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Shadowrun Shadowrun Returns - Dead Man's Switch Original Campaign

Wizfall

Cipher
Joined
Oct 3, 2012
Messages
816
Looks cool.
No more DRM, save anywhere and less linear campaign.
It's obvious that there are severe limitation of what they can do but i like HBS mindset.
 

m_s0

Arcane
Joined
Jun 18, 2009
Messages
1,292
If anything they seem to be listening to the community and that's nice. I'll believe in the existence of some actual choice this time around when I see it, though.

Hopefully among the improvements we'll find decent writing, because S:R was very uneven in that department.
 

Horus

Arcane
Joined
Apr 7, 2012
Messages
2,846
Location
Istanbul-Constantinople-Byzantium-Piece of land.
Hopefully among the improvements we'll find decent writing, because S:R was very uneven in that department.
That's nearly impossible, considering it's a continuation for the story from the dead man's switch. They have to create a story for high-level character which probably has to include a dragon so it would turn into another "epic" story.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,284
Location
Djibouti
Hopefully among the improvements we'll find decent writing, because S:R was very uneven in that department.
That's nearly impossible, considering it's a continuation for the story from the dead man's switch. They have to create a story for high-level character which probably has to include a dragon so it would turn into another "epic" story.

Errr, no. I'm fairly sure they said it's gonna be a separate story with a completely new character (which makes sense because the Seattle bugs didn't make their way to Berlin).
 

m_s0

Arcane
Joined
Jun 18, 2009
Messages
1,292
Hopefully among the improvements we'll find decent writing, because S:R was very uneven in that department.
That's nearly impossible, considering it's a continuation for the story from the dead man's switch. They have to create a story for high-level character which probably has to include a dragon so it would turn into another "epic" story.
I was talking specifically about the writing. The story will probably end up slightly better, because thankfully it won't have to be baby's first Shadowrun adventure like the previous one.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
Hopefully among the improvements we'll find decent writing, because S:R was very uneven in that department.
That's nearly impossible, considering it's a continuation for the story from the dead man's switch. They have to create a story for high-level character which probably has to include a dragon so it would turn into another "epic" story.
I was talking specifically about the writing. The story will probably end up slightly better, because thankfully it won't have to be baby's first Shadowrun adventure like the previous one.
The writing in itself is kinda cool with the right amount of flavor while still discreet, it captured the feel of the setting very well and didn't raped the lore. The characters had personalities without being circus clowns, their dialogue and descriptive text is good, my problem is the structure of the story. I think it is the fact that cRPGs are way harder to make as PnP only require nerds imagination, this makes the cRPG writers feel the urge to make every fucking story EPIC. Discovering whom was the killer wasn't enough, you had to get ham-fisted on a plot that involved the bugs.
I can guarantee that they started with a more low key story then thought it wasn't epic enough and tried to adapt their story to the level of epicness they thought necessary, the end result was DMS. The story of the involvement of a dragon on the plot really leave me worried about the level of epicness.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,073
Shadowrun: Dragonfall will launch at $14.99
Shit, i got to shell out another $15 because i'm not a backer. Oh well.
:bounce: :bounce: :bounce:
Yeah that is an odd decision. Backers get it for free, people buying it for the first time get the whole thing for $25, people who bought it between release and now get fucked.
 

Horus

Arcane
Joined
Apr 7, 2012
Messages
2,846
Location
Istanbul-Constantinople-Byzantium-Piece of land.
Shadowrun: Dragonfall will launch at $14.99
Shit, i got to shell out another $15 because i'm not a backer. Oh well.
:bounce: :bounce: :bounce:
Yeah that is an odd decision. Backers get it for free, people buying it for the first time get the whole thing for $25, people who bought it between release and now get fucked.
Well, that's not gonna happen if you wait for a steam discount like any sane person would do. There's no need to rush at all and there will be some community content to play around by then too.
 

Deleted member 7219

Guest
I enjoyed SRR, I backed at the lowest level and felt I got my money's worth.

I would have preferred a better story (the whole 'ghost bugs' thing was terrible), C&Cs (even just Fallout-ish ending slides would have been nice) and maybe a different epilogue / final act depending on how you interacted with the important people.

I thought the writing was pretty good overall, I liked the dialogue checks and the world felt atmospheric and well designed. For someone who doesn't know anything about Shadowrun, I thought the game did a good job of making me feel part of that universe.
 
Joined
Dec 31, 2009
Messages
6,933
New BERLIN CAMPAIGN update: (Yeah, you can now save anywhere! Hopefully that will improve the mod scene greatly.)

Project Update #67: Dragonfall
Posted by Harebrained Schemes LLC ♥ Like
Hey All!

Tomorrow, we will announce the title of the new Berlin expansion, Shadowrun: Dragonfall. Along with all the details, we’ll also be unveiling the game’s logo and a cool new illustration to go with it. As our Backers, we wanted to share this with you before the rest of the world gets it.

04a643f0e0e1bb2e35aef40e48632a9d_large.png

Here’s the official scoop:

BERLIN. The Flux-State: a stable anarchy enforced by an ever-shifting coalition of megacorps, political factions, and savvy power players. A place where almost anything goes and the right connections can be the difference between success and starvation. Dangerous jobs abound and there’s no better place to earn a quick payday - provided you live long enough to spend it. For you and your team of battle-scarred runners, it’s just another day in the Free City of Berlin.

But a new threat is rising, one that could mean untold chaos and devastation. The only clue: whispers of the DRAGONFALL, a long-forgotten event from the earliest days of the Awakened world. As you find yourself drawn into a maze of veiled dangers and strange machinations, you will come face-to-face with a grim spectre of the past… and alter the course of Berlin’s future.

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SHADOWRUN: DRAGONFALL FEATURES

  • Experience a New Full-Length Campaign: Return to the “Tech meets Magic” future of Shadowrun as you and your team of runners get drawn into a treacherous conspiracy. Operating out of an offbeat central hub neighborhood, you’ll choose which missions to accept and how you’ll approach them while navigating the dark underbelly of “the Flux”.
  • An Exciting New Locale: Shadowrun: Dragonfall transports runners to the Free City of Berlin, a thrilling Shadowrun setting full of gorgeous new hi-res environments, a diverse new cast of characters, and a new soundtrack by the composer of the original Sega Genesis Shadowrun game, Sam Powell.
  • Command Your Team: Lead a small team of shadowrunners, each with their own outlook and backstory. Each member of your team is designed to play an interesting role during missions and has a unique set of skills, abilities, strengths, and weaknesses.
  • New Weapons, Cyberware, Enemies & More: Try your hand at the long-range sniper rifle, devastating grenade launcher, or stun-inducing taser. Chrome yourself out in the latest cyberware and take on deadly new enemies - including new magical creatures like gargoyles and fire drakes. Dragonfall brings a host of new items, characters, portraits, and improvements to the Shadowrun Returns experience.
  • Save Anywhere: You can save your progress at any time during the game. This functionality will also be added to the original Shadowrun Returns “Dead Man’s Switch” campaign.
  • New Game Editor Features: A wide range of enhancements to the game editor for community content creators - including a scripting system to better control lighting, tracking mission objectives in the main game UI, placing exploding barrels, and allowing players to input keypad passwords and custom text strings in conversations. In addition, content creators will be able to use all of the new Berlin environment art, items and characters in their own stories along with assets from the original Shadowrun Returns campaign.
Shadowrun: Dragonfall will be released January 2014 for Windows, OSX, and Linux and will be free to Backers. You’ll get the same number of Steam keys you received for the original game via our Backer website and details about how you’ll get your DRM-free version will come in a future update. Dragonfall will launch at $14.99 and we’ll also release the Shadowrun Campaign Pack on the same day. The campaign pack contains the original game and the Dragonfall expansion in one package for only $24.99. We think it’s a great way to get new players into Shadowrun.

And finally, here’s a new wallpaper for y’all. We can’t wait to show you more Dragonfall over the next two months!

Talk to you soon,

HBS

adaafae2b244cdb346dffb3e9ada7dc3_large.jpg

Shadowrun: Dragonfall Wallpaper 16:10 | 1920×1200 | 1680×1050 | 1440×900 | 1280×800

Shadowrun: Dragonfall Wallpaper 16:9 | 1920×1080 | 1600×900 | 1366×768 | 1280×720

Shadowrun: Dragonfall Wallpaper 4:3 | 1600×1200 | 1024×768
Please make a new thread about it. This megathread needs to die + tons of people wont bother reading the thread all the way through 100 pages.
 
Joined
May 1, 2013
Messages
4,507
Location
The border of the imaginary

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
Yes. I will buy this when a decent Renraku Arcology Shutdown campaign gets made.
I tought about making one but the props for it are really lacking, the arcology must have really futurist buildings and the props are inadequate for that. It is possible to make but it really require alot of work messing with them until get an decent looking district. Another problem is the lack of drone enemies, the only drones available are the ones the player can have, a generic looking small drone and automated turrets. Deus had gone crazy with the experimentation in the arcology with robots, robot/people hybrids and abominations, filling everything with wimpy looking drones and using the models of the ghouls as the hybrids would work but be kinda lame. If in Dragonfall they add a few military drones and more monster types and a few cyborgs things could get interesting.
 

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