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Screenshot thread

FeelTheRads

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Apr 18, 2008
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Well, yes, if you glue your eyes to the tube, they might look like that.

But at least you don't use the smoothing filters I've seen some people here use. That I don't understand. CRT filters at least, I suppose add some extra... say texture to the image. Those smoothing melting filters... I don't even
 
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Excidium II

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CRT emulators are like those "vhs" effects you often find in those vaporwave videos. Stuff made by kids who never got to experience the real thing.
CRT shaders that come with dosbox daum are very rudimentary, since it's old shader language that is single pass.

The good shaders are made by people who are more autistic about CRT/emulation than you can even begin to imagine and use multi-pass shaders so they can look p. legit. But if u want the level of accuracy they go for you need to adjust to your monitor's peculiarities.
 

spekkio

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Joined
Sep 16, 2009
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But at least you don't use the smoothing filters I've seen some people here use.
Well, I don't know how much of your gaming is done via emulators, but some consoles had very low internal res, which can be increased (better 3D), but not without glitches (2D sprites for example).
Unfiltered PSP game in vanilla internal res looks like this in emulator (high external res of the PC display):

fZX2GAg.png


IMO it's all about choosing the least shitty mode, which is highly subjective... :(
I went with this (3 x internal res + linear filtering):

MOhCr8g.jpg


But I'm not 100% happy with it.

In vanilla res (internal & external) game looks like this:

9QASmH2.png
 
Last edited:

schru

Arcane
Joined
Feb 27, 2015
Messages
1,143
I think CRT shaders are optimal since they give a mid ground between blurring and appropriate sharpness, adding a nice pattern if done well.

ePSXe also comes with such a shader:

ko8VgxD.jpg


The one included with SVN Daum was originally made for SNES; I suppose it looks similar to the above, perhaps it is the same. Here's what it looks like without doublescanning and with the Rec. 601 colour range enabled:

0gex4Xq.jpg
 

schru

Arcane
Joined
Feb 27, 2015
Messages
1,143
Still preferable to just stretching them to an LCD's resolution, I think. Quake at a higher resolution, 800x600, I think (the Rec. 601 colour range compensation gives it a nice look, but it's probably only something that applied to TV sets):

nZYzJAD.jpg
 

FeelTheRads

Arcane
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Apr 18, 2008
Messages
13,716
But at least you don't use the smoothing filters I've seen some people here use.
Well, I don't know how much of your gaming is done via emulators, but some consoles had very low internal res, which can be increased (better 3D), but not without glitches (2D sprites for example).
Unfiltered PSP game in vanilla internal res looks like this in emulator (high external res of the PC display):

I don't know about console junk, I was talking about DOSBox.
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
It's a game I would love to play - but when the developers can't even implement something as simple as allowing players to redefine their controls, one is forced to question their competence and intelligence.
 

Baron Dupek

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Fallout One And Half
TXCWhJC.png

3aSqxvV.png
2016-07-20_1.png

Props for anyone who managed to give him parts to make both Alien Blaster and Combat Armor.
Such coincidence that 2 out of 3 random encounters have Killian?
 

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