I think the mission-based structure of the game and my lack of ability in new assets is going to turn me off making modules for this. I have some good ideas and created a pretty decent looking office building that combines a classic wood look with futuristic flourishes, but... I dunno, I want to make an RPG module not a strategy module, if that makes sense.
Maybe I just need to spend more time with it, but if it comes down to 90% building combat dungeons and 10% writing quest dialogue that's pretty much the opposite of what I want.
Maybe I just need to spend more time with it, but if it comes down to 90% building combat dungeons and 10% writing quest dialogue that's pretty much the opposite of what I want.