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Shadowrun Shadowrun Returns - Dead Man's Switch Original Campaign

Jackalope

Arcane
Joined
Mar 11, 2011
Messages
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Location
inside a giant mech suit
Quick tip for fighting the bugs:
Once you down their meat bodies, use your last APs to switch to the Aegis and set overwatch. The extra shots you get would really make a difference. Also make sure you hire the Ghost, since he also has a bug gun.
 

dunno lah

Arcane
Joined
Apr 8, 2013
Messages
1,388
Location
Boleh!land
Quick tip for fighting the bugs:
Once you down their meat bodies, use your last APs to switch to the Aegis and set overwatch. The extra shots you get would really make a difference. Also make sure you hire the Ghost, since he also has a bug gun.

Anybody who doesn't do this fails at SRR. :smug:
 

Koschey

Arcane
Joined
Jan 14, 2013
Messages
622
Location
Germany
Are revolvers still bugged and not using most of the pistol tree perks after the patch?

Pretty sure that's not a bug. The descriptions of revolvers explicitly state they offer less combat options. Instead, they offer higher base damage. Nice to have for characters who don't heavily invest Karma into weapon skills.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,904
I had a pretty shitty Troll Adept build, but I found the final battle so easy, I didn't even think it was the final battle. I just thought it was going to be a progression to the next plot point in the game. Played on Very Hard too.
 
Self-Ejected

Excidium

P. banal
Joined
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Messages
13,696
Location
Third World
I had a pretty shitty Troll Adept build, but I found the final battle so easy, I didn't even think it was the final battle. I just thought it was going to be a progression to the next plot point in the game. Played on Very Hard too.
Yeah, I expected Lynne to burst into a giant bug queen or something.
 

DalekFlay

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Messages
14,118
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New Vegas
I literally only died once on normal, I believe. The bugs were no big deal. Game needs to be played on hard I suspect, but it's too soon for me to replay such a story-heavy game.
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,653
Mitch HBS said:
We never said anything about making Berlin more of a sandbox and there are no plans to make it that way.

We have not decided to add additional functionality to the large amount of features already in the editor. That will be determined by the amount of community content being generated, the amount of use that content receives, and the long-term financial success of the game.
 

almondblight

Arcane
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Messages
2,653
The question was "IS BERLIN GOING TO BE LESS LINEAR AND MORE SANDBOX?" True, open and sandbox aren't synonymous, but I think the point was pretty obvious.
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
If the question was "IS BERLIN GOING TO BE LESS LINEAR AND MORE OPEN?" he would have said yes. He told so himself. True, i undertand what the question meant, but he maybe didn't want to make a fake promish that the game will be sandbox.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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Messages
37,080
Just as I thought, no item or skill editing. Not being able to adjust the game balance yourself is awful.

The backpedaling on Berlin is also enjoyable. Sounds like checkpoint-on-new-area saves are here to stay.
 
Self-Ejected

Excidium

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Wait, wasn't all that stuff planned to the editor already? Didn't some dev post templates of the item and skill editing and everything?
 

Wizfall

Cipher
Joined
Oct 3, 2012
Messages
816
Don't know why some people are butthurt and don't see the "backpedaling", HBS never said it was going to be sandbox.
They said it was going to be less linear.
Good thing, most sandbox games are awful.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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Messages
37,080
Don't know why some people are butthurt and don't see the "backpedaling", HBS never said it was going to be sandbox.
They said it was going to be less linear.
Good thing, most sandbox games are awful.
I decided to listen to the podcast and at 1:47 he says that Berlin involves doing more mercenary work for different Johnsons, nothing about it being less linear.

The guy who said it would be more like the Genesis game was reading what he wanted to hear out of it.
 

Aeschylus

Swindler
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Phleebhut
Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
Wait, wasn't all that stuff planned to the editor already? Didn't some dev post templates of the item and skill editing and everything?
Yes, they did. I think they said they'd try to get it out within a few weeks. You could probably find the examples if you cared to look back through this thread (I don't).

Roguey's algorithms are not optimized for trolling about this game yet.
 

DalekFlay

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I decided to listen to the podcast and at 1:47 he says that Berlin involves doing more mercenary work for different Johnsons, nothing about it being less linear.

That's good. All I want is a hub with multiple missions to go on available. I fully accept this game is mission-based strategy, I just want to choose my missions Mega Man style.
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,653
Is the Docwagon Card broken? I use it on a dying team mate, it disappears from my inventory, and then a couple turns later my teammate dies.
 

Infinitron

I post news
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Messages
100,356
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.shadowrun.com/forums/discussion/32341

WHY IS THERE A MISCOMMUNICATION OVER BERLIN BEING OPEN OR SANDBOX?

SHADOWHAWK (MEMBER)
RANK: INNOCENT BYSTANDER
SCORE: 1


AUGUST 11, 2013 20:11



Jordan is saying one thing.... and Mitch has said something else.

So which is it?

Here's what Jordan said...

http://www.shadowrun.com/forums/discussion/28437/berlin-is-more-like-genesis-game-more-open-world/p1

And here's Mitch saying something else...

http://www.shadowrun.com/forums/dis...ing-to-be-less-linear-and-more-sandbox#Item_2

Also from what we are seeing out of Brian Fargo and crew with Wasteland 2 and Project Eternity... they are making some beautiful sandbox games.http://www.rockpapershotgun.com/2013/08/09/how-wasteland-2-will-acknowledge-gender-discrimination/

We want this for Shadowrun guys.

First link:

BERLIN IS MORE LIKE GENESIS GAME (MORE OPEN WORLD)


OPIFER (MEMBER)
RANK: INNOCENT BYSTANDER
SCORE: 0


JULY 23, 2013 23:54



In this podcast: http://www.rpgfan.com/podcast/rpgfan_podcast_067.mp3

Jordan reveals that while Seattle is a tad closer to the SNES game with a somewhat more linear plot, the Berlin campaign is more like the Sega Genesis game in that it is freeform with a more open world and tons of side quests/runs for different Johnsons.

That is all. Thank you.

Second link:

IS BERLIN GOING TO BE LESS LINEAR AND MORE SANDBOX?

JOHNNY_MEMPHIS (MEMBER)
RANK: INNOCENT BYSTANDER
SCORE: 6


AUGUST 09, 2013 12:53



Not trying to kick the hornet's nest here. But a lot of people have been saying it as fact. I don't remember that being confirmed in any official Kickstarter updates. If it was, can you indicate which one?

I think it's important to keep everyone's expectations realistic. While I would love a gameplay experience like the Sega game, I also understand from experience the limitations of the Editor in its current form.

Either way, keep up the good work. I'm looking forward to whatever HBS has in store for the next installment.



MITCH HBS (HBS DEV)
RANK: INNOCENT BYSTANDER
SCORE: 6


AUGUST 10, 2013 15:44



Thanks!

We never said anything about making Berlin more of a sandbox and there are no plans to make it that way.

o_O
 
Last edited:

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,619
Then its likely it will be as shallow and barebone as the original campaign, they will again put the minimum efforts into it. Of course no decent save system will be added in a patch either, thats way too much work . Frankly i was very enthusiastic at the beggining but except the setting and pretty graphics its rather shitty as a rpg and one of the most dumbed down game recently released.
 

logrus

Augur
Joined
Aug 13, 2012
Messages
163
Project: Eternity
So, I finished the OC during the weekend, spending 13 hours for the campaign. I built a pistol wielding rigger/decker, final state of character:



Since no on-will save system was implemented and I’m not into replaying whole levels again and again I decided to go on normal difficulty (although I’ve bumped AI setting).

My impressions are generally positive.

Cool stuff

- I liked the visuals, tasteful comic art style, lots of tiny details building atmosphere and making you believe in the setting. And portraits! One of the best I’ve ever seen in cRPGs.

- GUI is nice, I did not feel any “tablet interface” syndrome

- Encounters where quite fun, I especially liked…

…encounters when you are forced to fight on two planes – decker in the matrix and rest of your runners protecting him in the real world. That was really cool, some combat C&C. Is my team healthy enough so I can explore the matrix a little bit more and grab additional useful information for the story purpose or to be sold? Or I have to blitzkrieg through it because my team will be slaughtered in a few turns. Moreover I had a feeling that enemies concentrated fire on the decker, if they were able to reach him, so it added extra challenge to “protection” – I’ve tried to eliminate them before they come close enough to make significant damage to my decker (who was my main co no “trauma kit” option available).

- I liked the story. One may say it’s not incredibly original but it the basic idea of dead man’s switch was cool. Lot of standard “must-have” cyberpunk elements where present in the story, some may say that the usage was cliché, but after overload of fantasy games (with occasional post-apocalyptic settings) it was like a breath of fresh air anyway.

- Amount of texts is significant but since dialogs where well-written, it was fun to read them all.

- I didn’t have experience with Shadowrun RPG system, but it was fun! I loved the rigger and his drone, my character became really powerful at the end of the campaign dealing massive damage (4 attacks from the drone and two from PC). I think I’ll replay the OC with the shaman build next time.

- Skills/attribute/etiquette checks in the dialogs

- AI was not so dumb, using grenades and nasty AoE spells when my team was clustered. DoT and critical hits on team members added a lot. I hate games when only player can affect enemies with such effects and is safe from for example critical hits.

Neutral

- While before playing the game I hated the fact that there is no on-demand save system it was not so painful during gameplay. Probably because individual levels where small and I was only once or twice in the early game forced to reload because of main character death after two critical hits in a single round. But I believe it may be painful on higher difficulty levels or with more open-world campaign. I still hope that developer will add normal save/load functionality in the future patch or Berlin DLC.

- Having multiple solutions to the problems is generally a plus. But sometimes I felt that there a bit too many solutions and whichever path I choose leeds to success. But at least you have to explore a bit, pay some attention to dialogs and information you collect.

- I know that hiring team before each run has its roots in the lore (and yes, I admit it has a lot of sense), but… I’d still prefer to build and manage whole team from scratch. I hope that it will be possible for the future DLC or custom campaigns to build/permanently hire team members which gain karma too and player can manually spend it on attributes/skills.

Could be better

- 13 hours spent on whole campaign content including time spent for some reloads, reading dialogs, learning the Shardowrun RPG stystem, studying character skills and browsing shops and reading item properties is really short game :-( I hope that since the engine is fully developed the Berlin DLC will be longer than the vanilla OC.

- OC was quite linear and the environment reactivity was low
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,356
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I wrote about this in the other megathread http://www.rpgcodex.net/forums/inde...on-thread-spoilers.85058/page-29#post-2805777

The problem is some overzealous person read too much into something and everyone took him at his word because fuck 2 hour podcasts.

Uh, so not only did he not say it was a sandbox, but no comparison with the Genesis game was made? Are you sure?
 

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