This page says it is a reworked 9-level successor to a withdrawn 40-map original. It seems the rest of the maps were never released again. Is this correct, or is there a way to get the larger version? I don't care too much about who lifted some brushes from whom; I'd just love to play a bigass UT map pack.UT, Project Xenome: First Day
Yes.is there a way to get the larger version?
No problem. You must also install UT Bonus Pack 4 or you won't be able to start the campaign.Thanks!Good old Fileplanet...
While I agree with what you say, Republic commando was sort of a different FPS from Jedi Academy. Yeah, it was linear and you moved slowly as any console shooter, while the gameplay is sort of similar to Halo, the game offered things that I really miss, you had a squad and you had some primitive controls on this squad, some enemies required some sort of primitive planning to take down like the heavier drones, the game's hud was on the helmet and sometimes the helmet cracked or got dirty and I liked the concept of you being on a squad of clone commandos on enemy territory (it didn't feel clautrophobic like many linear games because the linearity made sense with the concept as you were a commando and wouldn't make sense to waste too much time on enemy territory exploring.). It gets bonus points for being a star wars FPS with no bullshit light sabers and force powers.you are a faggot and should feel bad
He's right though. It pretty much fizzles out at a certain point.
I had fun with Republic Commando, but it's the essential console shooter. Small maps, no vertical elements, regenerating shield mechanics with invincible team mates that could resurrect you, quite boring weapons, sections designed to be more "cinematic" than fun.... it had everything. Halo 1 is more of a PC shooter than Republic Commando is.
Visual presentation (despite crappy console-limited resources) and sound were quite good, however. Soundtrack is very, very nice. It's a fun game for a evening or two, with pretty much no replay value and quite short, even.
Nothing wrong to like it, but it's clearly a post-Halo console shooter with all the limits that it entails. Compare it with the 2003 Jedi Academy (by itself nothing particularly mind blowing for the age) and the poor Republican clones, from a gameplay point of view, don't stand a chance.
While I agree with what you say, Republic commando was sort of a different FPS from Jedi Academy.
Oh yeah? Does it have telepatic lesbians?Compared to other squad-based console shooters like Clive Barker's Jericho RC is triumph.
Yes.UT, Project Xenome: First Day
AKA
UT: I Want To Be a Half-Life
Oh yeah? Does it have telepatic lesbians?
It has many setpieces that are just tremendously well-done.
I also disagree that around the midgame it gets boring.
And finally, to come back yet again to 'press f to pay respects', what RC does considerably better than all other shooters like this, is that it gives you the best illusion of actually being in control.
Second is that I've always, always wanted to play an SW game where you get to play a stormtrooper. The closest I could ever get in that regard was TIE Fighter, and obviously that's not very close to home, isn't it. Republic Commando kind of does that.
You can't even jump
Compare again with Jedi Academy, the Rosh boss fight. That one is hard and requires conserving your resources and hitting the right target at the right moment.
If he does I may even unshitlist him.Can he at least spoiler that crap?
I feel you.Oh yeah? Does it have telepatic lesbians?
Republic Commando has not caused me a brain cancer. Jericho did, mainly for retarded squad AI and the sheer rage in seeing what could have been a good game ruined by retarded design. Plus, ending. That fuckin' ending.
It's like you expected some quality entertainment but insteadDark Void
(...)
This game went so bad so fast.
It was FileFront. Replaced with similiar site but 99% of the files are gone or hidden behind error that nobody fixed.I thought Fileplanet was lost during the Great Fire of Alexandria