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Screenshot thread

Self-Ejected

IncendiaryDevice

Self-Ejected
Village Idiot
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Nov 3, 2014
Messages
7,407
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noctilucent_samizdat

Barely Literate
Joined
Feb 15, 2019
Messages
3
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This is my screenshot of the game Yo Noid 2 Enter the Void. Its a really fun game where ou play as the noid from domino's commercials back in the 80s collecting pizza and saving the pizza kingdom lol....... probably one of my favorite platformers of all time if i had to guess. and its free to play if you google it and download it from the site! :yeah::cool::cool::cool::kfc:
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,345
Albert Tokaj's good twin in the jungle
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Animations are ok but poses and facial expressions are something else, they are instant like flip-flop with a switch giving it even more comical effect.
And main antagonist looks like Hitler without his iconic moustache.
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even on lower details maps looks nice
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...that came seeking the light
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confirmed - Quagmire is lazy humanist
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once again Irenaeus's ancestors come back to live and fight against red menace

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you bet
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,678
Location
Bjørgvin
Playing the final map of the Age of Wonders campaign, as the Elves and allied with the Highmen.
The Undead Inioch was killed early on by a Human Air Ship, and the Human leader Joseph refused to make peace, so he was the next to fall. Then it was only one enemy left - Meandor.

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Adrian Mole survived and everything was bliss, but why doesn't the map end?
Maybe I need to End Turn for an Allied victory to kick in?
But no...
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Allied victory...disabled?!? :argh::argh::argh:

Grrr...Julia really needs to defeat Gabriel?

Funny thing about this map, and the game in general. I started with a Ballista and a Catapult, and built a few more Ballistas, but they never saw any action, always being too late. Movement really is nearly everything in this game, which is why the Halflings and the Dwarves kind of suck, with their slow lvl 4 units.
 

agentorange

Arcane
Patron
Joined
Aug 14, 2012
Messages
5,256
Location
rpghq (cant read codex pms cuz of fag 2fa)
Codex 2012
Wolfenstein 2009. The lost Wolfenstein game.

Solid game from that FPS era that came after Half-Life 2 and Bioshock but before Far Cry 3. Narrative focus, crazy weapons with upgrades, powers, lots of scripted setpieces, basically linear levels. It has a hub world that is traversed between missions, but unlike modern open worlds it doesn't feel like a repetitive chore since it is fairly small. It's not a game that stands out in any one way, but it's enjoyable throughout. Only part I disliked was the boss fights, which are the worst sort of puzzle bosses, in particular the climactic boss fight which drags on for an hour. Visually not bad, especially the over the top weapon effects and enemy animations (some nice details too like individual bullet holes visible on enemies).

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visions

Arcane
Joined
Jun 10, 2007
Messages
1,801
Location
here
Funny thing about this map, and the game in general. I started with a Ballista and a Catapult, and built a few more Ballistas, but they never saw any action, always being too late. Movement really is nearly everything in this game, which is why the Halflings and the Dwarves kind of suck, with their slow lvl 4 units.

I like carrying my ballistas with dwarven balloons. Stuffing balloons full of ballistas (or ballistas and giants). The only level 4 I've built on my current playthrough is the air galley, on maps without humans I haven't bothered to upgrade any cities to level 4. I guess the elf level 4 (nature elemental) is good in theory but I really cba with upgrading cities to level 4 for a walker. I'd rather use air balloons with ballistas and giants if I can't build air galleys. Or send a bunch of level 3 flyers (eagle riders/wyverns) after enemy leaders.

Anyway, onwards halfling soldiers!

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octavius

Arcane
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Joined
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Messages
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Location
Bjørgvin
Yes, if you have ships or air transports, or Air Magic (I didn't) slow machines become more viable.
Eagle Riders are excellent scouts and harassers, but too weak as serious military units IMO. I'd rather use Centaurs for that.

The Nature Elemental is excellent. Very fast and very resilient.
 
Joined
Mar 30, 2012
Messages
7,210
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Singularity

Very interesting setting, good combat and manipulating with time. While there isn't a ton of weapons available like for example in Soldier of Fortune, they are well designed and I used them all until the end. I was positively surprised that there were included choices and consequences. Raven even under Activision's umbrella made it more interesting. Graphically thanks to Unreal engine it looks really nice, despite having almost 9 years and works smoothly on my toaster. Soundtrack made by Charlie Clouser & Michael Wandmache feels like from some special ops movie, and the best tracks were of course during the combat sections. The only letdown is that the game felt too short and by the end of it I was a one man army with lots of ammo. Still, better to leave the room for replay than to make the ending parts boring too long and toss at player lots of enemies. Also, Commissar Draco should play it.

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Maggot

Arcane
Patron
Joined
Mar 31, 2016
Messages
1,243
Codex 2016 - The Age of Grimoire
Maggot, what is that? Half-Life mod?
Resident Evil: Cold Blood. HL1 co-op mod brought back from the dead since the original devs found the source code again. They're moving it to Sven Co-op engine as well so HL1 won't be required to play but it's really buggy right now compared to the previous beta.
 

Commissar Draco

Codexia Comrade Colonel Commissar
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Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Is the campaigns any good? Game looks cool.

Game is very hard Comrade managed to win only one battle against Saxons so far but as Campaigns are not too long, varied and offer branching so wherever you want to play as Assyria or lead X century AD force there is many hours of fun to be found. Will probably pick something easier next time as those Saxons are damn super humans and AI even knows how to defend against flanking and cavalry charges which made RTW so easy when playing against barbarians. Well worth buying and miles above whackamole Total war is.

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Speaking about Assyria the rod of God's wraith here some screenshots from its campaign:

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Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
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Messages
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Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
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Battle was bloody thanks to General Sharokeen having no idea how to use cavalry and chariots still the Assyrian superior infantry carried the day:

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Thanks for :obviously: and based Assyria:

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After crossing the Sinai desert, Asarhaddon met Taharka at Ishupri and reached Memphis after two weeks. From the town of Ishupri as far as Memphis, his royal residence, a distance of fifteen days’ march, I fought daily, without interruption, very bloody battles against Tirhakah, king of Egypt and Ethiopia, the one accursed by all the great gods. Five times I hit him with the point of my arrows, inflicting wounds from which he should not recover, and then I laid siege to Memphis, his royal residence, and conquered it in half a day by means of mines, breaches, and assault ladders; I destroyed it, tore down its walls, and burned it down.
The Sendjirli Stele
translated by Luckenbill
Records of Assyria, II. 580.

Asarhaddon took many Ethiopians prisoner, among them Taharka's queen and children, and sent them and huge amounts of loot to Assyria. All Ethiopians I deported from Egypt, leaving not even one to do homage to me. Then he followed the retreating Taharka upriver for a month. From Egypt I departed, to Melukha (Ethiopia) I marched straightway. Lower Egypt became an Assyrian province. Everywhere in Egypt I appointed new kings, governors, officers. Asarhaddon reorganized the administration insofar as he used Assyrian officials to control the Egyptian provincial lords and assure the regular payment of the tribute. Among these officials there were some Egyptians who had been educated at the Assyrian court. I have appointed kings everywhere and governors, functionaries and scribes. Permanent sacrifices at Assur I have decreed and to the great gods, my lords. I have imposed a tribute and taxes for every year... I conquered Egypt, Upper Egypt, and Ethiopia (Musur, Patursi, and Kusi). Tirhakah, its king, five times I fought with him with my javelin, and I brought all of his land under my sway, I ruled it. According to Assurbanipal's lists the same kings and chiefs of the Meshwesh or their descendents remained in power who had been fighting each other in the time of Piye, such as Nekhau, son of Bakenrenef (Bocchoris), king of Sais and the prince of Thebes, possibly Mentuemhet.
In order to consolidate their hold over Egypt, the Assyrians were moderate in the implementation of the occupation compared to their policies in other provinces, respecting local traditions as far as possible. They showed special interest for Egyptian experts, such as physicians, artisans and military specialists who were often deported to Assyria. The aquisition of horses was of major importance.

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After Asarhaddon's death and Assurbanipal's victory over his brother, Taharka tried to reconquer Lower Egypt and failed. Assurbanipal redistributed the Delta: Nekhau at Sais and Memphis, Sheshonq at Busiris and the Assyrian Sharruludari at Tanis. A plot by these kings and governors to ally themselves with Taharka and divide the country among themselves, was uncovered by the Assyrian army. The generals sacked Sais, Mendes and Tanis, captured Nekhau and Sharruludari and sent them in irons to Nineveh. Pakruru who had been one of the conspirators, escaped. At Thebes Mentuemhet, Governor of the South and Prince of Thebes, restored Thebes and continued to rule the Thebaid into the reign of Psammetic I. [In] the protected Southland in its divine way, while the whole land was overturned, because of the greatness of ////// [///////] coming from the South. I satisfied my /// coming from ///////// in /// [in] going in and in going out by night and by day /////////// an excellent refuge for my city. repelled the wretches from the southern nomes /// /// /// [time].
Inscription of Mentemhet
J.H. Breasted Ancient Records of Egypt, Part Four, § 907
Taharka retired to Napata, never to return to Egypt.


:incline:



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Needed to detach 1/3 of army to guard cities full of Kangz ansd sheeeeit but still optimistic about our prospects Comrades.

:dealwithit:
 
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PulsatingBrain

Huge and Ever-Growing
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Nov 5, 2014
Messages
6,449
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The Centre of the Ultraworld
Codex 2016 - The Age of Grimoire Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
Are you enjoying it, PulsatingBrain?

Yeah, I'm not having ridiculous binges like I did the first time I played DQ8, but it has all the same charm and shit, it's a little too easy without the difficult fights option turned on, but that's not an issue really. My one small gripe is the cooldown on reloading saves for the item crafting. I could accept it more if it felt skill-based, but it's tricky as fuck. Generally love it though, and I'll definitely play the post game stuff and New Game+ when I'm done.

Would love to see 8 ported over, although it emulates well anyway.
 

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