Just got a facebook update saying that the kickstarter will go live Jan 13th.
From what I have read about Dragonfall sales and the stats we have on steam players, there's a risk this won't get the funds it needs to truly expand the engine and setting into something resembling a large persistent shadowrun campaign
Anyway, this topic was first created to ask people what they want in Shadowrun Hong Kong and I would still be interested in hearing the opinions of fellow Codexers.
If this was a Doublefine game, you'd still be awaiting the 4-hour sequel to Dead Man's Switch, coming 2016.It's really cool and all that but another kickstarter, seriously? Is this Double Fine secretly behind the project? These guys could certainly suck credit cards through a garden hose, FFS
If they release this on mobile/tablets, they might as well port it for PS4/XBONE. Preferrably, they develop for PC first and then they can do whatever they want, imo.People have been asking for XBLA and PSN versions for years now, and I think this time we're likely to get them.
It's really cool and all that but another kickstarter, seriously? Is this Double Fine secretly behind the project? These guys could certainly suck credit cards through a garden hose, FFS
I just wanted to live in a world where these games hit the market naturally and not only after a billion fans had to beg for ages and donate kidneys. Just like the world we had 15 years ago.
I'm not sure they will be able to improve their formula.
Anyway, this topic was first created to ask people what they want in Shadowrun Hong Kong and I would still be interested in hearing the opinions of fellow Codexers.
I'm not sure they will be able to improve their formula, but I'm going to back them anyways.
They're making Necropolis without a Kickstarter.
To be honest, I think they might be afraid that Shadowrun doesn't have an audience, so Kickstarting it is the safer option. If it fails, bye bye Shadowrun, but at least they don't go bankrupt.
Yeah, for a fairly big Kickstarter (I assume they will get a decent amount of money), they have been surprisingly silent about this. No hyping it up in interviews, no nothing other than the announcement and that teaser screen. I have only heard about the game here and on NeoGAF. Other big Kickstarter projects usually get mentioned on many different places.It has a much larger audience than Necropolis, I think. It would do them good to do a little more marketing than they're doing now, and I don't mean invest thousands of dollars in ads, but give some interviews to popular youtubers and shit like that.
They need to reach out to the communities a lot more. I know lots of people who like RPGs and like Shadowrun, but they haven't heard about SRR yet because they don't follow gaming news all too closely, and word of mouth for this game hasn't really picked up yet - it's comparatively obscure for being a rather well-funded kickstarter game.
They should do an interview with Matt Barton. That could possibly help spread the word a bit.
Does anyone have any data on how much reports about the game there were during the original kickstarter? Infinitron ? Maybe the sites and magazines will report again now that HBS return to kickstarter.