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Screenshot thread

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,144
Tamriel Rebuilt, House Indoril except for the part already covered in the Sacred East. Unlike House Telvanni, which is more or less complete, and House Redoran, which is exteriors only, part of House Indoril is nearly complete, part is exteriors only, and part lacks even a finished overworld.

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The Lan Orethan Region, surrounding the river of the same name, is a verdant, densely-wooded area in the eastern part of House Indoril lands.

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The interior of Romahren Monastery, nestled in the mountains between the Lan Orethan Region and the Nedothril Coast Region.

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The town of Gorne, on an island of the same name, in the ocean off the Nedothril Coast.

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Nix-Carts offer a new form of transportation. This one connects Bosmora, the largest city in the Lan Orethan, with a port to the east.

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The Alt Orethan Region, to the west of the Lan Orethan Region, is drier and rockier.

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Meralag is a small town in the northern Alt Orethan.

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The Inlet Bog Region, on the coast of the Inner Sea, is a swampy area similar to Vvardenfell's Bitter Coast.

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Roa Dyr, on the right bank of the Thirr River, at the westernmost extremity of House Indoril territory.

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Almas Thirr, a city controlled by the Tribunal Temple, is located on a Vivec-style canton built in the middle of the Thirr River.

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Almalexia, the capital of House Indoril, is a vast, circular city dwarfing Vivec. Seen here is part of the Broadway section in the northwest.

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The city of Almalexia encompasses rivers, lakes, and canals. Seen here is part of the Waterworks section.
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House Indoril's capital, Almalexia, surrounds a plateaued hill, at the top of which lies the entrance to Mournhold, from Morrowind's Tribunal expansion.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
That's very true. Jedi Knight has awesome level design, with a lot of vertical space and cool secrets to be found. The game effortlessly stands the test of time despite its technical limitations, because the design is so good - after awhile, you simply don't care about the graphics anymore. Not that they're even bad - art direction is great and that's no accident since the game's lead designer was Peter Chan.

FPS level design is very much a lost art.
Jedi Knight had two things I love, old school Star Wars and truly mind boggling good FPS level design.
:love:
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,323
Discworld Noir is criminally underrated. Well, not underrated - I guess not that well-known is a more apt description. It's great.

There are better P&C adventure games out there, but particular blend of Discworld and noir just works so well in Discworld Noir and puts it up in top 10 for me. Overall package outweighs some problems game ultimately has like almost arbitrary "do A at location X, so B happens at location Y" approach to advancing which basically means you have to retread places just to be on the safe side, not to mention clue words are finicky if you don't get the developer logic behind some of the chains you have to follow. It helps game is basically Garrett PI or as close as we'll get to that series of novels in video game format.
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,548
Steel Soul Mode in Hollow Knight is so kind and keeps the save file alive after you beat the game normally. I continued my run and went for 100% completion + good ending.

As long as you aren't careless, there is almost no danger of dying outside of boss fights. And besides Radiance (Grimm Troupe isn't required), there was only one other boss I was worried about, and that was the Crystal Guardian.
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In my first playthrugh I could never dodge his laser attacks, and he is so fast that it's almost impossible to find a safe spot to heal. But with the shade cloak, which I didn't have here in my first playthrough, you can just dash through him when he fires his laser and attack him from behind. That made this fight almost trivial. Or maybe I got lucky with his patterns.

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This one was pretty close though. :o

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I've got everything I need. Now to the true final boss.

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:kingcomrade:

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Phase 2

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:hmmm:

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Over 16 hours! :argh:
Fuck Steel Soul Mode!

I'll be back.


---
Meanwhile...

I took a nostalgia trip through Paper Mario 2, the Nitedo game featuring an AI discovering love, a tranny companion, and a nude scene with invisible Peach. :shittydog:
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In HD.
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The HD pack is a WIP, and some (minor) characters are still low-res, but it's a big improvement nonetheless.

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Even the villains agree. Mario is the sexiest man alive.

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:M

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Nothing to see.

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The worst part of this game is that it loves to send you from one side of the level to the other, on an endless hunt for McGuffins, over and over again. It's so tedious.

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How to Danger-Mario:
- Only raise badge points on level-ups.
- Sell 5 of the initial 10 HP to have Mario in constant "Danger" status.
- Equip badges that give damage bonuses when Mario is in "Danger", and even higher bonuses when he's in "Peril", at 1 HP.
- Don't die.
Theoretically the entire game should play like :edgy:, but it's only in the last two chapters, when enemies are strong enough to kill Mario in one hit. Koops becomes a useful companion then with his shell shield, and also Vivian who can hide Mario for one turn. The last couple of bosses weren't easy, but the game could have been more challenging overall. I know there is the Pit of 100 Trials as an optional challenge. But that's 70-80 mundane battles before it gets interesting. Nah...

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Still requires good timing though.

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It's a trap!

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All-in.

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Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771
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Gameplay is as solid and satisfying as Crimsonland's but this game has actual level design meaning that the maps are not just large open spaces this time. You still gain XP by killing monsters (the blue bar on the screens below). Upon gaining a level the player gets to select one of two Perks from a pool of previously unlocked Perks.
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The game features a teleport mechanic. I could teleport through the fence to take the medkit or could I teleport through the incoming horde. Critters can destroy these fences but it takes them a few seconds. Stuff like certain trees,
free-standing walls and obelisks can also be destroyed.
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If you collect the necessary parts on the map you can spawn a Mech.
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The Nuke power-up wipes clean a large part of the screen.
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The graffix are sharp and clean. The dark palette and purdy colored lightning complement each other well.
There can be up to 400 enemies on the map.
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:shredder:

Fortunately I had 3 teleports so I could easily teleport through this horde.
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First boss was a pushover:
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Campaign map, there are 3 Planes/ Episodes:
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Monsterpedia:
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You can buy these with crystals you earn during gameplay:
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Weapons, Abilities and Perks unlock during the campaign:
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There are Daily Quests and an Endless Mode with online leaderboard. There is also a co-op mode but sadly 10 Tons cannot into online multiplayer so it's local only, again.
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The game runs at a locked 60fps in 4K with max settings on the old i7 920 with 960 and 16GB RAM.

Also installed it on a laptop (i5 with intel HD5500 GPU and 6GB RAM) and it also ran at a 60fps in 1080p.

:greatjob:

edit: recorded some gameplay
 
Last edited:

Mark.L.Joy

Prophet
Joined
Sep 11, 2016
Messages
1,362
Meh, just went along with it. I'd say the characters are fine either way but the terrain looks better(crispy) without filters.
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DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Since they were dirt cheap on CDKeys (about 5 Euros each), I've decided to replay Advanced Warfare and Infinite Warfare.

Of all Call of Duty games, I have no idea why Infinite Warfare in particular had to be targeted by the lol-downvote bandwagon. People really outdid themselves displaying the same lack of personality they probably blame on Call of Duty.

Though it has some good moments, Advanced Warfare does suffer from the drab and restrictive level design that many people likes to make fun of, but Infinite Warfare is a completely different animal.

Everything is geared towards making a straightforward action game. Instead of being everpresent and in your face, the plot takes a backseat and you have a story limited to a minimalist us-vs-them with little development on both sides (just look at the celebrity actors: 40 minutes of Kevin Spacey vs 8 minutes of Kit Harrington).

Instead, the focus goes towards the combat, and the improvement is huge: you have long gunfights taking places in areas where you have some leeway to flank, ambush or navigate, you have some verticality tools to move around, you have zero-G combat, you have numerous jet sequences that have you in full control instead of gimmicky corridor QTEs, etc. Less first-person cutscenes, more explosions.

It's even quite meaty for a Call of Duty, with a system map and a number of side missions, but these missions only vaguely develop the story. The main reason to play these is to see more environments and more scenery.

The game quickly goes all out with the science-fiction porn, with beautiful skyboxes and superb spaceships, and regularly making you move from one battle scene to another through gratuitious (though indeed scripted) use of glorious high-tech toys.

Graphically, it is a marked downgrade from Advanced Warfare, though for a very inexplicable reason: the rendering resolution looks inferior to the screen resolution no matter which you pick, and as a result everything looks a bit blurry. I have to use ReShade with an aggressive sharpen filter, which might look excessive in pictures (especially with the terrible .jpg compression used by Imgur) but actually works great in motion.

I've always had a soft spot for action pop-corn campaigns and Infinite Warfare definitely delivers: it's quite long, it has great on-foot and jet combat, the plot is just enough for you to know what you are doing and why, and dare I say the artistic direction, while not very imaginative, is still a constant bombardment of sci-fi fireworks.

For the first time in years, a Call of Duty game doesn't display a schizophrenic or self-defeating design: it's an arcade shooter through and through.

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Looks like the game Quake 2 wanted to be.
:smug:
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,712
This is the highest I've ever been in Max Payne 3 and survived. Dodged a rocket down there on the ground in the bottom left. That bottle of painkillers saved me.

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