stuff about f-zero and wipeout
The F-Zero soundtracks are fine, but they are more goofy and for the most part standard video game fare. There are some standout tracks among the GX OST, like Cosmo Terminal and Mute City, but a lot of forgettable tracks as well. On the other hand the Wipeout soundtracks saw contributions by some of the very best electronic musicians in the world at the time (and still for that matter), including Aphex Twin, LFO, Fluke, The Chemical Brothers, The Prodigy, Daft Punk and on and on; it was, and remains on another fucking planet as far as electronic music soundtracks are concerned. Not to mention Cold Storage, in-house composer for Psygnosis who produced some phenomenal original tracks.
Wipeout has an entirely unique visual design style and feel to it as well, that is far more involved than that of F-Zero. We're talking about a series where the covers, for both the games and their soundtrack releases, were created by the Designer's Republic, one of the most influential graphic design houses in the 90s. And the in-game visuals were a perfect blend of that edgy 90s consumerism satire crossed with a sleek industrial design aesthetic. It's a more refined style than the childish, messy, and as you mentioned, comic book like style of F-Zero.
As for the gameplay, first of all you're linking videos by CGN who is one of the top speed runners of F-Zero GX in the world. This is a guy who plays the game so much that his hands develop blisters and bleed. This stuff doesn't apply to most people playing these games.
"I think it's obvious in terms of Skill Cap, GX is the winner."
Well, no, not really. Both of those players are playing at an extremely high skill level and making use of the respective game's mechanics to the utmost. Give CGN a copy of Wipeout and he's not going to do as well as the Wipeout guy, and vice versa. The GX run is more immediately superficially impressive because of things like snaking and breaking away from the track, whereas Wipeout is more about extended concentration and skill applied over a longer period of time. Just getting through a Wipeout track at nearly max speed without hitting a wall a single time is already impressive, it's just not as visually exciting.