I feel my blood boiling!
Let's start with the bad:
- The inexcusable flaw of Sekiro is camera. Only Genchiro and Isshin killed me more time than the camera. The game requires perfection from the player, yet camera is as far away from perfection as it can. It goes crazy when you are next to the wall. It makes some objects close to the camera semitransparent, however it leaves other objects that are just slightly not close enough to camera, like leafs on the tree which are blocking the view.
- I don't like that the actions can be queued, it makes the system less responsive which is contrary to what From Software was trying to archive.
- I don't like that when you run away from enemy with a lock on them, you turn your back at them while you still are in their range.
- I think that using Estus should be quicker. Technically retreating to heal can be considered a part of tactical layer of the game, but practically it breaks the pace.
-Putting chained ogre at the start of the game was a mistake. He is an enemy you fight best by jumping away from him, which can teach you bat habits for the future (which happened to me, only grandpa Isshin was able to correct this
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). There should be a centipede in his place.
- I have no problem with some content reusing, however I think that Sekiro have overdid it.
- I hate looting in this game. You collect tons of trash. I also think that one use consumables don't work in the game like Sekiro. Losing to the boss, should give you back all consumables you used on him.
- I disliked terror mechanic. It felt cheap.
However the good surpasses the bad in the game:
- I loved the difficulty. When I played Dark Souls for the first time, I killed most bosses on my first or second try. Rarely I felt really challenged. In Sekiro I was dying a lot. Genchiro killed me dozens of times before I got him. There is a feeling of warm in one body when you defeat challenging boss in Sekiro. Sometimes you even let yourself killed in the last stretch of the fight from this excitement
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I wasn't using parry in DS through, so maybe my inexperience is where this feeling of a game being tough comes from.
-Lady Butterfly, Genchiro, Isshin, Gyobu, O Rin. Those boss battles are phenomenal, some of the best in Soulsborne series.
- I like that you have to use, parry, dodge and jump to protect yourself from enemy attacks. Great improvement from dodging Olympics from previous games.
- I love the setting. Just walking around Sengoku era castle is fun in itself.
- Cling, Clang, Cling, Clang, Clang, Cling
- Whole combat system feels really responsive and there is a lot of excitement in how fast paced it is.
- I liked the slightly more straightforward than usual story. It was fun to realize who the Tengu was. I also very liked Isshin, I think it's due to the excellent voice actor.
- I like how you need to kill other bosses to become stronger for the boss you are stuck on. No grinding in this game.
- I like how when you fight Emma in Shura ending, Emma sword is without hilt. Samurai were storing their swords in wood sheaths, without hilts when they weren't needing it at the moment.
- The git good is strong with this one. I started a new run just right after the first one, and I defeated Genchiro on the third try (nearly got him on the second), Gyobu nearly died at the first try and Butterfly died on the fourth. I deflected (with some jumping) the first general you meet in the game to death.
- It really felt like I was playing a shinobi in the game. Liked how encounter design is all about finding the best way to start the combat/ eliminating most troublesome enemies beforehand.
Overall, the game is excellent. I want to play Sekiro 2.