So ive heard good things about the tides of the underdark campaign of never winter nights, or at least its better than the oc and i am between games and undecided so i thought what the heck.
Still infected with bioware, you can be evil but you will act like a cartoon villain oh and we will take away xp and rewards, you prick.
That's
Shadows of Undrentide you're playing;
Hordes of the Underdark follows on from it* and is a bit better if you don't mind high level D&D. Writing is garbage as ever but both games have some nice (if small) dungeons and there are a surprising amount of alternative solutions to various problems and interesting use of skill checks. For example, in Undermountain, a successful Spellcraft check will inform the player that certain chests are cloaked in Illusion magic. If one tries to open the chests they will turn into bats and fly away, leaving the player with nothing. A nice bit of flavour, but a canny player may think to cast a Dispel Magic, whereupon the chests will disappear and leave behind loot on the floor.
*But not directly. There is a gap both in narrative and expected character level when importing from SoU. Bioware left it to the players to fill the gap in via a module contest. I recommend the
Shadow Queen module after SoU, and then importing to HotU. There is also a SQ sequel intended for HotU victors. SQ was meant to be a trilogy but apparently was left unfinished, so the narrative makes no sense at all. The writing is nonsense anyway; what's important is that both modules have some nice puzzles, secrets, and lots of riddles, along with a good atmosphere and fewer instances of trash combat than one would expect. Played them, along with the Bioware modules in proper order, for the first time recently and had lots of fun.