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octavius

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Fowyr says what everybody thinks:

V2TztOv.png
 

Melan

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Is pixel-hunting hidden walls part of that proper experience ?
They are not obnoxious. You can spot a lot of them by observing enemies pass through them, and others by making a map and checking the suspicious areas.

But the really great thing about EoB1 is that it is not a heavily "gated" game. There are multiple ways you can get to Xanathar's level, and if you miss one, you can still follow the others. There are puzzles, but the obscure ones are mostly optional. I never got stuck playing EoB1 (although the drow levels were confusing).

That's some of the reasons it is a good dungeon-crawler. EoB2, while it has more stuff and impressive graphics, is more linear and gimmicky, and EoB3 is a disgrace. But the first game is a classic, old-school dungeon exploration game.
 

Unkillable Cat

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There may be cases where walls appear in a square currently occupied by a monster, as well as there being a couple of cases where monsters spawn inside walls by accident, but AFAIK the monsters can always exit those squares when that happens.
 

skacky

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I decided to delve into the world of custom maps for Tomb Raider. Just finished Catacomb Towers for TR4.








This fucking asshole got stuck here so I had to shoot him and make him fall, as he was blocking the pillar.

 

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