catfood
AGAIN
What the fuck dude that's absolutely disgusting. Controllers are the devil's work.
Arkane Dimensions is a level pack which was created way after Unreal was released.Never played Quake but man that shit has some great aesthetics. I see where Unreal got its inspiration.
That looks like a pretty modern mod, so it's more likely that it got its inspiration *from* Unreal (and those bizarre sections of Dishonored).Never played Quake but man that shit has some great aesthetics. I see where Unreal got its inspiration.
To this day I still think Quake 1 and all the architecture, mods, etc. is among the best in video games. It's peak performance aesthetic. Aged pretty well too, especially the atmosphere.Never played Quake but man that shit has some great aesthetics. I see where Unreal got its inspiration.
Unreal did better job most of the time, but there is no denying that Q1 was some monocled stuff in terms of atmosphere and did some clever and eerie stuff with the environment (including deleted/invisible brushes in lightmaps).To this day I still think Quake 1 and all the architecture, mods, etc. is among the best in video games. It's peak performance aesthetic. Aged pretty well too, especially the atmosphere.
I prefer Magic too but I've heard that, on the pro scene, everyone prefers Might.Might is still weaker than Magic though.
FYI they all turn passive after/if they sleep once187 old tortise dying from old age in my warehouse, went manhunter but turn back to passive, probably because of dementia.
I prefer Magic too but I've heard that, on the pro scene, everyone prefers Might.Might is still weaker than Magic though.
IIRC there was a courtyard/room in Q1 somewhere (not secret, normal, open "arena) with open sky above, when you looked on the floor, there was a large quake symbol shaped shadow cast across entire floor without anything to actually cast it.What do you mean? I've never noticed anything odd in the lighting like that.
Ah, so it's a different technique than I thought.I found it, it's in E1M5:IIRC there was a courtyard/room in Q1 somewhere (not secret, normal, open "arena) with open sky above, when you looked on the floor, there was a large quake symbol shaped shadow cast across entire floor without anything to actually cast it.
(If anyone has screenies, please post)
There might be some other cases as well.
Good and subtle, if technically simple way of creating eldritch atmosphere.
Apparently, this was done by hiding brushes inside a sky-textured box:
Inside:
Light passes through these surfaces, but they still block visibility, so the model can't be seen normally. Though you can still reveal the box if you shoot at it, as projects will pass through it and be occluded from view.