Zombra
An iron rock in the river of blood and evil
Creator Tactical Simulations Interactive (TSI) about 5 hours ago
Doing an interview with MMORPG.com this morning. More Updates soon.
Anyway, here's the interview. Haven't read it yet.
Creator Tactical Simulations Interactive (TSI) about 5 hours ago
Doing an interview with MMORPG.com this morning. More Updates soon.
Creator Tactical Simulations Interactive (TSI) about 5 hours ago
Doing an interview with MMORPG.com this morning. More Updates soon.
Anyway, here's the interview. Haven't read it yet.
Interviewing with MMORPG.com doesn't mean the game is an MMO, there are PoE articles there too
Herr VD, but how should I present it? Should I make a video ranting for 50 minutes all the way from PLATO games to Dragon Age:Inquisition and post it on Youtube? Should I break it down into various 5-minute weekly episodes? Make just a 3 minute trailer about the whole thing and point to the preview .pdf? Use recorded footage to make video version of some reviews? This is a real doubt that I have, I've been playing around with a video promoting the project for like 2 months, and can't decide on how to make it... I know that the internet is uncharted territory, that all of these could work depending on how I make them, but someone with experience in this could help a lot.Felipe-bro, do you need someone to help you define the audience your book is aimed at? No. All you need is an opportunity to present it and you'll chew the audience's ears off.
I would need to travel to Spain first, seen that I live in Brazil.Make the video with some awesome outside parts of Spain in the background and talk about what you most like, i am sure the people will be identified with that.
I would need to travel to Spain first, seen that I like in Brazil.Make the video with some awesome outside parts of Spain in the background and talk about what you most like, i am sure the people will be identified with that.
And I have no idea if my HEUHUEHEUHE accent is viable for video, nor if I'll pass the CHA stat check... or if it will look like Latino Matt Barton gusta del video-juegos.
I heared an interview with you, your english is pretty good, don't worry about it.I would need to travel to Spain first, seen that I like in Brazil.Make the video with some awesome outside parts of Spain in the background and talk about what you most like, i am sure the people will be identified with that.
And I have no idea if my HEUHUEHEUHE accent is viable for video, nor if I'll pass the CHA stat check... or if it will look like Latino Matt Barton gusta del video-juegos.
I realize that interview was done by email, and that launching a KSer is super time-demanding and you can't sweat every small detail, and that I myself am horrible with typos, but man, that's a lot of errors for the first big interview you do. It also has a really anticlimactic ending.Creator Tactical Simulations Interactive (TSI) about 5 hours ago
Doing an interview with MMORPG.com this morning. More Updates soon.
Huh? Vogel makes longer games with much less; Bioware makes shorter games with much more; etc. This underscores the weirdness of this whole KSer."Almost all of that is straight production development. If you look at creating an RPG with a good number of hours to it that budget [$450k] is pretty realistic."
Which can mean just about anything. I want to know ABOUT the character system, combat system, magic system, non-combat gameplay, faction dynamics, etc. I don't think that my pledge is precious and should be earned, but I want to know more about the game before deciding whether to support the KS and how much or pick it up on the first Steam sale 2 years from now.A classic turn-based RPG with full party creation, in a setting that fits comfortably with Dungeons & Dragons-derived fantasy.
So did Wasteland 2, yet the reception was mixed. It too had "noble deeds vs being a dick" angle (like choosing the mayor of Highpool, for example), which also didn't set the world on fire (help the villagers with their problems or tell them to piss off and dig out some graves).However, their words do mean something to me and speak with definitive clarity. For example, the combat system is turn-based... not real time, or real time with pause. This is a party based game, not single character. Even better, the party is created by the player... no bioware-like developer manufactured NPCs here.
It's people like you that made publishers the dicks they are nowadays.I'm not talking about turning yourself into a snake oil salesman or selling your soul for marketing cred, but for fuck's sake, watch some of the successful pitches, look at your pitch and tell me what differences you see. Not every studio can have someone who is effortlessly cool, like Fargo or Swen, but that doesn't mean you have to fill the screen with people so awkward I feel like punching them for their lunch money through the screen. I'm sure they're fully competent people in what they do, but have someone who seems like they can pull this thing off talk most of the time.
It's autists like TSI that made publishers as necessary as they are nowadays.I'm not talking about turning yourself into a snake oil salesman or selling your soul for marketing cred, but for fuck's sake, watch some of the successful pitches, look at your pitch and tell me what differences you see. Not every studio can have someone who is effortlessly cool, like Fargo or Swen, but that doesn't mean you have to fill the screen with people so awkward I feel like punching them for their lunch money through the screen. I'm sure they're fully competent people in what they do, but have someone who seems like they can pull this thing off talk most of the time.
I wish them the best, bless their hearts, but I really don't see how anyone looked at that pitch video and went "yeah, that should work". If I didn't know anything about these guys, which is how most people will feel, I would just assume it's a motley crew of well-wishing amateurs trying to make a game.
I'm not talking about turning yourself into a snake oil salesman or selling your soul for marketing cred, but for fuck's sake, watch some of the successful pitches, look at your pitch and tell me what differences you see. Not every studio can have someone who is effortlessly cool, like Fargo or Swen, but that doesn't mean you have to fill the screen with people so awkward I feel like punching them for their lunch money through the screen. I'm sure they're fully competent people in what they do, but have someone who seems like they can pull this thing off talk most of the time.
Have you ever been sold a game where the person selling said it wasn't "fun to play"?I dunno, this seems like a fairly important thing to keep in mind when designing a game."it's fun to play", ugh.
This is like selling a car and saying "it has 4 wheels and an engine".