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Screenshot thread

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,378
Ypl1jCl.jpg


Difficult (for a change) Metroidvania meets puzzle game?

:incline:

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Sometimes a girl simply has to sneak out of the situation using a shotgun...

:love:

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Dialogue choices and great writing in metroidvania?

:hmmm:

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This looks more familiar...

:dance:

Our heroine Robin sure gets caught a lot. This time she ends up inside the enemy camp:

HHubB8D.jpg


Villains are totally insane, though:

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:bro:

Anyway, it looks just like usual hate session:

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When our new "friend" decides to "help":

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:butthurt:

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Oh yeah, "magicks" indeed...

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:roll:

Anyway, the game is ~200 MB of pure incline.
 
Joined
Apr 19, 2008
Messages
3,060
Location
Brazil
Divinity: Original Sin
So me and a friend was playing Ghost Recon: Wildlands and came across this:
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Jungle, skinned bodies hanging upside down in trees. Odd drum-like music playing in the background... where have I seen this before?

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This thing looks a bit out of place. Could be that the drug-lords bought a UFO from Area 51 or something, they do seem to have a lot of cash and connections here.

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We found some strange glowing liquid on some plants. Tasted like liquorice. We decided to follow the liquid since it formed trail... like a BLOOD trail.

SupayvZ.jpg


Whatever we were following ripped the throat out of this UNIDAD soldier. Looks like he died in a lot of pain.

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Time to investigate further. The heat sensor didn't pick anything up, but we kept hearing strange clicking sounds from the trees... and those god damn drums.

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Suddenly we spotted something shimmering in front of us. We opened fire and it roared at us. Soon all hell was unleashed. I called in militia reinforcements as this would get real nasty quick.

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The fire fight lasted long into the night. The "thing" kept throwing spears at us and our militia was cut down by some kind of strange blue plasma. They stood no chance.

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Eventually my friend got the beast down as I was dying... It got down to its knees and activated something... something that caused an incredible explosion that took out the remaining militia and my friend. (Yes, I'm speaking from the afterlife)

Seriously though. It was really well done and I wish the whole game was like this actually. It felt like we were being hunted in the jungle. The segment also had all the cool music from the movie which just add to the awesomeness. Man, what a thrill this mission was.

 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,657
nnKgXKI.png


Shriekers first appeared in the 3rd issue of TSR's short-lived magazine The Strategic Review (pre-dating The Dragon) and were then incorporated into both Advanced and non-Advanced Dungeons & Dragons.

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Purple Worms appeared in the original D&D brown booklets, though they were fearsome 15HD monstrosities capable of swallowing an adventurer whole.

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"Swamp Slimes" seem to be a cross between the Roper (first appearing in the 2nd issue of The Strategic Review) and the Otyugh (introduced in the AD&D Monster Manual)

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Couatls originate in Central American mythology but would be an unlikely choice for a dungeon monster if not for being introduced to D&D in Supplement III: Eldritch Wizardry.

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Beholders first appeared in Supplement I: Greyhawk, becoming an iconic D&D monster.

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Rust Monsters also first appeared in Supplement I: Greyhawk, though the ones in Dungeon Master lack their feared rusting ability.

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Water Elementals appeared in the original D&D brown booklets...

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...as did Fire Elementals.

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The "Demons" in Dungeon Master bear a suspicious resemblance to D&D's depiction of Demogorgon, introduced in Supplement III: Eldritch Wizardry, though with only one head rather than two.

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Dungeon Master also boasts a Dragon, Mummies, Ghosts, three kinds of giant insects, Skeletons, giant rats, etc., but these are common fantasy monsters not particular to D&D.
 
Joined
Mar 30, 2012
Messages
7,291
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
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Ah, the beginning. The snowy landscape is perfect, considering the current weather. Immersion!

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The minions are as always, making funny faces and never sad or tired. Just watching them making havoc all around is fun. After they find equipment from fallen enemies and barrels / chests the brown are the most reliable melee fighter who can take a lot of punch especially if we upgrade them. Plus there are wolfies/spiders/salamander mounts available for each group of minion later on which make them even better. But for now, I need to evacuate. Little evil overlord can't face the wrath of Empire.

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A little ally joins our ranks - the Yeti.

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Time to enter the real game.


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Rasp, the jester is back as well as Gnarl :salute:.

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...
..
.

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Perfect reaction, time to kill some fluffy rats for life points and add them to brown minions pool.

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While I was spreading the love and admiration to the local fauna of the region someone interrupts me.

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Disgusting hippie elves! A perfect beginning of my adventures and educate them about the power of steel.

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:lol:



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The filthy elves took the Yeti while retreating. The big guy just can't resist fluffy things :shittydog:.

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Another new enemy, way more dangerous and bigger in numbers than pointy ears. Gnomes!

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I'm way ahead of you Gnarl. The game has a quest where you need to kill 1000 of them for the Destruction ending.

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I finished the beginning, time to see my new tower.

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A place to resurrect my fallen minions. There is also an armory and my private quarters for my future waifus.

[To be continued]
 

Saark

Arcane
Patron
Joined
Jun 16, 2010
Messages
2,383
A Beautifully Desolate Campaign
After the different houses eventually decided to kill themselves instead of the greenskins and undead, the Brotherhood of Butthurt finally decided to step in to end this war once and for all.

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The hounds are charging, but get slaughtered quickly. Nestled in the center of the front, the Brotherhood stands firm while the Mercenaries that decided to pit themselves against our might stupidly charge ahead to get slaughtered. Their Sergeant is the first to fall. The strange mushrooms we plundered from a goblin-camp are hopefully going to come in handy.

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After the initial clash of meat and metal, our Brothers Leif, Heinrich and Reinhold were quick in dismantling the enemy shieldwall with their long-axes and greatswords. Even the famed helmet Heinrich was donning did not protect him from receiving a terrible blow to the head, striking him down. The enemy arbalesters were quickly taken apart by our own archers, but not before Brother Haribert took a bolt to the heart. But the centerfold was held, and our allied fources quickly flanked the enemy.
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Only a few brave knights and the most resolute of soldiers are still standing, but it is only a matter of time before they will get completely surrounded.

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With the last knight dying in the midst of corpses of his own men, it was the Brotherhood of Butthurt that won this fight, and the war. The fallen will be honored, and Heinrich will never do calculus again.
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Except for the 300 armour helmet, the loot was shit.
 

Stella Brando

Arcane
Joined
Oct 5, 2005
Messages
9,537
It begins again.

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I'm also playing this lately, for the first time. Tragic how it mixes interesting gameplay (my alcoholic gambler is caught up in the intrigue of four competing casinos) with bog-standard RPG'ing (walk through this dungeon scientific complex and kill 30 monsters).
 
Joined
Mar 30, 2012
Messages
7,291
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Meanwhile in Overlord II

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:love:

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Emperor Solarius sends his most trustworthy adviser. He is lucky today, because I'm going to kill his fat brother and claim my first waifu Kelda.

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Success! Nordberg Town is mine. Depending on your approach you can enslave / kill all the villagers. Each decision has some pros and cons. I'm going for the total evil ending.

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The jungle, where I had to find out the green minions. There is no assistance from my brown guys so I need to be careful with those fluffy panda beats.



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After that I can use my new servants as a quiet back stabbing killers. Those heavy guys can kill them really quick if they aren't careful. There are some parts of the game, in which we are possessing one of the selected minions and command the squad since the overlord is too big to move through some obstacles.

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Ah, Juno, a second waifu. She is a demanding lady, but repays you handsomely as well <wink>

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Gah, what evil demons will do for a women.

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Finally, the queen bitch is dead, that was a lot more difficult than the fat senator.

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Finally, I'm taking Juno with me while killing all the soldiers that left to defend the city.

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Agent 47 would be proud of me. With my imperial guards I'm taking the catapults to enter the capital and kill the Emperor.

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As always plan isn't working as intended and I'm tossed into the arena. I don't need magic potions from Panoramix to set things straight.

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Ah, horsies are back!

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The last segment, where I dwell to find the Salamander Queen. Lots of pissed lady monsters in this game.

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The last wife - Fay, which I corrupted to be obedient to me.

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Choices and Consequences - which means who will have the mounts (wolfs - brown, spiders - green, red - salamanders) in the final showdown. I have decided for Fay, since she was the most hard to get. Besides reds are really deadly now thanks to the ability to move quickly and fire at the same time without being hit.

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After some weapon and armor upgrades I'm ready. Last kiss on the cheek and off we go.

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Total War: Rome

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My prestigious army is ready, the blues will be a great support since they can resurrect their colleagues.

[After many mini - battles]

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Caesar, I mean Solarius turns intro one of the most beautiful monster made by an artist formerly known as Prosper. The greens have the best approach here, since there are spores showing on him which we need to destroy to weaken him up. The whole boss battle is divided and it's getting more difficult and deadly as one might suspect.

Still...

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:littlemissfun:

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Oh no you won't!

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Best deal!

:positive:




The end.
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,574
Location
Crait
Been binging Lords of Waterdeep for the past 2 days. Game is cool but I wish the AI was just a little better. Case in point this epic game last night -

Lords of Waterdeep with the Undermountain expansion + long game, 5 players, all Cunning AI

Starting with Recruit Lieutenant on round 2...
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By round 6, I have the Suzail + Bloody Hand going, flipped Defending the Yawning Portal on round 8, gg.
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Finished with 20 quests completed:
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293 points with... Trobriand.
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Trobriand ended up giving an insane 70 point bonus (14 X 5). As you can see, my completed missions averaged around 10.5 points.
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Stella Brando

Arcane
Joined
Oct 5, 2005
Messages
9,537
Regarding New Vegas, you dont need to follow Benny through the desert.

Just turn on godmode ('tgm' on the console - push ~ key) and just walk past the deathclaws into the city.

Dont do the boring desert chase before that.

Especially dont do the mission where you help zombies fight invisible demons so they can fly to Mars.

Just head into Vegas, drink, gamble and get caught up in the intrigue between the four major casinos there.

You will need to show (not spend) 2000 bottle caps. Or buy a 500 bottlecap passport at Mick and Ralphs, just inside next to the Freeside east entrance.

Remember, its possible to avoid combat in Fallout, if youre a cheater.
 
Last edited:

Stella Brando

Arcane
Joined
Oct 5, 2005
Messages
9,537
I know we don't appreciate graphics whorism on the Codex, but visually the desert in New Vegas was prettty lacklustre.

Red Dead Redemption was better looking and more covincing. I don't want to pick beautiful vistas, it's not a fair comparison, so here's some very "normal" images:

gaptooth-breach.jpg

who-are-you-to-judge-04.jpg

the-scratching-post.jpg

tumbleweed.jpg

solomon-folly.jpg

rathskeller-fork.jpg

silent-stead.jpg

benedict-point.jpg

manteca-falls.jpg
 
Last edited:

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,573
After sifting through gigabytes of dragonslayer lore, I've found this most crucial piece of information.
JR4UsCK.jpg

No trolls! Sorry, Codexers!
:troll:

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Wait a minute. This sounds a lot like concentration camps. Are Humanis supposed to be Nazis?
Let's not jump to conclusions.

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Mein Gott, der Volksführer! Hart wie Kruppstahl!
That's niftier than Monika Shepherd.

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:philosoraptor:

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I knew my edgy portrait was going to pay off. :shittydog:

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UI pitfalls: I wanted to click on Blitz's inventory and accidentally clicked on the battlefield instead. Without question, Blitz complied, and rushed right in front of these ... things, while the rest of my team was out of range. I know, you can set combat orders to double click in the options menu, but then you won't see any cover symbols. Wonderful.

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Crisis averted. But it cost me, and I had to reload during the next battle. Thanks!

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Trial Run. Fun mission. I thought for sure this was all just an act to test my patience, until the Elf turned hostile.

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Blood Mages. I'm trembling.

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I don't even know what they are capable of. They never got a single attack in. :(

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:shredder:
It's like in the movies, when the bomb timer stops at 00:01.

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Overwatch, bitch!

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Don't worry. I'm sure, the AI isn't going to cause any...
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:hmmm:
Scheisse, indeed.
But I expected harsher consequences in the epilogue.

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Eiger über alles! The sniper rifle makes the most satisfying sounds.

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:timetoburn:

Good game. :M
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,574
Location
Crait
Had another amazing LoW game with Trobriand. This time, 6 players (cunning AI), Undermountain epansion only (2 agent start). Ended up with 214 points, 13 completed quests (although I fucked up in the end, could have had 14 quesets and ~250 points). Without Suzail or Seize Citadel.

The key play:

I'm down to my next to last turn holding 6 quests. The is the end - unless I go for shuffle with my final agent and pull Defend the Yawning Portal out of the 15 remaining plots to reset my agents and allow me to finish 3 quests. I complete the Uncover Spies quest so that I wll have enough adventuers left to complete Defend in case I pull it:

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Last agent, here we go:
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Holy fuck, miracles do happen. Fucking heart of the cards...
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Time Walk!
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Fuck, now I have to actually do the math on a pad...
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I ended up fucking up since, using Manipulation screwed me. Still amazing, check out the game log-
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Final Board state:
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Final Score:
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A summary of how the game went:

Completed Quests (13 total):

1. T2 Lure Artisans of Mirabar (Tower of Luck)
2. T3 Defend the Tower of Luck
3. T4 Placate the Walking Statue (House of Good Spirits)
4. T6 Study in the Librarium (here we go... ended up playing 8 cards off this)
5. T6 Bolster Griffon Cavalry
6. T7 Explore Aghairon's Tower
7. T7 Destroy a Temple of Selvetarm
8. T8 Establish Temple to Ibrandul
9. T8 Deal with the Black Viper (here we go...)
10. T8 Expose Red Wizards' Spies
11. T8 Defend the Yawning Portal
12. T8 Recover the Magisters Orb
13. T8 Root Out Loviatar's Faithful

Intrigues played (22 total):
1. T3 Information Broker
2. T4 Tax Collection
3. T5 Summon the Faithful
4. T6 Architectural Innovations
5. T6 Graduation Day (SitL)
6. T6 Conscription
7. T6 Allied Faiths (SitL)
8. T6 Inevitable Betrayal (SitL drew Sample Wares but I didn't have an agent to play it)
9. T7 Sample Wares
10. T7 Graduation Day (SitL)
11. T8 Tax Collector
12. T8 Assassisnation (SitL)
13. T8 Stamp Out Cultists MM
14. T8 Spread the Wealth (SitL)
15. T8 Good Faith (D w/ BV)
16. T8 Ambush (D w/ BV)
17. T8 Sponsor Aprrentices (D w/ BV)
18. T8 Research Agreement (D w/ BV)
19. T8 Manipulate
20. T8 Good Faith
21. T8 Bidding War (SitL)
22. T8 Bribe Agent (SitL)
 
Last edited:

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,574
Location
Crait
I drew a third Trobriand game, yet again with insane results. Same conditions (6 player, start 2 agents, Undermountain expansion). Had an even better start than last time and played the end much better as well - I'm getting better at this game! Ended up wiwth 201 points from 16 missions (wow).

Here is the situation on round 5, I already had Seize the Citadel, Lieutenant, and Magister's Orb completed, and Defend the Yawning Pit already in hand.
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Start of final turn, at 9 quests complete.

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Out of agents! I guess that means it's time to -
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Time Walk!
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Keep going!
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Our only source of new quests is shuffle, but we manage to snag three more quests that we can complete-
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Game log summary shows the nice end play-
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And it's finally truly done-
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Final scoreboard-
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Summary of game-

Completed Quests:
1. T3 Seize Citadel of the Bloody Hand
2. T4 Recruit Lieutenant
3. T5 Establish Temple to Ibrandul
4. T5 Survive Arcturia's Transformation (into...)
5. T5 Recover the Magisters' Orb (just in time for the last action!)
6. T6 Raid Orc Stronghold (needed the money)
7. T6 Obtain Builders' Plan (just in time, very nice)
8. T7 Lure Artisans of Mirabar (needed to start clearing away quests, also needed gold badly)
9. T7 Root Out Loviatar's Faithful (have to clear quests but keep enough resourcess for Lanceboard and Defend)
10. T8 Defend the Lanceboard Room (a bitch to get the resources for it, but we need to convert those fighters into wizards for SitL)
11. T8 Study in the Librarium (wish I could have gotten this out sooner)
12. T8 Defend the Yawning Portal - snagged it early this time
13. T8 Research Chronomancy - snagged this too, more bounce, broken!
14. T8 Train Bladesingers - in case we got a quest that needed three wizards
15. T8 Discover Hidden Temple of Lolth - perfect 10 points and the ability allowed us to snag one last quest
16. T8 Take Over Rival Organization - a final 10 point mission to top off Trobriand's bonus
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,378
FPBZ3CE.png


:?

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:incline:

Backgrounds are very nice:

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In before boss fight:

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In during:

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What's with the boat? Don't ask... :roll:

More agent Black:

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:butthurt:

A gatekeeper sure is a perceptive one:

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A couple hours later:

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:salute:

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:love:

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:cry:

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:dance:
 

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