninspired piece of shit. Only good thing about it is Fragile Alliance, but absolutely no one plays it anymore. They really botched such a promising franchise so quickly...
Glazer is about to loose his face.
Dark Void
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For your interest, in almost every other screenshot thread in the world people post about 10 screenshots per post. At first it was because of picture post limit but after it was lifted it became tradition but In the SJW Codex people freak out if there are more than 1 picture in a post. LOL. And the reason nobody likes to use spoilers is because nobody likes to open them, it's time wasting shit. Plus in the SJW Codex people put unrelated nfsw shit in spoilers.Yes, POSTING screenshots, not SPAMMING them.
Learn the difference.
LOL. And the reason nobody likes to use spoilers is because nobody likes to open them, it's time wasting shit.Yes, POSTING screenshots, not SPAMMING them.
Learn the difference.
One picture out of the spoiler + rest of them in the spoiler is probably the best way.Anyone browsing a videogame forum can spare a microsend of their valuable time to click a spoiler tag.
edit: or a microsecond, which lasts a microsend longer than a microsend.
"At the initial stage of development, Umbrella Chronicles' play system was similar to Resident Evil 4's," producer Masachika Kawata told Famitsu in a video interview. "But, it's extremely difficult on Wii. Too complicated to enjoy. Wii users like easiness. Umbrella Chronicles is not only for game enthusiasts. Complex operability can be an obstacle for Wii users. We want players to enjoy the game's horrifying and creepy world and its thrilling shooting action. By reducing enthusiast-only elements, players can purely enjoy the world."
To achieve this goal, Kawata admits that Capcom "&#Array; had to compromise to a lower difficulty level."
Was it so hard?