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Shadowrun Shadowrun: Hong Kong - Extended Edition

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
Well, it does look like an improvement over vanilla DF (not sure about DC, never got to play it), but they surely underdelivered on certain kickstarter promises, especially magic-related. Still a better game than 90% of what was released in the past decade.

They did great job with 'Auntie', I am sure everybody hates her with passion
Why? I'm not far into the game (starting my first job as a true shadowrunner) but so far I'm totally in love with the woman.
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
Auntie is fine for me thus far. I'm not the farthest person in, by now, I'm sure.
 

gestalt11

Arbiter
Joined
Apr 4, 2015
Messages
629
Holy shit new cyber.. Arm that throws grenades back, armor skin with activated regen, skillwires,device that un-stuns you, arm that auto-reloads and on and on.. Wonder if that last one works with grenade launchers :smug:

Fuck being mage, I reroll a street sam. As a bonus Duncan Whineu will be out!

Edit: somebody asked mono whip stats, have at it:

Thank you very much, sir.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
Nice to know they heard me and made character models more serious and less cartoony.

Now, they just need to drop the biowarian walls of texts full of pointless/fake dialogue choices and swap it for smaller / concise texts with meaningful choices, and make the game more like a good sandbox and less like the shitty GM railroad pet-adventure that it is now.

5/10.
:salute:
 

Durandal

Arcane
Joined
May 13, 2015
Messages
2,117
Location
New Eden
My team has the sexiest and deadliest waifus you can recruit.
Duncan's Subdue ability synergizes greatly if you have any AP reducing abilities, especially at non-lethal objectives.
Looking back I should have made a unarmed/physical adept character for game set in HONG KONG, but I guess cyberware has to do.
The backgrounds look nice, but there's too much filler areas that lead to nowhere and just take up time, which is more infuriating for a explorefag like myself.
I'm liking the writing and characters so far, there's plenty of flavor text and useless-in-the-grand-scheme dialogue choices where HBS could have at least borrowed the reputation system from Alpha Protocol to flesh your character and character relationships out some more, in this case they're just there for the atmosphere, which is also done fairly well in Hong Kong.
Stealth with parties in isometric games where you move with your mouse has always felt 'finicky', and HBS would have to revamp the whole control scheme to make stealth in decking work properly.
Decking is no longer a reskin of meatspace combat, instead feeling and looking like a Metal Gear VR Mission, but with shitty controls. Gathering data is done by a Simon Says minigame which is not explained to you at all how it works, but most people seem to have figured it out already on their own. I can't say there are alot of good hacking minigames in videogames (Human Revolution, EYE: Divine Cybermancy, and even Bioshock 2 have hacking minigames which go well together with the existing gameplay), and I have a feeling this one won't be that good either.

also this game alt+tabs SO DAMN GOOD
 

Deleted member 7219

Guest
Forgot mages don't need guns in these games. Wasted skill points fug :-DD

Yeah, just realised I had been putting points into melee weapons when I didn't need to, because I was going the cyberware route.

Restarted my playthrough, only wasted about an hour.
 

Zetor

Arcane
Joined
Jan 9, 2003
Messages
1,706
Location
Budapest, Hungary
Bah... my mage with 6 charisma (zero shaman stuff except 3 summoning for totem) and 4 int is doing just fine on Hard!

e: mostly because Is0bel's remote mine launcher is way too OP
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,064
All this mage talk has me worried. I also rolled an ork mage since I haven't done one yet and thinking of splashing in some melee combat and adept spells, haven't committed to anything.
 

Stompa

Arcane
Joined
Dec 3, 2013
Messages
531
Gotta say, this time around the game is much slower paced. Even getting to a fully functional hub takes way longer, and 2 out of 4 runs I've took so far have been completely non-violent (not counting the little intro run in Walled City, but that was done without any combat as well).
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
All this mage talk has me worried. I also rolled an ork mage since I haven't done one yet and thinking of splashing in some melee combat and adept spells, haven't committed to anything.
It's not worth it, I think. Get charisma for more dialogue options and maybe some summons/field stuff.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Duncan's Subdue ability synergizes greatly if you have any AP reducing abilities, especially at non-lethal objectives.
Looking back I should have made a unarmed/physical adept character for game set in HONG KONG, but I guess cyberware has to do.
The backgrounds look nice, but there's too much filler areas that lead to nowhere and just take up time, which is more infuriating for a explorefag like myself.
I'm liking the writing and characters so far, there's plenty of flavor text and useless-in-the-grand-scheme dialogue choices where HBS could have at least borrowed the reputation system from Alpha Protocol to flesh your character and character relationships out some more, in this case they're just there for the atmosphere, which is also done fairly well in Hong Kong.
Stealth with parties in isometric games where you move with your mouse has always felt 'finicky', and HBS would have to revamp the whole control scheme to make stealth in decking work properly.
Decking is no longer a reskin of meatspace combat, instead feeling and looking like a Metal Gear VR Mission, but with shitty controls. Gathering data is done by a Simon Says minigame which is not explained to you at all how it works, but most people seem to have figured it out already on their own. I can't say there are alot of good hacking minigames in videogames (Human Revolution, EYE: Divine Cybermancy, and even Bioshock 2 have hacking minigames which go well together with the existing gameplay), and I have a feeling this one won't be that good either.

also this game alt+tabs SO DAMN GOOD

Press F1.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Well I just wanted to use it as a backup, which is not needed because of powerbolt.

Powerbolt does crap damage though in comparison to Assault Rifles for example. The 3 round burst ability is one of the best single target damage abilities you can get for a ranged character. Dont view guns as backup but as supplement. Pistols can give Disarm. Shotguns AoE damage and utility with Kneecap, Pistols give you disarm and SMGs have AoE and Flush.

Isn't there a spell for that?

Not that I know. CC I think makes them not profit from cover but they are usually on a long CD so it's still worth it for times your spell is on CD. Remember that you have only a limited amount of slots, 6 from what I can see at most. Having more options does not hurt.

Oh drek, I tend to overlook these things if I've already played the prequel.

That is understandable, I am just giving you and maybe others who read this a heads up. Most changes are at least briefly explained in the help menue.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,217
Location
Azores Islands
Think they went overboard with the text and exposition... Seems like every random npc has a novel worth of life stories to lay on me.

I think Dragonfall achieved a better balance between action and writing.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
Powerbolt does crap damage though in comparison to Assault Rifles for example. The 3 round burst ability is one of the best single target damage abilities you can get for a ranged character. Dont view guns as backup but as supplement. Pistols can give Disarm. Shotguns AoE damage and utility with Kneecap, Pistols give you disarm and SMGs have AoE and Flush.
It requires WAY too much investment to even get access to some of those skills, at that point you might as well abandon magical skills altogether.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
It requires WAY too much investment to even get access to some of those skills, at that point you might as well abandon magical skills altogether.

Only if there is very little in the way of Karma which I doubt it is. Also magic and weapons go against different types of defenses, magic against willpower and ranged against quickness+dodge.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,050
Location
Djibouti
Think they went overboard with the text and exposition... Seems like every random npc has a novel worth of life stories to lay on me.

I think Dragonfall achieved a better balance between action and writing.

Yup. That's my single biggest criticism of the game so far. It's just insanely tl;dr, particularly in the hub.
 

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