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Screenshot thread

smaug

Secular Koranism with Israeli Characteristics
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Dumbfuck
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Feb 20, 2019
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Insert Title Here
IT TOOK ME 11 HOURS, BUT I FINALLY BEAT BROKEN ALLIANCE ON "normal mode" as a necromancer. Holy crap I lost like 15 times before. HoMM2 is one of my favorite/fun games and I still have so much to do (Test more strategies and units), I've never had this much fun with CRPG's. Not sure if I should move on to heroes 3 before at least doing the campaign.


HoMM2.PNG


HoMM VICTORY.PNG


Capture3.PNG
 
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smaug

Secular Koranism with Israeli Characteristics
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Dumbfuck
Joined
Feb 20, 2019
Messages
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Texas
Insert Title Here
Should I move on to Heroes 3? Is it really that much better? I would like to play knight and barbarian heroes, they just suck so much in this game. (Might)
 

PulsatingBrain

Huge and Ever-Growing
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Joined
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The Centre of the Ultraworld
Codex 2016 - The Age of Grimoire Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
I've only played a little Homm2 so I don't have a great insight on it, but I can say that I jumped ship to Homm3 as soon as i played it and was hooked as fuck for years. I burnt out on it at this point but had many great years with 3. Might is still weaker than Magic though.

What have you got to lose in trying it? Homm2 isn't going to vanish
 
Joined
Mar 30, 2012
Messages
7,206
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I've installed again Quake to revisit the original campaigns, but instead tried Arcane Dimensions, which I downloaded a long time ago. After going through, I need to take a break because the level design was so good, and they were filled with so many enemies that playing vanilla game will feel a little bleak. I really like the different themes, and creative traps plus of course the architecture, filled with so many details and interesting locations. I took a break and will leave the test maps for later.

I liked the added weapons and monsters, which are making encounters more interesting and you can more often be a witness of monster wars. Especially observing Shamblers beating the new Ogres was fun. While playing I also was reminded about the slow movement in today's FPS games. Here it's like being on marathon, dodging grenades, projectiles and trying not to be "hugged" by some beast.


glquake2019-09-2514-5pejm0.png


glquake2019-09-2515-2b7jt1.png



glquake2019-09-2619-1t6k24.png



glquake2019-09-2621-2gljem.png


The secret level, which is unlocked by finding all the hidden runes. It feels more like Unreal. It's more of a tribute level, where we can read some tomes about each modder, but the design is really breath taking.


glquake2019-09-2414-29yk3c.png


glquake2019-09-2516-0hokb8.png


glquake2019-09-2516-2oxjao.png


glquake2019-09-2516-3nfkoc.png


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glquake2019-09-2518-58wk8g.png


glquake2019-09-2519-1tpk4r.png


glquake2019-09-2613-5dsjht.png


glquake2019-09-2617-0d4krj.png


glquake2019-09-2618-5krjb0.png


glquake2019-09-2618-5aykx9.png


glquake2019-09-2619-5nvk8q.png


glquake2019-09-2621-0kmjpt.png


glquake2019-09-2621-1b3k0l.png


glquake2019-09-2621-2coj1c.png
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,340
Behead those who insult DS2. Some quality vistas:

chTdVoY.jpg


fJfFYSX.jpg


AVPBUvT.jpg


:obviously:

Also: two blacksmiths who could convert boss souls into shitty special weapons, when all you need to git gud is this:

a1cq9OQ.jpg


And Heavy Crossbow
 

PrettyDeadman

Guest
Never played Quake but man that shit has some great aesthetics. I see where Unreal got its inspiration.
Arkane Dimensions is a level pack which was created way after Unreal was released.
And a lot of the level there seem to be inspired more by Unreal than by Quake to be honest.
 
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DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Never played Quake but man that shit has some great aesthetics. I see where Unreal got its inspiration.
That looks like a pretty modern mod, so it's more likely that it got its inspiration *from* Unreal (and those bizarre sections of Dishonored).

Original Quake, OTOH, isn't all that likely to have inspired Unreal given the timeline of development.
 
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Stormcrowfleet

Aeon & Star Interactive
Developer
Joined
Sep 23, 2009
Messages
1,062
Never played Quake but man that shit has some great aesthetics. I see where Unreal got its inspiration.
To this day I still think Quake 1 and all the architecture, mods, etc. is among the best in video games. It's peak performance aesthetic. Aged pretty well too, especially the atmosphere.

Trolling as an invisible gravelord ninja in blighttown while people pass behind me and don't see me (first screenshot in this thread, so please forgive the format):

[EDIT: I edited the format thanks to PulsatingBrain ]

VnuWyG0.png
 
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DraQ

Arcane
Joined
Oct 24, 2007
Messages
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Location
Chrząszczyżewoszyce, powiat Łękołody
To this day I still think Quake 1 and all the architecture, mods, etc. is among the best in video games. It's peak performance aesthetic. Aged pretty well too, especially the atmosphere.
Unreal did better job most of the time, but there is no denying that Q1 was some monocled stuff in terms of atmosphere and did some clever and eerie stuff with the environment (including deleted/invisible brushes in lightmaps).
 

Vorark

Erudite
Joined
Mar 2, 2017
Messages
1,450
sowZLnS.png

Sure my deah Shirley.

Uakfv5z.png

W-what if they water down the beer? :despair:

WI2Ojdd.png

:shredder:

vE6ZMeG.png


Suggar, spice and everything nice! :desu:

Remember me and my friends would all pile up on the computer to solve the cases. Good times.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,340
STALKER - Lost Alpha: Director's Cut
good grief
ZzfT4lT.jpg

what a crap
There are way better mods there that get way less exposure than this shit
They had resources and original dev's support but it was clear as day they are terrible at developing anything. Animations sucks and models have borked meshes (to create balding scientist they merged two heads together, like, who the hell does that? I know devs do a lot of trickery but this is nuts).

it's a mess
check this - sprint fast into the chamber to launch cutscene, but it bugged out and I had to witness some NPC, my doppelganger that I have to possess in cutscene but failed - staring at the hologram.
gMb1cqI.jpg
ltpptGB.jpg
uoJataW.jpg
PsREI8G.jpg

:deathclaw:
LqCN8SV.jpg
S7zleWR.jpg


IEgikv2.jpg

:andhairamug:
9db32AN.jpg
FlnR6NQ.jpg
MUPPSje.jpg

KRyEQNv.jpg

this was segment from Half-Life-segment, everyone pointing at weird name (Gordon) yet still let him in.
okay

Bandits - Phoenix Rising
h04X4wm.jpg

played it on VMware Player
What a time to be alive, back then my GPU was too shit to run it and now virtual PCs are good enough to emulate that crap.
That infamous mission with train escort was easy - just run to the final destination, AI will ignore the train if you're not around.

P.dope soundtrack too


AWVozjR.jpg

AMJxFQX.jpg

Final mission at Jericho's wall was actually p.easy if you don't follow the quest makers.
5dzYpGz.jpg
gQyny8q.jpg
gJVb0bz.jpg

Or you do, like modern gamers and
perTDXg.jpg
FNsqDm0.jpg

have to fight 2 bosses, then get chased by remnants of all these gangs you fought agains through the whole game
good riddance

1pkm20M.jpg
 
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DraQ

Arcane
Joined
Oct 24, 2007
Messages
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Location
Chrząszczyżewoszyce, powiat Łękołody
What do you mean? I've never noticed anything odd in the lighting like that.
IIRC there was a courtyard/room in Q1 somewhere (not secret, normal, open "arena) with open sky above, when you looked on the floor, there was a large quake symbol shaped shadow cast across entire floor without anything to actually cast it.
(If anyone has screenies, please post)

There might be some other cases as well.

Good and subtle, if technically simple way of creating eldritch atmosphere.
 

Mark Richard

Arcane
Joined
Mar 14, 2016
Messages
1,213
Coming to the end of my adventures on Surviving Mars. Turns out the foremost step to terraforming Mars is to heat up the planet with greenhouse gases and release a significant amount of carbon dioxide. This creates the conditions needed for rainfall...

BxFz5xk.png


Except it's acid rain that makes Mars look like a Bladerunner hellscape. At first I thought something had gone horribly wrong, but the acid rain does eventually clear up as the atmosphere improves. A hundred years later this old ball of dust is starting to look green in the right ways.

7NYmTuM.png
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
IIRC there was a courtyard/room in Q1 somewhere (not secret, normal, open "arena) with open sky above, when you looked on the floor, there was a large quake symbol shaped shadow cast across entire floor without anything to actually cast it.
(If anyone has screenies, please post)

There might be some other cases as well.

Good and subtle, if technically simple way of creating eldritch atmosphere.
I found it, it's in E1M5:
V4OvqRj.png

Apparently, this was done by hiding brushes inside a sky-textured box:
dfXXvmh.png

Inside:
OaXua2S.png

nlI8MCP.png

Light passes through these surfaces, but they still block visibility, so the model can't be seen normally. Though you can still reveal the box if you shoot at it, as projects will pass through it and be occluded from view.
Ah, so it's a different technique than I thought.
Pretty cool nevertheless.
 

Icewater

Artisanal Shitposting™
Patron
Joined
Jun 12, 2011
Messages
1,958
Location
Freedomland
Project: Eternity Wasteland 2
Never played Quake but man that shit has some great aesthetics. I see where Unreal got its inspiration.
Arkane Dimensions is a level pack which was created way after Unreal was released.
And a lot of the level there seem to be inspired more by Unreal than by Quake to be honest.
Really? I assumed that at least the textures and such were the game's stock resources.

Original Quake, OTOH, isn't all that likely to have inspired Unreal given the timeline of development.
Quake came out in '96, Unreal in '98. That's plenty of time for the aesthetics to be influenced by Quake.
 

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