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Screenshot thread

Walden

Savant
Joined
Mar 23, 2016
Messages
289
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octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,942
Location
Bjørgvin
Provoking some in-fighting in Thief Gold.
Spider was able to "kill" the Zombie, but the poor Burricks' bad breath had no effect.
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Taff, those eight legged freaks can jump high!
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Maggot

Arcane
Patron
Joined
Mar 31, 2016
Messages
1,245
Codex 2016 - The Age of Grimoire
octavius
The one thing that really failed to age well in HL are environment textures that get really blurry up close (the only old FPSes that avoided that are Unreal engine games with their detail texturing).

Other than that it still looks p. cool and features very nice weapon feedback.
The Steam version of Half-Life actually looks worse than the retail version because the OpenGL renderer resizes all non power of 2 textures which there happen to be a lot of. Disabling texture filtering in OpenGL mode won't fix it either.
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Maggot

Arcane
Patron
Joined
Mar 31, 2016
Messages
1,245
Codex 2016 - The Age of Grimoire
The bug was reported in 2013 and was never fixed by Valve. Quake 1 and 2 actually had the same problem but source ports have fixed it for years while Valve sits on Goldsource making it worse :negative:
 
Joined
Mar 30, 2012
Messages
7,301
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
That game looks like gender bent Crusaders of M&M.

Drakan is much interesting title for me. The world for the time when it was released felt really fantastic. There are some minor detours and places, where we can find additional items that will help us on our journey. Overall, it feels bigger than it really is but the level designers knew how to keep your interest and not to repeat the same "trick" too much. There is only a small RPG-ish element - weapons and inventory. Different damage, attack speed, extra magic attacks. The bows have normal, fire, magic arrows and you go into FPP mode when you zoom up. The fighting system on ground is really simple, but some new elements like ability to cut of hands or spider legs makes it so much better!. Once you get Arokh you "unlock" a second mode for the game. It changes the perspective, makes easier to navigate through the bigger areas. It's an obvious concept, man plus dragon as a team fighting against evil but it works well here.

The second part is probably one of the best sequels ever made. The continent is much bigger, there are many side quests and stuff to do, that it really sucks that it was Playstation 2 exclusive (the first part was only on PC, go figure Japs way of thinking). It works without any problems on PCSX 2, althought the bow aiming is painful.

The soundtrack is still classy, as the whole game.





:love:
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,378
Camus is supposed to be some total hard to kill badass:

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Well, not for Ogma the Butcher:

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Faggit King of Unicorn Riders isn't even worth mentioning:

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Next on menu - evil wizards:

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:mca:

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Fortunately, we have something special for such occasions:

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:smug:

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:dance:

Finally, it's incest time!

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Well, not in this version... :roll:

Next stop - scaliefags:

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:obviously:

And finally, the ultimate Scaliefag!

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:blahblah:

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Fag's scales are almost impenetrable. Almost...

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:obviously:

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:yeah:

But let's not forget, that love can bloom even on battlefield...

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:desu:

Took me almost 3000 turns, but Book 1 is done:

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:oops:

But shit's far from being over...

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:smug:
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,942
Location
Bjørgvin
I can't get over how ugly those sprites are, now that I'm about to play BG1 EE soon.
 
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