Vaarna_Aarne
Notorious Internet Vandal
To me I think it was that it felt so much like Eiger, Glory, and Dietrich formed such a clear core team that it just seemed wrong to not stick with the group.
Yeah, I can see that. Viewed from that perspective he behaves like a afterthought. Dietrich was the other character I really liked. Eiger didn't do it for me.To me I think it was that it felt so much like Eiger, Glory, and Dietrich formed such a clear core team that it just seemed wrong to not stick with the group.
I think one of the main reasons for the 1 attack per enemy rule is the way the healing system works. If they attack twice you will always lose some hp even with smart cooldown management because you can only heal the most recent damage.
Its one of those design elements they should drop anyways. Yes, it resembles the rules regarding healing in the pnp ruleset, but it simply doesnt work that well in a pc game where combat encounters are more frequent.
You you can skip those infodumps? They aren't forced on you. You don't have to talk to your team members and you don't have to interrogate the dialogue trees of every NPC. Which makes the complaint that there is too much "infodump" or dialogue or text in the games so bizarre. You don't like to read? Stop talking to them then!
To each his own, if you absolutely love the setting, I suppose that the info dumps might be a treat. As someone coming with no ties to Shadowrun, I couldn' stand it. Just my honest opinion.
To each his own, if you absolutely love the setting, I suppose that the info dumps might be a treat. As someone coming with no ties to Shadowrun, I couldn' stand it. Just my honest opinion.
Thats actually a good point i think. You have to like the setting, be interested in it. If you do, then the Shadowrun games suck you right into it and all those npc and companion infodumps simply provide the means to get to know this big sprawling world as the exploration in the game is pretty limited and you dont "get around" as much as in other, more open games.
Same for Pillars of Eternity. You HAVE to be a sucker for these theological themes in order to enjoy the story.
I did in both cases, but i can totally understand that people get annoyed by it very easily if they dont care as much for those themes because the writing and the gameplay relies on it so much.
You can't compare an RPG and a film and say that it needed "editing" in the same sense as a movie. You can't skip parts of a movie - you can skip portions of a game. If you don't like reading or you don't like interrogating NPCs or you find them poorly written, you can safely skip them. That's my point. Don't torture yourself and then complain that it was all shit.I love to read, actually. I don't like to read shitty writing. There's a difference. This is akin to a crappy amateur filmmaker deciding to make a 5 hour long movie filled with drivel and when people complaint that it's boring and lacks editing you just say that they don't actually like movies or appreciate true cinema; it's absolute nonsense. In fact, that's what this game's writing lacks: an editing pass.
You take away the writing from Dragonfall and Hong Kong and what you have left are barebones mediocre combat and character development systems. That's why I think the games, overall, suck.
To each his own, if you absolutely love the setting, I suppose that the info dumps might be a treat. As someone coming with no ties to Shadowrun, I couldn' stand it. Just my honest opinion.
I love to read, actually. I don't like to read shitty writing. There's a difference. This is akin to a crappy amateur filmmaker deciding to make a 5 hour long movie filled with drivel and when people complaint that it's boring and lacks editing you just say that they don't actually like movies or appreciate true cinema; it's absolute nonsense. In fact, that's what this game's writing lacks: an editing pass.
You take away the writing from Dragonfall and Hong Kong and what you have left are barebones mediocre combat and character development systems. That's why I think the games, overall, suck.
To each his own, if you absolutely love the setting, I suppose that the info dumps might be a treat. As someone coming with no ties to Shadowrun, I couldn' stand it. Just my honest opinion.
You can't compare an RPG and a film and say that it needed "editing" in the same sense as a movie. You can't skip parts of a movie - you can skip portions of a game. If you don't like reading or you don't like interrogating NPCs or you find them poorly written, you can safely skip them. That's my point. Don't torture yourself and then complain that it was all shit.
I do agree with Doktor Best that it's probably more to do with whether one is a fan of SR in general. Being a huge sucker for Shadowrun in general (yes yes, I even got some of the shitty penny novels), I had a good time reading almost all text in all three games.
Being a huge sucker for Shadowrun in general (yes yes, I even got some of the shitty penny novels), I had a good time reading almost all text in all three games.
Miltiadean
Your HK experience will be greatly improved if you don't talk to the troll family about -anything- except their wares. Every other windbag character has some pay off somewhere in their dialogue, except them. I wanted to shoot their club up by the end.
Speaking of shitty characters, how's Bliz? Not as a decker, but is he interesting? I don't remember his story (only that I didn't like him very much), did they concluded it in the Director's Cut of DF?