Curratum
Guest
Are those... voxel pickups?
Yep. I love a good voxel.
Should work well with the neo-retro look. It did work absolutely fine with Ion Fury in terms of blending sprites and occasional voxels.
Are those... voxel pickups?
Yep. I love a good voxel.
Please return to your safespace and calm down a bit before you try to post here again.
Guys, stop being such cucks. Everyone knows the game is going to be mediocre. No need to please the banalshitboring indie dev.
Don't worry, you have no idea how confident I am about this game. I would have left this place if that weren't the case.
Wow. I can´t help but hope that your vydia dev skills are better that your ability to make arguments.
It wasn't an argument. I am legitimately sorry for you.
You should seriously consider showing the gameplay soon and releasing the demo soon afterwards, otherwise the postings will continue until morale improves.
Yeah, and I really care about what RPGCodex has to say about Selaco... Like I said in an earlier post, I am mostly here to send screenshots to the team for a quick laugh. The ones that had something worthwhile to say, whether its proper criticism or praise, you guys are awesome! The demo happens when the team and I think its ready!
"I don't care about you dumb chuds but I'm an indie dev desperate for exposure so I'm going to relentlessly shill my game on this alt-right site anyway". At least have some self-respect and go back to doomworld. 95% of the people giving you reddit upboats in this thread are going to pirate your game, so there's really no benefit to keeping up this charade.
Please return to your safespace and calm down a bit before you try to post here again.
Someone here clearly needs a safe space but I don't think its him.
Obviously if the textures were made to be pixelated, then that's how they should be. But people even like to disable it in games that were made for it, too. Imagine doing that in a game like Unreal or Sin. It's just dumb. On the other hand, your example is more like playing Duke Nukem 3D in a source-port, which is also dumb.I hope you're joking.
inb4 somebody making a 'Trash' joke.
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Honestly, if you play hardware-accelerated games without texture filtering, you're a retarded hipster.
Obviously if the textures were made to be pixelated, then that's how they should be.
Honestly, if you play hardware-accelerated games without texture filtering, you're a retarded hipster.
Obviously if the textures were made to be pixelated, then that's how they should be.
Really, you guys are retards if you're running around playing OpenGL games without filtering. Nexxtit is a cuckhead so obviously he'll read my glorious poasts as ‘herpderp wat a contradactshun!’, but there's no such error. Games made for software renderers (this includes some that also have hardware renderers, such as the aforementioned GLQuake) aren't intended to have filtering, and games made for hardware renderers are. Where Selaco fits into this is that it doesn't, as it's a retro indie game made without filtering despite being hardware rendered. That's not something that existed back then. Of course Doom/Duke 3D-style textures will look like shit when filtered, and since that's what Selaco's emulating, it'll look like shit too. I never disagreed with that. But all of that has nothing to do with hipsters turning off filtering in newer games because of some meme-opinion that ‘filtering bad omg’. Apparently you guys subscribe to this belief too, which is why you even made your game have pickle grafix in the first place.
I'm sorry that my posts are too elliptical for retards to understand, but the Codex doesn't scale to your level and neither do I. Interestingly, every single person who fails to understand me has fallacious reasoning. Makes you think.Really, you guys are retards if you're running around playing OpenGL games without filtering. Nexxtit is a cuckhead so obviously he'll read my glorious poasts as ‘herpderp wat a contradactshun!’, but there's no such error. Games made for software renderers (this includes some that also have hardware renderers, such as the aforementioned GLQuake) aren't intended to have filtering, and games made for hardware renderers are. Where Selaco fits into this is that it doesn't, as it's a retro indie game made without filtering despite being hardware rendered. That's not something that existed back then. Of course Doom/Duke 3D-style textures will look like shit when filtered, and since that's what Selaco's emulating, it'll look like shit too. I never disagreed with that. But all of that has nothing to do with hipsters turning off filtering in newer games because of some meme-opinion that ‘filtering bad omg’. Apparently you guys subscribe to this belief too, which is why you even made your game have pickle grafix in the first place.
Someone posts about a tweet I made for Selaco (a game where a pixelated look is important) where I was joking about texture filtering looking ugly in Selaco. You decided to globally insult everyone who plays without texture filtering in your first post. You did not mention anything specific and since you are replying to a tweet that I made, it is very easy to assume that you meant people are retarted for playing without filtering in Selaco.
Suddenly after I called you out on it, you are like ''HURR DURR I DID NOT MEAN SELACO''. Yes, then perhaps you should be more clear about that from the start you dingus.
Texture filtering is okay in most games, I think most people will agree with you on that.
Honestly, if you play hardware-accelerated games without texture filtering, you're a retarded hipster.
Moar liek imagine not wanting to play using the hipster filter. You can't even handle playing a game at 720p30 because you'll lose your sense of reality without 8K 1000 FPS, why should I care what some cripple who shouldn't even be playing games thinks.Honestly, if you play hardware-accelerated games without texture filtering, you're a retarded hipster.
Yeah, imagine not wanting to play using the cataracts filter.
I'm not talking about games that have filtering slapped on later as an afterthought, as was the case with GLQuake. I mean weirdos who disable it in games made for it because they want to LARP software rendering.It has nothing to do with being retro. I play Quake at 1440p (would also play at 144hz but alas it seems like the engine caps at 71hz) but i don't use texture filtering. Why? Because it looks better without it.
I also play Unreal with all the accelerated effects and filters, while i'm ambivalent about stuff like Half Life 1.
I play Quake at 1440p (would also play at 144hz but alas it seems like the engine caps at 71hz)
Yeah, and I really care about what RPGCodex has to say about Selaco
Yeah, and I really care about what RPGCodex has to say about Selaco
Looks like a really interesting and promising game.
Don't pander to the Codex, banter with the Codex.
There is no hive-mind here, just a whole lot of incel-faggots on the spectrum.