Lemming42
Arcane
Still playing this and I'm gonna rate it as comfortably better than Shadow Tactics and worse than Desperados 3. Definitely another good entry for Mimimi, though I do hope they ditch some of the nonlinear stuff in their next game because it's not quite paid off IMO. Being able to select your own party sort of backfires a bit too given that levels can't be designed with every possible combination in mind, so sometimes you can accidentally pick a party who make the level absolutely trivial, where the devs clearly haven't planned for you having a particular combination of characters.
The characters' abilities are unbelievably fun to use and let you get far more creative than previous Mimimi games, but the tradeoff is that you're so powerful and have such a range of options available to you that the challenge melts away pretty quick, even on the highest difficulties. In Depserados 3, Isabelle was the obviously cheap character who would get you out of tight spots with her magic, which worked great since the game was balanced around you having her or not having her on certain maps. In Shadow Gambit, basically everyone is Isabelle (barring the treasure hunter skeleton, who is totally shit), and you can just carve straight through every map. Desperados 3 would sometimes pin you down with a devilishly tough challenge that required cunning use of your skills to proceed, but Shadow Gambit's maps are made up of very small isolated mini-challenges which are all easy in isolation and, when cleared, allow you to approach the next challenge from multiple angles, making it even more straightforward.
The game encourages you to constantly mix and match party members to get around this, and also to make it easier to stomach the fact that you're revisiting the same maps with the same enemy placement numerous times, but once you've got a basic familiarity with each character then you'll know exactly how to consistently make dream teams who can just streamroll shit.
The story's interesting so far, it pretty much relies on you being scandalised that the antagonist gains the ability to do to you the same sadistic shit you've been casually doing to her and her people for the entire game, lol. The player characters are okay, they're the usual smug amoral killers you get in Mimimi games and some of them have very fun and distinct personalities, especially the old dude who's writing his memoirs and the cannon lady. The ship is funny too, she's an absolute arsehole. I think I slightly prefer Cooper's gang but that's mostly because McCoy's emo shit is fucking hilarious.
Playing this game really makes me want to replay Desperados 3, but that's no insult to Shadow Gambit, I just really love D3 to an absurd degree. I'm ragging on Shadow Gambit a bit here but that's only because it's far easier to write at length about things that don't work than it is to write about the many things that do work. Shadow Gambit is another good Mimimi game overall. Buy it.
The characters' abilities are unbelievably fun to use and let you get far more creative than previous Mimimi games, but the tradeoff is that you're so powerful and have such a range of options available to you that the challenge melts away pretty quick, even on the highest difficulties. In Depserados 3, Isabelle was the obviously cheap character who would get you out of tight spots with her magic, which worked great since the game was balanced around you having her or not having her on certain maps. In Shadow Gambit, basically everyone is Isabelle (barring the treasure hunter skeleton, who is totally shit), and you can just carve straight through every map. Desperados 3 would sometimes pin you down with a devilishly tough challenge that required cunning use of your skills to proceed, but Shadow Gambit's maps are made up of very small isolated mini-challenges which are all easy in isolation and, when cleared, allow you to approach the next challenge from multiple angles, making it even more straightforward.
The game encourages you to constantly mix and match party members to get around this, and also to make it easier to stomach the fact that you're revisiting the same maps with the same enemy placement numerous times, but once you've got a basic familiarity with each character then you'll know exactly how to consistently make dream teams who can just streamroll shit.
The story's interesting so far, it pretty much relies on you being scandalised that the antagonist gains the ability to do to you the same sadistic shit you've been casually doing to her and her people for the entire game, lol. The player characters are okay, they're the usual smug amoral killers you get in Mimimi games and some of them have very fun and distinct personalities, especially the old dude who's writing his memoirs and the cannon lady. The ship is funny too, she's an absolute arsehole. I think I slightly prefer Cooper's gang but that's mostly because McCoy's emo shit is fucking hilarious.
Playing this game really makes me want to replay Desperados 3, but that's no insult to Shadow Gambit, I just really love D3 to an absurd degree. I'm ragging on Shadow Gambit a bit here but that's only because it's far easier to write at length about things that don't work than it is to write about the many things that do work. Shadow Gambit is another good Mimimi game overall. Buy it.
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