I didn't say the boss being unbeatable is bad. I said you using it as an example of your so called "skillz" is a joke, because you must no-life a game to "git gud" at such kind of bosses. Pay attention.
You said those bosses were impossible to do and people only got through them using bullshit tactics.
Which is true, as long as you are talking about normal people playing a game once and then moving on (replaying it years later is ok).
I posted a video showing you can do them legit, and your answer is that it's bullshit because everybody can do them if they replay the game 20 times or whatever, except you also argued that those kind of bosses require the kind of turbo reflexes only a 15 year old spaz kid would have (so which is it?), but aside for a couple of lounging attacks everything the Scion does is slow as molasses. Beating this guy has nothing to do with reflexes it's all about knowing what he does and learning his moves, which is standard for all FromSoft games and one of the reasons some of us like them so much.
Yep, playing the same game 20 times in a row is ... abnormal.
Given the tone of your responses here i'm unsure if i should buy your argument that games that require patience and training are inherently "bad", since maybe it's just sour grapes at the fact you suck at them that is speaking here.
I mean, I beat every FS game that came out for PC, and posted videos here. Check out my video of me beating Sword Saint Isshin for the first time a few pages back in this thread. No cheese, pure skill, only took 3-4 days of like 1-2 hours each day. That's probably the hardest boss FS ever made in any game. But yeah, tell me more about how I suck.
Elsewhere you also posted that the combat in Elden Ring sucks because it's not "realistic", citing KCD as a game who did the combat correctly. If you have a preference for simulation over arcade gameplay it's your prerogative but if you don't like arcade games as a matter of principle why the fuck are you even playing this stuff?
Because in the shitstorm that is melee combat in video games, FS games are actually closer to "realistic" than vast majority of other games. And they certainly used to be closer back in DaS1 days, you know, before bosses had infinite stamina, 360 degree tracking, vomit-spam of infinite range attacks, etc.
Also, aren't there simulations that require literally hundreds of hours to master, like flying sims or racing sims? I mean if you wanna talk about real life you don't think in real life fighting against a skilled opponent in a boxing or martial bout involves training to counter their moves and techniques?
Sure it does, but that's like the final finishing step. The basics martial artists pick up over the entire course of their training, and it doesn't change for every single opponent. A jab is a jab, a rear naked choke has the same principles every time, etc. But in FS games, every single boss/tough enemy presents its own "puzzle" and you have to completely change your approach for each one. If martial arts were like this, they would be useless.
Some people here have argued that Elden Ring has gone in a direction that makes it less fun than previous From games, but in your case you seem to have a prejudice against the very idea of all of them, and i don't see how this wouldn't apply to the arcade genre as a whole. Waisting hundreds of hours trying to get past the last stage in Shinobi? Total bullshit, games shouldn't be made like that.
I have a prejudice agains the direction they have gone in since DaS1. DaS1 had a much better formula, the bosses were tough but reasonably tough, you didn't have to beat your head against the wall for hours, the world was much more in-depth and interesting and played a larger role in the game. Since then, they have progressively gone into simpler world/tougher bosses directions, where now the world is just a back-drop for runs between bosses.