Kickstarter NOW LIVE: https://www.kickstarter.com/projects/webeharebrained/shadowrun-hong-kong
I thought Dead Man's Switch was decent but not it had a lot of issues. Then HBS improved with Dragonfall and the Dragonfall Dc. Yet, there are things that still needs improvement.
I would like to be able to customize my teammates abilities and gear. I liked the fact that Dragonfall lets you choose between the set story characters or a list of generic shadowrunners. The problem was that there wasn't much customization for them. I'd like my teammates to gain karma and being able to distribute those points. They did allow you to choose some abilities in Dragonfall DC. It would also be nice if the characters you brought with you could chip in in dialog. Let's say one of your characters is a bombs expert and you do a run that has to do with that, maybe he could be an option in dialog to help solve the quest. (Poor example, maybe, but you know what I mean.)
A little bit more complex combat or better combat encounters. A lot of the missions, combat played out the same a lot of times. There were some missions where you had to be careful with how you approached combat, but in a lot of cases, it was pretty straightforward. It would be nice if elevation(altitude?) mattered in combat. Not just flat combat encounters. Put your sniper up high, and so on.
Better menus. The menu in the top left that shows your karma, quests and so on felt like it was designed for mobile devices. That needs to be improved to look like an actual menu for a PC game. I also hope ability bars and item bars are a bit better. Dialog boxes to the right were also a bit annoying.
I would like to see stuff like stealth or runs that can be completed without fighting. There doesn't have to be many. Let's say they have 20-30 missions. I would be happy if 4-5 of those were possible to solve without any fighting.
Better character models. The models might look bettar than the ones in Wasteland 2, but not by a large margin.
Mission structure and world design. More exploration and more open environments. Being able to split up the team during runs to have them do different things without have to be glued together. Someone deactivates an alarm while the other do something else, and so on.
Dragonfall DC was going in the right direction, but many improvements can be made for Hong Kong. I have probably missed some of the stuff I want, but these are the things I'd like to see off the top of my head.