Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Screenshot thread

zwanzig_zwoelf

Guest
ZjsCZdx.png
EfHGqVK.png

Will need more coffee...
What's that?
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,626
Judith and K.O.S.M.O.S. are both cool characters, i have never noticed the visual likeness.

Does Flynn fit well with the team? I was surprised, back in the day, that he was one of the new playable characters. His role as an annoying white knight which is not really a friend nor a nemesis was not so bad ; but bearing him all the time may be hard.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,450
Location
spite
Dig out The Nameless Mod after dropping it half year ago, after marathon with Deus Ex mods. Wish I play it years back, now I hardly stomach the game for most of the year (the golden rule "everytime you mention it- someone reinstall it" worked on me till ~2011 or something like that). Hard to describe. Or I just stopped liking '90 themes...
Oh, and I managed to reach to the middle. Now some ruins, military complex and then - to the moon!

PS. Screenshots might look like an ass. IIRC UT screenshots looks better. And they save as BMP. Pfff. I bet Quake screenshots on even older pic format looks better.

Average day in Planet Deus Ex - wandering patrols, some citizens and dead body that belong to random n00b (newfag).
ibypwl1MbxqkvB.jpg


i1LiAzunYpLpn.jpg


Main quest - transfer mad AI into ur brain and transfer it to isolated computer. Survive the p.bland banalshitboring jokes. Whoever designed this AI fucked up the job. I saw better amateur projects.
ibg3LyGIEyzqYG.jpg

ibdXBAO4mL9V6C.jpg


iTXrbXbVGccs1.jpg

YESH

iPw1198cLCsyu.jpg
ih2UsdmDolFAa.jpg

i65EZiehqR6X.jpg


Where is Calvin u jasedenian furfag?!
ioqqxicbDy8mj.jpg


These guys are annoying. Throwing plastic sporks (or sporks, forgot already) in your back and butt when you run from that guy with flamethower. Truly ashaming.
iRnCkwSVOCZbL.jpg

i76ZxAuDZUmbv.jpg

ijGW02insuyou.jpg
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
PS. Screenshots might look like an ass. IIRC UT screenshots looks better. And they save as BMP. Pfff. I bet Quake screenshots on even older pic format looks better.
1. You're being ignorant. BMPs look as good as it gets. They are uncompressed, however.

2. Deus Ex has always looked like shit due to making extremely poor use of the engine and its features, at least as far as visuals are concerned.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,450
Location
spite
1. You're being ignorant. BMPs look as good as it gets. They are uncompressed, however.

I forgot to add important part of my complain - my concerns were about brightness or overall visibility. Ingame visibility is good, screenshots on the other hand turn darker. No idea why and I don't remember these problems in UT, other game on UE that I took considerable amount of screenshots (years back, now they're gone, no chance to compare now).
 

Malpercio

Arcane
Joined
Dec 8, 2011
Messages
1,534
Judith and K.O.S.M.O.S. are both cool characters, i have never noticed the visual likeness.

Does Flynn fit well with the team? I was surprised, back in the day, that he was one of the new playable characters. His role as an annoying white knight which is not really a friend nor a nemesis was not so bad ; but bearing him all the time may be hard.

He comes and goes, he's doesn't join permanently until the last dungeon, iirc.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,361
Resident Evil 6

V5kMetC.jpg


OMG wuz goin on?

WQ6NNPv.jpg


:happytrollboy:

wfraJJF.jpg


:hmmm:

syi4Bhk.jpg


:shunthenonbeliever:

onz67Vi.jpg


:what:

Funny things so far:
- To access most options, you have to complete the tutorial. You can't skip it, you can't avoid it. You have to suck it down.
- No subs in the tutorial. You're hearing impaired? You still have to complete the tutorial to enable them. No exceptions.
- You can disable QTEs, but... Yeah, you have to complete the tutorial first.
- You hated the savepoint system in RE5? Don't worry, the one in RE6 is even worse.

bad5b6ef25d3ef61b07ed459eb78cc51.gif


:yeah:
 

Tzaero

DEPARTED
Patron
Joined
Dec 29, 2011
Messages
1,971
Location
The Land of Murdock and Goldman Sachs
Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong
Deus Ex has always looked like shit due to making extremely poor use of the engine and its features, at least as far as visuals are concerned.

Actually I think it was Deus Ex despite being released years after UT was on a earlier version of the engine.
Stuff like lighting and geometry wasn't that great in the earlier versions of Unreal.
The Revision mod seems like it pushes the engine to the limit.
 

A horse of course

Guest
Call of Left 4 Resident Evil The Mercenaries 6

Truly abhorrent. The boss who spends the entire fight moaning and jizzing on herself and periodically breaking into a striptease was bretty gud though.

And now for another shitty Resident Evil game:

Resident Evil Archives: Resident Evil ZERO (Wii port of the gamecube original, played on latest Dolphin revision)

Sorry for the low quality of the screens - this is a common issue with PS2 and gnomecube games that use a rudimentary form of motion blur. It's typically not an issue in-game, depending on the title (I had to disable it on a few PS2 games back in the day).

Anyway, it's definitely one to miss. I'm unclear on why it uses this weird pseudo-SP-co-op mechanic, which could've been worse but is frequently frustrating due to retarded AI and a fiddly item system. The game was originally intended for the Nintendo 64 back in the late 90s/early 00s, curiously enough:


Production was eventually restarted for release on the gamecube and ZERO was farted out around 2002-ish (REmake's original release). A lot of the zombie models in the game looked somewhat similar to REmake's to my untrained eye, so perhaps it was yet another capcom title that took advantage of the production pipeline of that game (if you want to try and get youself institutionalized, try spotting all the reused files and content from REmake in Capcom games from the early-to-mid 00s). Anyway, I won't bore anyone with a history lesson (you can google or watch some youtube videos on the subject, such as:
), but it's interesting to note that since this was one of the last games using the "original" Resident Evil storyline (i.e. before RE4 was twisted through hell and back and we ended up with the Ganado/parasite nonsense) so there are numerous story hooks building up Oswell Spencer as the overarching villain of the series and the importance of the "Progenitor Virus" (which, in early drafts, Leon was originally meant to be investigating - and would be infected by - when he travels to Europe for RE4.

From a gameplay perspective, I thought it struck a poor balance between intelligent resource management and forced action. One of the things I liked about REmake was that there were often multiple entries and exits to various areas (at least in the mansion), so it was often worthwhile taking an extremely lengthy route round the mansion to enter a room via a different doorway, which would make it much easier to avoid enemies who were positioned closer to another entry or blocked narrow corridors. Whilst there were times that clearing out an area was vitally important (especially since you would revisit it and face new enemies like Hunters and Crimson Heads later on), you saw enough benefit from trying to conserve ammo and choose flight over fight that it was an option you'd generally keep in mind, rather than blasting away the instant you entered a room. With REZero there were too many enemies in too many cramped spaces for this to be viable. In 99% of situations, the ideal approach to ZERO is to methodically clear out each and every room using the safest and most frugal methods available - pistol rounds and molotovs for zombies, shotguns and grenade launchers for everything else - and ensure you have around 8-12 shotgun, launcher or magnum rounds for any bosses. There were a few situations were running like hell was necessary but they were very rare and in hindsight, most of the game should be dealth with Terminator-style. There were also some really counter-intuitive situations where you were blocked from using certain items for no clear reason (the hookshot being a great example). I regret having played through without cheats to be honest, but I was curious as to how the mechanics would stack up against REmake. So at least there's that. The only "traditional" RE title I've yet to play is Code Veronica.

tl;dr: My advice on Resident Evil ZEROis to skip it. If you're curious about vanilla RE gameplay then get REmake. Side note: I had quite a bit of emulator trouble with crashes and such. Using savestates also makes the game almost unplayable, with screeching sound and a broken framerate, so I would recommend using them only as backup for crashes. The Gamecube version probably runs better on dolphin.

WnS7TRQ.jpg
TbwGnYK.jpg

8fqTuJF.jpg
g6yGRqD.jpg
AHlP7tG.jpg
wGtPhbB.jpg
VPEb41j.jpg
4EDSVwH.jpg
ZyHBZGy.jpg
OXaqbuw.jpg
5Ohd0wM.jpg
hslcZbd.jpg
sVTKudA.jpg
tuLxeJU.jpg
tCDqrhU.jpg
0d6LOX8.jpg
M9emMFd.jpg
C6oKqRZ.jpg
2GwAiYc.jpg
lKPdUQ8.jpg
CXQD086.jpg
t9ONhF7.jpg
eOnS94a.jpg
JgDZOrS.jpg
ypDwc8l.jpg
5idAKGk.jpg
rmimSXH.jpg
uzMlT9a.jpg
bwzvKDO.jpg
7oKW1si.jpg
RhcRrr4.jpg
YANWkzp.jpg
1VqSPTx.jpg
3hiVJP8.jpg
4FiYVML.jpg
 

Deuce Traveler

2012 Newfag
Patron
Joined
May 11, 2012
Messages
2,922
Location
Stuttgart, Germany
Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
WTF?

Daggerfall_WTF.png


I now have a reason for DU to try out this game:

DF03_StarStable4DU.png


Take me to Church...

DF04_SignMeUp.png


If later developers had only heeded her curse...

DF06_Hate4Oblivion.png


Because no NPC is capable of getting any work done in a CRPG:

DF07_DebillaQuestMaybe.png


I'm in the desert, playing a character whose violent kind of work takes him to the desert. How surreal.

DF_RedGuardTerritory.png
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,361
Ed said:
The boss who spends the entire fight moaning and jizzing on herself and periodically breaking into a striptease was bretty gud though.
Reinstalled.

The only "traditional" RE title I've yet to play is Code Veronica
It's where the decline started - if we treat RE3 as a (mostly) failed experiment.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Deus Ex has always looked like shit due to making extremely poor use of the engine and its features, at least as far as visuals are concerned.

Actually I think it was Deus Ex despite being released years after UT was on a earlier version of the engine.
Stuff like lighting and geometry wasn't that great in the earlier versions of Unreal.
Stuff like lighting and geometry was pretty much the same in the earlier versions of Unreal and in any case it was capable of looking great - you can compare DX with old U1 build 200 and it will still look crap.

The problem wasn't engine, the problem was mappers and artists not being able to make good looking stuff most of the time (even though mappers did make some excellent level *layouts*).
 

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
If only we had some way of, say, omitting a user's posts. Some kind of, I don't know, overlook function. Or perhaps something along the lines of, I'd say, disregarding his posts.

We can only dream...
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,229
Location
Djibouti
If only we had some way of, say, omitting a user's posts. Some kind of, I don't know, overlook function. Or perhaps something along the lines of, I'd say, disregarding his posts.

sometimes a forced avatar switch works wonders

like into, say, this one

banned.gif
 

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
If only we had some way of, say, omitting a user's posts. Some kind of, I don't know, overlook function. Or perhaps something along the lines of, I'd say, disregarding his posts.

We can only dream...

yes if only we could all stick our hands in our ears and collectively go la la la instead of having the staff do their jobs, god forbid they take a break from shilling PoE

Is this a joke, wherein we pretend that using the ignore function somehow betrays some kind of ideological principle the mods should be standing up for?

ETA: I mean shit, we let hiver post whatever the fuck he wants.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom