:friendzoned:
I was really surprised that we need to conserve ammo for the final boss. At first when I had so much of it I thought it will be a walk in the park, but no. Later on there are more enemies and new tougher one. The best strategy is to run from door to door as quickly as possible.
I smell shitsorm incoming.
Oh, yes. The drug. Probably it was being used by the voice actors because it feels like classic Resident Evil 1 quality acting. I have no doubt that you will laugh as much as I did. Clean your ears and prepare for a feast ! The subtitles don't match with the voices so it's a bonus.
Dem legs.
Also
I like Alpha Protocol this much.
Dumb monsters are replaced with really annoying one, and they take a lot of ammo to beat.
One of the riddles when you need to take container with the larva from the basement, transport it with your own hands into the elevator and be careful not to destroy it when you stumble upon enemies. You just cut through the lines, if not the larva will die after a couple of bad scalpel moves. Earlier we have a nice sudoku one, it changes with every new game.
Wow, that puzzle was a bitch. Making a new antidotum, you need to stop the moving line right in the centre of the screen. The first one is easy, the last one is ....
The base is filled with computers, and particullary with messages about the rats. It's like they didn't had time to make diffrent one or they were so cheap. Of course we will have to kill some big mutated rats.
The most horryfying monsters, quick, and they have stunlocking. Just look at my ammo number, this buddy gave me a couple of lessons.
Final boss, time to use all that sweet warm napalm bombs.
The discs percentage - There are many cd discs scattered through the base. I don't really know how does it affect the ending. As for the enemies - It's a good ratio considering their numbers.
Really surprising B-class game with a b-class plot. Mituki was very
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