Tigranes
Arcane
- Joined
- Jan 8, 2009
- Messages
- 10,359
My melee swordsman kills everything by herself on VH, its a joke. The semblance of challenge on my first run was because I had a rigger-decker-mage with 3 body for most of the game. After plot AP upgrade in particular she can run up and doublecut anybody to death. For the Renraku run I only took a dwarf support mage, 2 out of 4 party slots. Haste PC to 5ap, kill 2 enemies a round with double cut or cleave. Took out everyone at renraku labs incl. Basilisks with full health using support mages heal ability.
Will try Telestrian with mage and dodger for matrix then rest of game with only mage backup. You get far too much karma, enemies are far too stupid (hurr durr I will shoot you from far away THEN run up to you and end turn), there aren't enough enemies with interesting abilities (ghouls appear only once, not many or no adepts, no drone uaers, not much grenade types).
Glad Berlin is free for KS (and preorder I think?) And hope they ramp up the shallow mechanics there. I think even some easily moddable settings like karma # and enemy levels plus some thoughtful encounter design will go a long way.
Will try Telestrian with mage and dodger for matrix then rest of game with only mage backup. You get far too much karma, enemies are far too stupid (hurr durr I will shoot you from far away THEN run up to you and end turn), there aren't enough enemies with interesting abilities (ghouls appear only once, not many or no adepts, no drone uaers, not much grenade types).
Glad Berlin is free for KS (and preorder I think?) And hope they ramp up the shallow mechanics there. I think even some easily moddable settings like karma # and enemy levels plus some thoughtful encounter design will go a long way.