The Red Knight
Erudite
- Joined
- Apr 18, 2017
- Messages
- 485
Price for Freedom
The game claims the sex scenes all make sense lore-wise and then a succubus demon suddenly reveals itself midway through the dungeon escape, rapes your hero and forces him to be her slave.
^I'm getting some rendering bug where things like these happen and most scene transitions (like changing locations or going into/out of battle) may freeze the visuals on the last seen frame, so I didn't feel like playing much further. At least the game heavily autosaves at every opportunity so it doesn't cause you to replay areas or battles.
I'm not sure how the combat works exactly, but through applying the Matsayev's method one can tell that each unit has several body parts (targetting them is sometimes a case of minor pixel hunt) and attacking specific ones repeatedly lowers their armor (armor may block weak attacks completely), and then you balance between applying debuffs and crit damage by maiming them (body part reaches zero HP)...
... and reaching the state where the enemy gets some death sentence status on a given body part (attacking which will then kill them; I think it's for stuff like heads and vital organs but I wasn't able to reliably replicate it).
You may also see some enemies fighting out of battle, on the map - if you leave them be, eventually one side will kill the other, but you may engage them and get into a three-sided battle.
You get to equip up to five combat skills (+ up to 4 consumables) for each character. The first skill of your hero is upgradeable (currently you can max it in the first dungeon if you find all EXP sources, so it's probably a WIP), the rest you just unlock. There are some defensive skills but they seem underwhelming in comparison with attack ones - there's a powerful jump attack that you can use at any time by just moving two hexes away from the opponent, a power strike dealing consistent high damage, a fast thrust you can pair with some other attack (most attacks end your turn), and a flurry for a weaker attack on multiple limbs simultaneously, and you're already out of skill slots if you get these + the upgradeable skill.
HP appears to regenerate after each battle, but getting heavily wounded or knocked out seems to lower it for all the following battles until the next rest point.
The game claims the sex scenes all make sense lore-wise and then a succubus demon suddenly reveals itself midway through the dungeon escape, rapes your hero and forces him to be her slave.
^I'm getting some rendering bug where things like these happen and most scene transitions (like changing locations or going into/out of battle) may freeze the visuals on the last seen frame, so I didn't feel like playing much further. At least the game heavily autosaves at every opportunity so it doesn't cause you to replay areas or battles.
I'm not sure how the combat works exactly, but through applying the Matsayev's method one can tell that each unit has several body parts (targetting them is sometimes a case of minor pixel hunt) and attacking specific ones repeatedly lowers their armor (armor may block weak attacks completely), and then you balance between applying debuffs and crit damage by maiming them (body part reaches zero HP)...
... and reaching the state where the enemy gets some death sentence status on a given body part (attacking which will then kill them; I think it's for stuff like heads and vital organs but I wasn't able to reliably replicate it).
You may also see some enemies fighting out of battle, on the map - if you leave them be, eventually one side will kill the other, but you may engage them and get into a three-sided battle.
You get to equip up to five combat skills (+ up to 4 consumables) for each character. The first skill of your hero is upgradeable (currently you can max it in the first dungeon if you find all EXP sources, so it's probably a WIP), the rest you just unlock. There are some defensive skills but they seem underwhelming in comparison with attack ones - there's a powerful jump attack that you can use at any time by just moving two hexes away from the opponent, a power strike dealing consistent high damage, a fast thrust you can pair with some other attack (most attacks end your turn), and a flurry for a weaker attack on multiple limbs simultaneously, and you're already out of skill slots if you get these + the upgradeable skill.
HP appears to regenerate after each battle, but getting heavily wounded or knocked out seems to lower it for all the following battles until the next rest point.