crawlkill
Kill all boxed game owners. Kill! Kill!
- Joined
- May 9, 2012
- Messages
- 674
I actually encountered a few less acceptable bugs, too. I unlocked Double Tap on my rifleman but it...didn't appear. Anywhere. I never saw it. Maybe it was in some menu I wasn't opening? There were some UI miscommunications, too (why do some abilities that cost 2 AP say '+1 AP' but others don't in the menu?). But the worst was buggy spirits. The 'summon two spirits from the same hardpoint' doesn't work at all, except when it does and you wish it didn't: when your current hardpoint spirit goes berserk, you -can- summon a second one, but he just sits there and does nothing, unselectable, taking an action point from your shaman and giving you nothing in return. On the second-to-last savezone I experienced that on a -first- summon of that Apocalypse in one of the last rooms with humans in it. I don't know, with how long the checkpoints could be it would've been pretty fucking obnoxious if I'd had to redo a segment because I had a striking demon eating up one of my godrifleman's AP.
Overall, though, I did feel okay about it. But...please. Please, Harebrained, hack in a real save system for us. It makes open world-er modules in particular just...so much more painful. "Okay, I've been exploring this area for fifteen minutes, better zone out and back in in case I get shot!"
Overall, though, I did feel okay about it. But...please. Please, Harebrained, hack in a real save system for us. It makes open world-er modules in particular just...so much more painful. "Okay, I've been exploring this area for fifteen minutes, better zone out and back in in case I get shot!"