Silverfish
Liturgist
- Joined
- Dec 4, 2019
- Messages
- 3,962
Disagree.
It's one of the worst games From has made in the last 10 years.
I try to forget Dark Souls 2 as well.
Disagree.
It's one of the worst games From has made in the last 10 years.
Disagree.
It's one of the worst games From has made in the last 10 years.
I try to forget Dark Souls 2 as well.
Disagree.
It's one of the worst games From has made in the last 10 years.
I try to forget Dark Souls 2 as well.
2 is the best of the trilogy though.
You like a game whose engine is completely broken, where literally every single mechanic in the game doesn't work properly, where the simple aspects of movement and jumping have bugs and feel like your character is wearing iceskates, where the hitboxes of enemy attacks are the radius of Jupiter, where the level design and graphics are essentially Lost Izalith but for 20 hours, where the bosses are bereft of any creativity until the DLC, where the lore and writing feel like fanfiction, where the encounter design philosophy is to throw 6+ trash mobs at you, and when the game DOES give you a one-on-one encounter with a seemingly impressive and unique foe it ends up being an embarrassment due to awful animations and technical issues. But muh build variety and RPG elements.
Unfortunately I have the suspicion that Elden Ring will reuse Souls played out, dull combat instead
so you're saying that elden ring will have different builds, will be replayable, and will have actual deepness in its systems?Coupled with the fact that Dark Souls 2's director is in charge of Elden Ring
Does any of that really matter if the moment to moment gameplay is a rehash of something you've been playing since 2009? I legit don't understand. Would you actually want Souls combat back? Sekiro was such a nice change of pace - having to rewire your brain to stop relying on iframes and hiding being 999 poise with a heavy shield. Why would you ever want to go back to that?Unfortunately I have the suspicion that Elden Ring will reuse Souls played out, dull combat insteadso you're saying that elden ring will have different builds, will be replayable, and will have actual deepness in its systems?Coupled with the fact that Dark Souls 2's director is in charge of Elden Ring
This is what is going to happen with Elden Ring.Combining Sekiro's twitch combat with Soul's leveling and array of weapon/magic options would be pretty cool.
Or attack faster. Or have a better reach, or do less damage, but let the character move faster, or have a chance of critical hit, etc.....Yeah Sekiro combat while really optimized and well crafted it is too limiting. What would different weapons do? Slightly change parry window? Do a bit more or less damage?
this will break sekiro's combat since it was tuned for a specific speed/reach combination, and retuning every enemy for a different weapon is too resource-consuming.Or attack faster. Or have a better reach, or do less damage, but let the character move faster, or have a chance of critical hit, etc.....Yeah Sekiro combat while really optimized and well crafted it is too limiting. What would different weapons do? Slightly change parry window? Do a bit more or less damage?
Yeah Sekiro combat while really optimized and well crafted it is too limiting.
What would different weapons do?
That being said, I do fully expect to see elements of Sekiro's combat in Elden Ring
There's honestly no chance of From reverting back to the brainless R1 spam of DS3.
It's only brainless spam if you are a noob. Once you git good you start to time the parries and it's one of the most satisfying things ever in a videogame.There's honestly no chance of From reverting back to the brainless R1 spam of DS3.
Yeah, specially now that they added brainless L1 spam with Sekiro. Progress!
It's only brainless spam if you are a noob. Once you git good you start to time the parries
The system is forgiving because parry is the same button of block, but the skill ceiling is high because you can be much more efficient by timing parries. By spamming you will miss a lot of windows to fill enemies posture, thus killing them slower. If you are good you can fill enemy posture lighting fast with consecutive timed parries.It's only brainless spam if you are a noob. Once you git good you start to time the parries
It's not DS, you don't have to time parries in Sekiro, you just mash the parry button.
yeah, but in the end it's just rhythmic clicking.The system is forgiving because parry is the same button of block, but the skill ceiling is high because you can be much more efficient by timing parries. By spamming you will miss a lot of windows to fill enemies posture, thus killing them slower. If you are good you can fill enemy posture lighting fast with consecutive timed parries.