Care to share a link?Well well, a shout-out from Obsidian in one of the PoE updates. Let's see what happens.
Edit: I found it.
Care to share a link?Well well, a shout-out from Obsidian in one of the PoE updates. Let's see what happens.
A glitchier version of Prelude to Darkness, probably. Maybe a more streamlined version of Avadon.What do you imagine the game playing like outside of combat?
I guess. But some of what's annoying me (and others) isn't quite that, right? I mean, having the team talk about their past projects, having a better microphone, having a better website, things like that. But also, I dunno, do you really think these guys are not "geeks" and are not "excited" about their project? I'm sure both are true. It's really a problem presentation, which to me is marketing.Vault Dweller said:What we want (or what I want) is not MOAR marketing but to see some geeks talking design and being really fucking excited about it.
There is much more information than there was for the initial Wasteland pitch. But the WL pitch had better marketing.J_C said:They are asking our money upfront, so I think they should tell/show us interesting things about the game.
A wise and intelligent person wouldn't dump charisma and luck.I'm not trying to accuse people of being shallow -- to begin with, I'm probably the most annoyed by truly shallow stuff (like microphones) of anyone in the thread. I just think it's interesting that this project will probably fail because they treated charisma and luck as dump stats, given that I'd like to think of someone who cares most about wisdom and intelligence.
Unfortunately being charismatic is even more important than sharing a lot of details. Infinitron (and a few others) said that Underworld Ascendant had an even worse pitch, but I disagree. While they didn't talk more about the game, didn't share more deatils about it, but their presentation was more interesting. They could sell themselves better, I got to like the devs after watching the pitch video. It is not fair to write down the TSI devs because their awkward appearance on the screen, but this is the harsh reality. David Shelley couldn't even use a better microphone to film for fucks sake, his appearance was like a low budget youtuber.A glitchier version of Prelude to Darkness, probably. Maybe a more streamlined version of Avadon.What do you imagine the game playing like outside of combat?
I guess. But some of what's annoying me (and others) isn't quite that, right? I mean, having the team talk about their past projects, having a better microphone, having a better website, things like that. But also, I dunno, do you really think these guys are not "geeks" and are not "excited" about their project? I'm sure both are true. It's really a problem presentation, which to me is marketing.Vault Dweller said:What we want (or what I want) is not MOAR marketing but to see some geeks talking design and being really fucking excited about it.
There is much more information than there was for the initial Wasteland pitch. But the WL pitch had better marketing.J_C said:They are asking our money upfront, so I think they should tell/show us interesting things about the game.
I'm not trying to accuse people of being shallow -- to begin with, I'm probably the most annoyed by truly shallow stuff (like microphones) of anyone in the thread. I just think it's interesting that this project will probably fail because they treated charisma and luck as dump stats, given that I'd like to think of someone who cares most about wisdom and intelligence.
A wise and intelligent person wouldn't dump charisma and luck.
Felipe-bro, do you need someone to help you define the audience your book is aimed at? No. All you need is an opportunity to present it and you'll chew the audience's ears off."MOAR marketing" doesn't mean banners on IGN or a twitter hashtag campaign... it could be just someone to help them make a proper presentation, defining who the hell they are talking too and how to better showcase the features.
I think this is the crux of the matter - even the most aggressive rallying of their colleagues in the industry, on twitter, more interviews, etc - won't save the fact that their KS presentation is really lackluster. Getting eyes to see the KS page is only half the battle. Once there, they need to be impressed enough to pledge."MOAR marketing" doesn't mean banners on IGN or a twitter hashtag campaign... it could be just someone to help them make a proper presentation, defining who the hell they are talking too and how to better showcase the features.
I don't know. There are geeks and there are people who are working in the gaming industry. Is Fargo a geek?I guess. But some of what's annoying me (and others) isn't quite that, right? I mean, having the team talk about their past projects, having a better microphone, having a better website, things like that. But also, I dunno, do you really think these guys are not "geeks" and are not "excited" about their project? I'm sure both are true.Vault Dweller said:What we want (or what I want) is not MOAR marketing but to see some geeks talking design and being really fucking excited about it.
You should listen to them, Age of Decadence would be much better if you controlled a party.I don't want the industry veterans telling me that I can like make a party with like stats and skills.
It's not how it works.Anyway, so it raised $30,000 in the first 24 hour period. This thing will be funded in 15 days.
Anyway, so it raised $30,000 in the first 24 hour period. This thing will be funded in 15 days.
Sarcasm? It's not a life-ending event. If it fails, they wait a few months, then try again, this time doing it right and probably get 600-700k.Right. The sooner they pull the plug on kickstarter, and go fully independent, the better. Dave Shelly already has the unity tools, he can work on this in his spare time and then sell the game when it's a finished product. Or Klein can start looking for traditional funding. $450,000 seems like a decent enough mortgage to get out there in California. Let him finance his business if he wants to do it like a grown up and leave this unreliable crowd funding behind.
pledged and hope it succeeds. cant understand why some people percieve it so negative.
the idea alone that there is a studio that tries to bring back the spirit of ssi makes me wish them all the best.
It could be that most SSI players are in a retirement home?
Which can mean just about anything. I want to know ABOUT the character system, combat system, magic system, non-combat gameplay, faction dynamics, etc. I don't think that my pledge is precious and should be earned, but I want to know more about the game before deciding whether to support the KS and how much or pick it up on the first Steam sale 2 years from now.A classic turn-based RPG with full party creation, in a setting that fits comfortably with Dungeons & Dragons-derived fantasy.
But some of what's annoying me (and others) isn't quite that, right? I mean, having the team talk about their past projects, having a better microphone, having a better website, things like that. But also, I dunno, do you really think these guys are not "geeks" and are not "excited" about their project? I'm sure both are true. It's really a problem presentation, which to me is marketing.