funny, I don't remember anything about the soundtrack at all
Looks interdasting.Any other Zachtronics victims here?
Some more puzzles with scores, all optimized for cycles:
This is one of my favorites. Everything fits perfectly.This one has a nice symmetry.
It's hard to see, but at least one person managed to do it in 50 or 49. I think 48 would be impossible.These flower shaped molecules are a recurring theme, getting larger and more complex every time.
They always look nice. But it's disappointing the game doesn't challenge you with one that's too big for one arm to hold and rotate around the center, at least not in the main story campaign.
The final puzzle requires some tricky bonding, and the position of the elements couldn't be any more inconvenient if you care about optimization.
It's not my favorite Zachtronics game. But there are still some bonus puzzles left with limited space constraints that look interesting.
It's kind of a mess, but it scores well because the 4 salt inputs are being used non-stop.
OTOH it takes a pretty fucked up person to program in what amounts to two-threaded fungoid language for fun, which is what Spacechem essentially is.Don't Fear The Reaper is pretty far into the game. There shouldn't be many missions left, though it gets very difficult near the end with ridiculously large molecules and randomized input.
Opus Magnum may look pretty, but its mechanics aren't as deep as SpaceChem's. It could also get tedious very fast if you were just looking to solve the puzzles without caring about efficiency. You always have infinite space to work with and could brute-force degenerate solutions, which is impossible in SpaceChem.
funny, I don't remember anything about the soundtrack at all
F.E.A.R is like a good wine, it just tastes better and better. The game is so much fun, that I replayed some encounters just because the combat is so good. Replica soldiers are my favourite enemy when it comes to A.I along with the first Unreal and to some degree HL. Nathan Rigg's soundtrack is exceptional as well. Now I'm going onward to refresh my memory with Extraction Point and Perseus Mandate.
How to die heroically in the first room of the dungeon
How to die heroically in the first room of the dungeon
Shadowgate is one of my favourite games of all time. It's also one of the rare cases where a recent remake is actually very good. Have you tried it?
Which version did you play? I see that the game was released on SNES, Amiga and even on Win 3.1. I wonder if they just differ graphically. I'm playing the emulated Macintosh version that's being sold on Steam.
Ally? More like 'alloy', AMIRITE?