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Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,359
Location
Djibouti
Calling Soul Reaver 1 linear is not really fair, because it has plenty of optional content that you'd never see if you only followed the main storyline, including but not limited to the human citadel and the ruins of Nuprator's Retreat.

I'd also put it about on par with Blood Omen 1 when it comes to general atmosphere etc. The "post-apo fantasy" feel they took for it was really damn good, as were the degenerated vampire clans. Zephon's citadel is a level I'm particularly fond of when it comes to its ~deep lore~, how the vampires overran a human wunderwaffe and changed it into their own domain.
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,580
Jt7YZNo.png

I don't really like this episode. There isn't much variety. Boring overworld map. And too many levels use colors and background patterns that genuinely hurt my eyes.

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Like this...
:prosper:

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:hmmm:
DEAR BILLY
you fell for my android
duplicate ploy in the mangling
machine and now youve fallen
for it again
im blowing up the universe not
the stupid galaxy
this was just a big distraction
dodo
tag youre it
mortimer
ps gannalech is how these dumb
shikadi pronounce grand
intellect
or didnt you notice that mister
three fourteen

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Episode 6 looks much better.

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Wait. I can read this now.
to serve man
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ok
key gem
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BASA
:nocountryforshitposters:

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:(

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danger

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:troll:
 

Curratum

Guest
Dat Monkey Island reference in Keen... Hadn't played MI when I first played Keen, didn't catch it then.

Also, no matter how much haters want to hate on Dragonspear, it had some real nice dungeons:

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Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,509
Location
spite
A bunch of screenshots from last month and two. Contain such examples like Star Trek Elite Force 1 (sequel is a decline tbh, fighting space bugs and space elves - two of them - gets old fast), Cold Zero - Last Stand (though it was German game, turns out it was from Potato, and devs are still alive, they released some game recently), Ashes 2063 + Dead Man Walking DLC, GTA Vice City Stories and Liberty City Stories...

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:hmmm:
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when u see it
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BLue Oyster Club, how familiar
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I'll pass over used goods
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pity that you can't play female character in sequel, and snarky on top of that
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VCS was neat but LCS was... not great
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:prosper:
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gee I wonder why you can't buy VCS anymoree these days
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,989
LoK is one of those rare games where it gives you OP stuff, then decides to keep giving you increasingly OP stuff for you to have fun with.
Honestly, i feel like half of the stuff i am getting are not really necessary to complete the game, but it's still cool to have nonetheless.
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Dissecting the soul from the flesh of your enemy. A spell worthy of the necromancer indeed.
There was a part earlier with these spiky guys shooting at me where i could probably bypass them all by using mistform. Now that i realised this i feel like an idiot for wasting all those lightning bolts on sniping them. :negative:
Also, the flesh armor blood absorption ability doesn't seem to be working with the cauterising fire sword. Makes sense now that i think about it too.
 

Beastro

Arcane
Joined
May 11, 2015
Messages
10,254
Location
where east is west
Honestly, i feel like half of the stuff i am getting are not really necessary to complete the game, but it's still cool to have nonetheless.
LHsr0Tx.png

Dissecting the soul from the flesh of your enemy. A spell worthy of the necromancer indeed.
There was a part earlier with these spiky guys shooting at me where i could probably bypass them all by using mistform.
It isn't. It's there for you to have fun with power tripping like Kain, getting a taste of what makes him now love being a vampire despite only recently becoming one.
Now that i realised this i feel like an idiot for wasting all those lightning bolts on sniping them. :negative:
Also, the flesh armor blood absorption ability doesn't seem to be working with the cauterising fire sword. Makes sense now that i think about it too.

Lightning Bolt remains good until the end in places given its efficiency (You mana regens quicker, but newer spells keep taking more and more, LB balances out through endless spam). Also given that you keep needing to use it for puzzles and spell slots are limited you can find it of use still when your other spells equipped. That's an odd thing I found replaying the PSX version with a long load times, it forced me to gear swap as little as possible and go with what I had easily available.

I found it helpful to load it up, spell shield and then either the mass madness or a blood leech spell depending on what new spell I got that the game forces into the fourth slot that you can't change.

That armour is useless. You think it would have more utility, but by the time you get it the game really starts to fill the game up with poisoned blood enemies and less people, and at least with the PSX load times, I found myself unwilling to switch to it whenever people were around. The Bone armour is much the same.
 
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Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,989
Well, i found myself to be the opposite thanks the patched pc version fast loading times. I am constantly switching my weapons and spellslots, though the shield and inspire hate(that mass madness one) remain always. I am also trying not to hoard items, sometimes using stuff like slow time or that putrid acid just for the heck of it.
Power tripping like Kain is a good choice of words to describe the whole game.
About the flesh armor, already kinda figured out that it loses a lot to the chaos armor. Shame, because i like it looks the best.
 

Beastro

Arcane
Joined
May 11, 2015
Messages
10,254
Location
where east is west
I am constantly switching my weapons and spellslots, though the shield and inspire hate(that mass madness one) remain always. I am also trying not to hoard items, sometimes using stuff like slow time or that putrid acid just for the heck of it.

Shield and hate are awesome, but I saved them for mass battles. Both have their mana cost lower later on, but hate still eats quite a bit.

The thing I found is if you use em too much the game becomes a cake walk. I guess that is what boils down to my continued use of LB. I wound up getting so may slow times before I found the forge they would have made the game even easier.

BTW are you aiming to find all the secrets? If you are make use of the short load times and keep check secret total after finding each one. I ran into a problem with the PSX version where I triggered every one, but not all got counted, which given the loads times I didn't notice not checking the total often.

Also keep an eye out for the werewolve ruins (Hint: You can find them after you get Mist form). They're a nice challnage compared to the rest of the game.

Power tripping like Kain is a good choice of words to describe the whole game.

Although LoK and the first Souil Reaver were made by different poeple they share the same spirit of design. One part of it is integrating the story with the "feel" of the game and expressing it through gameplay.

In LoK you're reveling in the power you're given and keep being given that plays out through the story where Kain's snobbish aristocratic attitude gets inflated and his reaction to later story twists is fury rather than introspection and humility. In Soul Reaver it's more overt where the shifting between worlds and other gameplay elements tie together to really put you into the shoes of an unstoppable spirit of vengeance that no matter how many times is defeated can simply shift back into the material world and continue attacking you until it wins. Soul Reaver is the prototype of the modern game where you can't lose, but it works because it explains why you are undefeatable and finds ways of giving you challenges and setbacks without having to rely on death as a defeat mechanic.

In both you don't need much story to explain these things because you are actively living out these aspects of the characters.

That was dropped with SR2. The Soul Reaver becomes a back up weapon, rather than the ultimate one that you struggle to not get hit to keep around while other things are put in simply to unlock new content unrelated to the setting. In SR1 you get the ability to climb after defeating the spider vamps, you get swimming after defeating the aquatic vamps, their abilities you struggle against are then given to you; in SR2 you get different soul reaver attunments after completing ruins that are just there, amusingly retroactively explained to have been built specifically for Raziel to complete by the Ancient Vampires that becomes more concrete than a simple prophecy later on.
 
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Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,989
BTW are you aiming to find all the secrets?
No, i am a filthy casual. I do like searching for them however and i occasionally return to the previous locations if i remember them having a blocked cave or a suspicious waterway. Checking the overworld map helps in figuring our where might the possible bonus locations. I found some egyptian looking room beneath the stonehenge island using this method.
Also keep an eye out for the werewolve ruins
You got me curious here and i lost to the temptation of glancing the wiki.
...Oh
Going to re-visit that egyptian dungeon now and try to figure out how to leave the first room on my own. Or i will die from embarrassment.
 

Beastro

Arcane
Joined
May 11, 2015
Messages
10,254
Location
where east is west
You got me curious here and i lost to the temptation of glancing the wiki.
...Oh
Going to re-visit that egyptian dungeon now and try to figure out how to leave the first room on my own. Or i will die from embarrassment.

That's the place. There's a lot more to it.

A tip:
I forget if it requires a switch, but when you enter that room check the southern part of it, there's a door.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,397
Location
Not Here
Dead State Divinity: Original Sin

A playthrough before Bloodlines 2?

Just trying a violent Brujah run that I abandoned after getting Humanity hit from killing the cops at Elizabeth Dane...which is weird since I recall killing the museum guards doesn't do the same.
I didn't take lockpicking skills so the ship run is annoying.
 

Love

Cipher
Joined
Dec 31, 2013
Messages
371
Power tripping like Kain is a good choice of words to describe the whole game.

I remember some complaints about "Vampire: The Masquerade - Redemption" being too easy in the present. I don't know which RPG started it, but the last third of the game used to be just great fun with your character blasting through the enemies. I always thought that was a great payoff after all the work you had to put into leveling.

Or maybe it was just me mismanaging my skills for the majority of the game. :positive:
 

Beggar

Cipher
Joined
Dec 7, 2014
Messages
753
Haven't had so much fun with guitar since ever. Thousand of songs are transcribed in the modding section since the release :outrage:

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:deathclaw:

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Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,989
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Tis not often that i witness a weapon that lives up to it's name as much as this one.
Soul Reaver turned the battle against Azimuth into that famous joke from onepunchman.
Also, monster control spell is another good way of clearing rooms. Even a simple red skeleton can deal a suprisingly good damage.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,604
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Darth Roxor If you ever feel like it, give me your opinion. I enjoyed the game myself.
 

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