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Shadowrun Shadowrun: Hong Kong - Extended Edition

Jedi Exile

Arcanum
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Joined
Oct 10, 2010
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1,179
Project: Eternity Shadorwun: Hong Kong
Who else avoids every dialogue option calling Kindly Cheng 'Auntie'? :P

Why? Some people claim they are even in love with her.

Damn I am sleepy, I want to play some more.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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May 29, 2010
Messages
36,745
So based on a single day of feedback I take it HBS has hit the diminishing returns of the slam dunk and this is Icewind Dale 2-levels of polarizing.

At least according to Steam Charts it's slightly more successful than Dragonfall was at launch, though of course the peak will likely happen on Sunday.
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
So based on a single day of feedback I take it HBS has hit the diminishing returns of the slam dunk and this is Icewind Dale 2-levels of polarizing.

At least according to Steam Charts it's slightly more successful than Dragonfall was at launch, though of course the peak will likely happen on Sunday.
Weaving it into the narrative already
 

Kaivokz

Arcane
Joined
Feb 10, 2015
Messages
1,509
Who else avoids every dialogue option calling Kindly Cheng 'Auntie'? :P
I actually do this too, haha. Fuck if I'm going to prostrate myself to some washed up fem-dom queen who got outsmarted by her former associates and likes to pretend she's hot shit instead of a burned out middle manager.

I'm going melee, still have the starting Cyberweapons and I'm not missing much.
To be honest, Gaichu seems to be stronger than Duncan, despite the latter carying an Assaultrifle around.
Double-Melee, Is0bel for decking and Crowdcontrol and either Racket (for even more melee) or Gobbet for a bit of healing and buffing are making this pretty easy so far.
I still didn't make all of the first three runs and can walk around with over 30 unspent Karma with an unoptimized build.

Actually, the game definitely needs a "very Hard" mode again.
I'm running the same - chromed out cyberclaw Troll PC with Gaichu, Is0bel, and either Gobbet or the drone dude. Melee is definitely really strong right now, and a Troll with a regenerative skin mod? Unstoppable. (At least without fire or acid...)

Would welcome a very hard mode. Even a step above that.
 

gestalt11

Arbiter
Joined
Apr 4, 2015
Messages
629
Anyone know the various effects/costs of the new hand razor/spur special attacks?

So Razor hands have the following 4 abilities with the starting razor hands having 3 dam and 1 armor pierce and 1 bleed may take AP on crit:

Twin slash - 1AP 1 CD hits adjacent targets
eviscerrate - 1AP no CD -2 dam +5 stacking bleed strips 2 armor
Compound attack - 1AP 2CD hit then kick (2 hits) + stun +1 armor pierce
Fray Armor 2AP 2CD two hits each it takes off 1 armor

Spurs get eviscerate as well not sure what their two special attacks (feint and barrage) do that replace the others.


As for melee adept. If you take Leopard totem (+1 move +1 armor passive) and Adept Stride you can move pretty darn far. And Adepts can enchant themselves with cover and pretty massive damage soak. Most of this was in DC of DF but the new totems add even more. Melee adepts are pretty strong and its possible to mix in a few key cyber things as well. You can certainly be a melee adept with spurs or hand razors. Or use a sword and get some legs since you have +2 essence to work with from cyber tree now. And melee is very valuable for knocking things out of cover.
 

Duellist_D

Savant
Patron
Joined
Dec 15, 2013
Messages
383
Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Did anybody manage to scuttle the damn ship?
I seem to not be able to activate the charges.
 

gestalt11

Arbiter
Joined
Apr 4, 2015
Messages
629
I actually do this too, haha. Fuck if I'm going to prostrate myself to some washed up fem-dom queen who got outsmarted by her former associates and likes to pretend she's hot shit instead of a burned out middle manager.


I'm running the same - chromed out cyberclaw Troll PC with Gaichu, Is0bel, and either Gobbet or the drone dude. Melee is definitely really strong right now, and a Troll with a regenerative skin mod? Unstoppable. (At least without fire or acid...)

Would welcome a very hard mode. Even a step above that.

I am trying out a pure body/quickness + whip build and fill out rest in cha. Word of warning to people you need to muck around with your build to start with the right weapons if you take two things. I made a throwing + close combat cyber start and I got a throwing knife and no option for hand razor. Similarly made a body + quickness with some rifle and got hand razors instead of starting a rifle. Easiest start for quickness + whips is to not invest in body at all on creation and save the point so you start with a rifle then immeidately invest the points. Since STR does nothing for whips starting with hand razors will kind of suck.

The whip may have no special attacks but it also essentially gives you good performance on any gun for free and also give you extra avoidance based defense and you need like spurs + 10str to do the same damage. However Hand Razors do get a really nice 2 hit 1AP special that probably makes them better really. I dunno if whips knock people out of cover though like melee and throwing do. If they don't then that is a pretty serious mark against them.

I doubt its actually as good as a serious close melee thign with a few key adept powers but it seems possibly interstingly versatile.
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,629
So based on a single day of feedback I take it HBS has hit the diminishing returns of the slam dunk and this is Icewind Dale 2-levels of polarizing.

At least according to Steam Charts it's slightly more successful than Dragonfall was at launch, though of course the peak will likely happen on Sunday.

Not sure about diminishing returns. It's selling much less than SRR, but looks like it's doing quite a bit better than DF: DC (hard to say since I'm sure there are a lot of people who had finished DF and didn't feel like playing DF: DC when it came out). Probably a bit disappointing for HBS, since the ratio of KS funding to release seems quite a bit below the original, but considering the KS was originally asking for $100k, this could be in the upper-range of numbers they were expecting pre-kickstarter.
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
Motherfucker, I'm going to have to start over again and try a different build if you guys don't stfu
 

Roguey

Codex Staff
Staff Member
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May 29, 2010
Messages
36,745
Not sure about diminishing returns. It's selling much less than SRR, but looks like it's doing quite a bit better than DF: DC (hard to say since I'm sure there are a lot of people who had finished DF and didn't feel like playing DF: DC when it came out). Probably a bit disappointing for HBS, since the ratio of KS funding to release seems quite a bit below the original, but considering the KS was originally asking for $100k, this could be in the upper-range of numbers they were expecting pre-kickstarter.
I wasn't thinking about sales so much as reception i.e. a lot of "overstayed its welcome/not improved enough/not as good as Dragonfall/etc."
 

Tick Tock Crocodile

Guest
I haven't gotten too far; I agree that there seems to be a good bit of reading this time around. I've found the quests quite smooth to follow along with so far, though, aside from a bit of cringing over Rainbow's iffy accent.
 

Alfons

Prophet
Joined
Jul 25, 2014
Messages
1,031
I am trying out a pure body/quickness + whip build and fill out rest in cha. Word of warning to people you need to muck around with your build to start with the right weapons if you take two things. I made a throwing + close combat cyber start and I got a throwing knife and no option for hand razor. Similarly made a body + quickness with some rifle and got hand razors instead of starting a rifle. Easiest start for quickness + whips is to not invest in body at all on creation and save the point so you start with a rifle then immeidately invest the points. Since STR does nothing for whips starting with hand razors will kind of suck.

The whip may have no special attacks but it also essentially gives you good performance on any gun for free and also give you extra avoidance based defense and you need like spurs + 10str to do the same damage. However Hand Razors do get a really nice 2 hit 1AP special that probably makes them better really. I dunno if whips knock people out of cover though like melee and throwing do. If they don't then that is a pretty serious mark against them.

I doubt its actually as good as a serious close melee thign with a few key adept powers but it seems possibly interstingly versatile.
Whip knocks people out of cover, it has an attack that hits adjacent targets which is on a one turn cooldown, and a nuke which is also a cc.

I don't really get the idea behind spurs, I took them on a dude that started with blades and felt it was a straight up downgrade. The point seems to be that you get one disable per turn unlike the 1 per 2 turns you get with claws, that seems meaningless when claws usually stun for 2 turns anyway, and they get an aoe. haven't tried the stun fist cyber weapon yet.

Whip versus melee is interesting. I think if all you do is use the weapon they might be about the same. You should consider the fact that movement bonuses are practically non-existent. You have stride in chi casting, some passive cyber bonuses, but no more armor bonus and the sprint leg buff only work for 1 rnd now, down from 3. Whip is not only a great weapon but it has the added benefit of being governed by ranged so rifles and shotties are easy to use minigun requirement lowered from 7 str to 5 so it's easy to grab too. Main problem with melee is the same it always was, during large fights the guy either runs in and gets killed or sits back and barely contributes. So far I had one battle that put me between 2 groups who are fighting each other, 6 guys on each side. I had Gaichu and my guy was pure melee, neither of them did much.

What do you guys think of the companions? Duncan seems to be insane. I used Gaichu and the rigger just to try them out and I wasn't too impressed. The coolest thing about Gaichu is the ability to execute a stunned opponent, but Duncan has that ability too. depending how you spec him he can independently set it up and do it every 2 turns. But the greatest thing he has is the 99% to hit chance ability, that thing is a godsend. I tried running without the shaman and that was just shit. She's practically mandatory. The decker chick is also cool as fuck with the mine nades, and seeing how the new matrix works building your own decker seems like a waste unless you want to grab different NPC's.

Did someone go heavy on etiquettes? I try to keep track of what skill checks pop up often and so far I only saw academic, and gang quite a few times but only in early missions. Security popped up twice but what it did might have been huge. There are a few random ones here and there. Biotech twice, will probably twice. If you want to use skill checks grab at least one point of spellcasting or conjuring, those popped up a bunch of times and I think all you need is just one point. Charisma 3 gets used often, I saw a 4 and a 5 once. Strength 5 get's used a lot too.
 

Alfons

Prophet
Joined
Jul 25, 2014
Messages
1,031
Forgot to ask, anyone using the passive totems? Those seem powerful as fuck and since going at least 3 charisma seems like a good idea dumping another 6 for some of those buffs seems like a no brainer. I took the +5% hit and +1 damage but all od them seem extremely good. The most interesting one is the -10% to hit +4 damage.
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
I took the -10% to hit totem, although I kind of wish I had maybe taken Eagle or something. Melee users will want to take 5 Cyber Affinity after a couple of missions, because a mod similar to Glory's pump thingie becomes available ("Wired Reflexes").
 

Alfons

Prophet
Joined
Jul 25, 2014
Messages
1,031
I took the -10% to hit totem, although I kind of wish I had maybe taken Eagle or something. Melee users will want to take 5 Cyber Affinity after a couple of missions, because a mod similar to Glory's pump thingie becomes available ("Wired Reflexes").
Is the hit chance too low or the build just doesn't take advantage of the buff? With the +5% from the totem, +5% from the cyber aff and +6% eyes and 7 quickness and 7 ranged my whip hit chance fluctuates between 58-70 without aim. The question is if the damage gets added before or after all the other calculations.

EDIT: The only real choice for the body slot is the is thing or the thing that gives you a dodge chance. After AP becomes 3 a sniper dude using that thing, haste and the auto reload arm can shoot 5 times per turn.
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
I haven't looked at the cyberwhip to any extent that would make me useful for such a question.
 

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