tuluse
Arcane
- Joined
- Jul 20, 2008
- Messages
- 11,400
The obvious answer is that cRPGs are Randian propaganda. The heroes represent the supermen upon who's shoulders society rests. By talking on these challenges the heroes also gain rewards of power and wealth.I'm less down on these kind of mechanics than the average Codexer. I'm not saying it's the best approach in the world, but I do think that it's hard -- sometimes impossible -- to come up with a good rationale for why the player characters' "verb set" is so different from that of every other character in the world. For example, why the PC is wandering all over the map and no one else seems to be, why the PC is solving these quests and no one else even tries, even stupid stuff like helping some guy deliver a letter to another guy 100 yards away, etc. Now, Din's Curse or AOD may avoid some of these "verb set" differences and ameliorate the problem, but almost all RPGs allow the PCs to behave like super- or simply non-normal beings in the setting. Tying that gameplay feature to the lore is an appropriate, even commendable, idea.
But I have a problem here, too, which is that it doesn't seem to align with Eastern fantasy at all. There are plenty of Eastern fantasy / wu-xia tropes that could be employed here, rather than a straight AD&D one. Same problem with dwarves and elves and goblinoids, etc. It's very incoherent and patchwork.
And of course, you never pay any taxes.