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Sekiro: Shadows Die Twice (new From Software game)

Lutte

Dumbfuck!
Dumbfuck
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Aug 24, 2017
Messages
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DU's mom
From software.. please.
IBSsHMt.jpg


How dedicated one must be to a shit concept that really needs to go away?
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,170
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Pussies. Compared to Valley of Defilement the Sunken Valley poisonous swamp is huge decline. Just a simple corridor with plenty of options to evade the poison. The Depths swamp is not even mention-worthy.

Also is the double-sabre monkey the hardest enemy in the game? Discuss.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,840
Location
Ommadawn
From software.. please.
IBSsHMt.jpg


How dedicated one must be to a shit concept that really needs to go away?
Thankfully it's literally just that one room. And you can grapple around so no need to walk slowly like an asshole getting poison on your ass.
 

Puteo

Learned
Joined
Apr 28, 2018
Messages
171
There's no really viable way of dealing with crowds other than picking one by one.

It wouldn't be so bad if it wasn't for the downright retarded decision to let enemies shoot through each other with no consequences.

10/10, brilliant game design.

IIRC, didn't the enemies have friendly fire in Souls? I could swear I remember getting some hollows get killed by their mates with some simple positioning.
 
Joined
Mar 1, 2012
Messages
73
The most common action in game will be to deathblow mobs because everything turns to panic frenzy when multiple enemies get aggro. Basically there is no clear way of handling multiple enemies with this combat system therefore multiple enemies encounters will devolve in (1) R1 spam and (2) Shinobi arts spam. That's pretty much it. I think Dark Souls 1 had a more developed combat system than this.

Yeah in a regular souls game I'd try to align my timing so that I don't hit too excessively and launch a large weapon swing like that of a two handed sword, a halberd etc and get rid of crowdy mobs that way, maybe poising through some hits enemies may get in against me along the way. In Sekiro it's more like you kill one mob, then run away until one separates from the crowd, 1vs1, then run away, or do the stealth kill + run away, deagro, stealth kill again. It's more menial and less fun. There's no really viable way of dealing with crowds other than picking one by one.

lol there is fuckton of ways to deal with trash mobs. Did you even try to upgrade your tools? Spear has spinning attack with massive reach for crowds. Flame has AoE upgrade and fire crackers are pretty much ease mode against everyone but Headless. Ninjutsu gives you fucking puppeteer or bloodsmoke where you can chain backstab whole crowds of enemies. With mikiri and Ashina/Shinobi combat arts you are jumping from one poor mook to another one-shotting them.

:lol::lol::lol:
https://streamable.com/86oh4

Wholeheartedly agree. I don't understand why some believe there are no viable ways of dealing with mobs, when the game throws tons of options at you, and it's even manageable earlier on when your options are more limited.

After killing the drunkard at Hirata Estate with mostly the bare basics, I would make several runs through the mobs at the end for extra gold and experience, using only the sword and loaded axe (for the shield guys). Stealth kill one of the tougher guys to start out, and then pick and choose each mook depending on their threat (taking out the ranged guys first for breathing room). The added mobility in Sekiro makes mob control much easier than the earlier Soulborne games. The only time I would stealth kill and flee was very early on when I was still learning the combat mechanics, and when I would enter a new area that I was unfamiliar with. Granted the beginning enemies are easy enough to control, but I still applied this basic method after learning the the tougher mobs movesets/weaknesses.

Later on, some prosthetic tools (or their upgrades, like the axe or spear sweeping attacks) allow for even more options, on top of some combat arts and the puppeteer/bloodsmoke ninjutsu which was mentioned. Even the divine abduction fan can turn some enemies into a joke, resetting their position (facing away from you) and then allowing you to preform a backstab before continuing the fight. For some amusement, try using the fan against a group of Senpou monks who have a special reaction (it kills them instantly/makes them disappear - loot left behind). The puppeteer ninjutsu is also especially helpful and entertaining, giving you temporary allies that can kill or at least distract other enemies while you thin the herd.

I understand the overall criticism in this thread, but it seems that some of the combat experimentation was skipped over due to frustration with more of the laboring aspects of the game (which is understandable).


There's no really viable way of dealing with crowds other than picking one by one.

It wouldn't be so bad if it wasn't for the downright retarded decision to let enemies shoot through each other with no consequences.

10/10, brilliant game design.

IIRC, didn't the enemies have friendly fire in Souls? I could swear I remember getting some hollows get killed by their mates with some simple positioning.

Nah, most enemies in the Souls series couldn't harm each other. Friendly fire was only reserved for a few special enemies/bosses (some which were more like area hazards), like the Hellkite Drake which spewed fire on the bridge in Dark Souls.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,840
Location
Ommadawn
I just realized that if you stand below the Demon of Hatred when he jumps and deflect his stomp on the ground with the umbrella you'll release a huge nuke that takes off 90% of his HP bar and does huge posture damage.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,795
Location
California
my most satisfying moment thus far, but now where the fuck do I go??? The road to the Reservoir is still blocked off....

4160CE4C8B146803FA5F434793C990FF63243A98
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,966
Bad at the game, like me? Miniboss giving you trouble? No more, with Jasede's patented cheese!

Step 1: get some ash & oil
Step 2: equip flamethrower
Step 3: backstab
Step 4: oil the dude up
Step 5: BLAZE IT
Step 6: keep oiling & setting them on fire until out of emblems
Step 7: if still not dead, throw ash at them and sneak in one attack over and over until they die

Now I don't have to learn any patterns!!

I have personally cheesed well guy, general by the castle gate and seven spears with this method. I am too old to learn patterns!

I always wanted to do that but the pricks did not stay put :)
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,085
Location
Romania
So where is the third vendor that sells part of the mask? There's the guy in the barrel, abandoned dungeon entrance or mibu village (can't remember which one) and.......?
 
Last edited:

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I'm currently on an extreme fast of 1000kcal a day only to be consumed in a 45 minute window once before noon.

Interestingly, being ravenous has made my Sekiro play much tighter. I'm soaring through areas and bosses because my brain is tricking itself into seeing my enemies as food which made me much more alert, responsive and aggressive.

Trouble with a boss? Fight hungry!
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I don't experience that effect. 1k is a lot for me! I gain weight at 1.2k. Very slow metabolism.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,170
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
I don't experience that effect. 1k is a lot for me! I gain weight at 1.2k. Very slow metabolism.

Been there. "Slow metabolism" usually means your body can't process carbs efficiently. Stop eating and drinking anything with sugar in it, drastically reduce bread, pasta, rice and fruit. Eat meat, dairy, eggs, veggies, nuts. Worked for me. You're welcome.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Yep, I have! No more sugar. And I should do a little strength training so I have some muscles to burn energy for me.

:salute:

It's amazing how far you can explore without fighting the bow samurai. I already have 6 uses of Estus.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
so how does it compare to dark souls? (not the sequels)
There is a non-linear progression, but world design is worse because you can warp between bonfires from the get go.
Level diversity suffers because of chosen setting: third of the game is set in some snowy japanese fortress in the mountains.
Level design is good, but exploration suffers because there isn't much for you to find. There are no new weapons, no armor sets, no rings, no spells - for the most part it's consumables or upgrade materials.
Combat with trash mobs feels good, if a bit repetitive. Combat with bosses is hit or miss: some of them are great, some are pain in the ass because difficulty and bullshit factor is cranked up to 11.
 

cvv

Arcane
Patron
Joined
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Messages
19,170
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Seconded Wunderbar for the most part. That said most of the negatives he mentions are not THAT bad. Not enough interesting shit to find turned out not to be a problem for me even tho I love good itemization. It's just not that kind of game. The snowy areas are kindda drab but exploration is still stellar.

Combat is apparently hit or miss for people. I like it a lot, it's very skill based and full of tools and tricks you can use if you're fast/skilled enough. But even basic bitch sword swinging feels good.
 
Joined
Oct 9, 2015
Messages
2,095
Location
DFW, Texas
Is the setting of Sekiro more interesting than Dark Souls? Honestly Dark Souls' setting and slow combat were its biggest turn offs for me. I'm interested in this game but I'm not sure I should buy it.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,966
so how does it compare to dark souls? (not the sequels)
There is a non-linear progression, but world design is worse because you can warp between bonfires from the get go.
...
Level design is good, but exploration suffers because there isn't much for you to find. There are no new weapons, no armor sets, no rings, no spells - for the most part it's consumables or upgrade materials.

:what:

The world's design is excellent. It has nothing to do with the retarded bonfires. It's a different topic.
 

Somberlain

Arcane
Zionist Agent
Joined
Mar 5, 2012
Messages
6,202
Location
Basement
Is the setting of Sekiro more interesting than Dark Souls? Honestly Dark Souls' setting and slow combat were its biggest turn offs for me. I'm interested in this game but I'm not sure I should buy it.

Well, it's feudal Japan with some mythological creatures like ogres, demons and dragons added in. Similar to Nioh.

I personally like it.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,966
Is the setting of Sekiro more interesting than Dark Souls? Honestly Dark Souls' setting and slow combat were its biggest turn offs for me. I'm interested in this game but I'm not sure I should buy it.

It's more grounded than Dark Souls ... until it goes all Divine Realm. 95% grounded stuff, 5% Dark Souls.

Yeah, slow combat is for pussies which Sekiro is not for. Just be sure to have an eye exam before playing it.
 

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