schru
Arcane
- Joined
- Feb 27, 2015
- Messages
- 1,142
I have been toying with the CRT-screen-emulating shaders that are included with DOSBox SVN Daum. If any one still uses a CRT, could I have an opinion on how these two resolutions compare to the real thing in terms of appearance of the pixels, sharpness, or smoothness?
I like the fuzziness that comes with 320x200, I think it smooths out HUDs and viewmodels nicely. But did games like Duke Nukem 3D look this sharp at higher resolutions? I dislike how they made the viewmodels look and shaders such as this don't help much. Of course that would depend on the type of matrix, but I'm just wondering about how it looked generally.
Edit: Included an additional explanation at the bottom.
320x200, doublescanned:
800x600:
A few more taken at 320x200:
Edit: In case what I'm asking about is confusing, the reason I'm interested in such shaders is that neither the standard LCD upscaling nor actually high resolutions offered by source ports look that good. Since CRTs create the necessary number of pixels, lower resolutions look nicer on them, hence I've been looking into ways of emulating similar scaling (neither too sharp, nor blurry in an ugly way) on LCDs. DOSBox's full-screen upscaling isn't satisfactory either, but it starts to look good with shaders such as this one.
So, the basic question is, do the above screenshots, especially the 800x600 one, look roughly how actual CRT picture looks?
I like the fuzziness that comes with 320x200, I think it smooths out HUDs and viewmodels nicely. But did games like Duke Nukem 3D look this sharp at higher resolutions? I dislike how they made the viewmodels look and shaders such as this don't help much. Of course that would depend on the type of matrix, but I'm just wondering about how it looked generally.
Edit: Included an additional explanation at the bottom.
320x200, doublescanned:
800x600:
A few more taken at 320x200:
Edit: In case what I'm asking about is confusing, the reason I'm interested in such shaders is that neither the standard LCD upscaling nor actually high resolutions offered by source ports look that good. Since CRTs create the necessary number of pixels, lower resolutions look nicer on them, hence I've been looking into ways of emulating similar scaling (neither too sharp, nor blurry in an ugly way) on LCDs. DOSBox's full-screen upscaling isn't satisfactory either, but it starts to look good with shaders such as this one.
So, the basic question is, do the above screenshots, especially the 800x600 one, look roughly how actual CRT picture looks?
Last edited: