Duncan's Subdue ability synergizes greatly if you have any AP reducing abilities, especially at non-lethal objectives.
Looking back I should have made a unarmed/physical adept character for game set in HONG KONG, but I guess cyberware has to do.
The backgrounds look nice, but there's too much filler areas that lead to nowhere and just take up time, which is more infuriating for a explorefag like myself.
I'm liking the writing and characters so far, there's plenty of flavor text and useless-in-the-grand-scheme dialogue choices where HBS could have at least borrowed the reputation system from Alpha Protocol to flesh your character and character relationships out some more, in this case they're just there for the atmosphere, which is also done fairly well in Hong Kong.
Stealth with parties in isometric games where you move with your mouse has always felt 'finicky', and HBS would have to revamp the whole control scheme to make stealth in decking work properly.
Decking is no longer a reskin of meatspace combat, instead feeling and looking like a Metal Gear VR Mission, but with shitty controls. Gathering data is done by a Simon Says minigame which is not explained to you at all how it works, but most people seem to have figured it out already on their own. I can't say there are alot of good hacking minigames in videogames (Human Revolution, EYE: Divine Cybermancy, and even Bioshock 2 have hacking minigames which go well together with the existing gameplay), and I have a feeling this one won't be that good either.
also this game alt+tabs SO DAMN GOOD