Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Shadowrun Shadowrun Returns - Dead Man's Switch Original Campaign

Leonidus

Novice
Joined
Apr 3, 2013
Messages
22
Still no weapon/armor/spell editor though?

Betrayed.
 

Zetor

Arcane
Joined
Jan 9, 2003
Messages
1,706
Location
Budapest, Hungary
All the weapons / armor / spells / abilities / items are in .txt files and are documented on the wiki, and quite a few mods have been released that change the existing weapons or add new ones (take a look at the Street Samurai Catalog, f'rex).
 

t

Arcane
Patron
Joined
Aug 24, 2008
Messages
1,303
Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
SR on steam for 6.29 euro or your regional equivalent.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,354
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The game got a patch today that enables Wasteland 2-esque EXTREEM ZOOMING. I like it.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
Well, that's not gonna happen if you wait for a steam discount like any sane person would do. There's no need to rush at all and there will be some community content to play around by then too.
A sane person doesn't delay a purchase to save a measly 10-15 dollars.
 

Bleed the Man

Arcane
Patron
Joined
May 30, 2013
Messages
655
Location
Spain
Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Just tried to enable the spanish translation...
Maybe I did something wrong, but, where the hell is the translation? Only the menu and HUB is partially translated (and with some jarrings mistakes. "Opciones de cámara: Gratis" LOL), the rest is in english.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,293
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Even the Genesis one is being remade. And I think the Shadowrun unlimited is essentially a remake of one of the early Shadowrun games, the one where your brother's a runner that gets killed and you start doing runs with an end to revenge... Is that the genesis one?
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,651
This one looks interesting:

Hub-based design. Inspired by classic cRPGs, Nightmare Harvest is open for you to explore at your own pace.

No golden-breadcrumb trail. Nightmare Harvest isn't about getting to the next waypoint so you can click the next conversation so you can get to the next fight. You'll have to think about things, read descriptions and figure stuff out on your own.

Not just one way to do things. Nightmare Harvest wants you to role-play. There are different ways to solve every problem depending on your class, stats and personal style.

Dialogue is gameplay. Characters don't talk to you to dump exposition in your lap. The choices you make in your interactions with others affect the game.

Content-complete. Nightmare Harvest is finished. You don't have to wait six months for chapter 2. You can play the whole thing now.

Different outcomes. Everyone in the Shambles has their own agenda, so why shouldn't you? The story adapts to your choices and mistakes.

Repeatable runs. Stuck? Want to grind up some Karma? Go to an area you've already conquered and see if there's something new.

Anyone played it?

Edit: Author sounds like a bro:

When I made [lethal dialogue], I was homaging Planescape:Torment. When I first played that game I remember being blown away that you could make the wrong choice and just die! It really engaged me with the (already excellent) writing.
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
Probably hipster name dropping like that interview about the Torment characters from the Dragon Age: Inquisition lead (designer? writer? some asshole).
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
I bought it during the autumn sale. Went into it without any particular expectations and found it quite enjoyable as a light-weight RPG with some fun elements.
 
Joined
Jan 7, 2007
Messages
3,181
What's the status of the save-loading? Checkpoint retardation still rampant or has it been fixed out by now?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom