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Shadowrun Shadowrun Returns - Dead Man's Switch Original Campaign

Psquit

Arcane
Joined
Sep 18, 2012
Messages
1,921
Location
Ushuaia
I think they still have it.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
AFAIK, it was supposed to come with the new campaign in january (?).
Don't know if it will require the new campaign or if they will release a patch that brings it to the old campaign without buying the new one, though.
 

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
This one looks interesting:

Hub-based design. Inspired by classic cRPGs, Nightmare Harvest is open for you to explore at your own pace.

No golden-breadcrumb trail. Nightmare Harvest isn't about getting to the next waypoint so you can click the next conversation so you can get to the next fight. You'll have to think about things, read descriptions and figure stuff out on your own.

Not just one way to do things. Nightmare Harvest wants you to role-play. There are different ways to solve every problem depending on your class, stats and personal style.

Dialogue is gameplay. Characters don't talk to you to dump exposition in your lap. The choices you make in your interactions with others affect the game.

Content-complete. Nightmare Harvest is finished. You don't have to wait six months for chapter 2. You can play the whole thing now.

Different outcomes. Everyone in the Shambles has their own agenda, so why shouldn't you? The story adapts to your choices and mistakes.

Repeatable runs. Stuck? Want to grind up some Karma? Go to an area you've already conquered and see if there's something new.

Anyone played it?

Edit: Author sounds like a bro:

When I made [lethal dialogue], I was homaging Planescape:Torment. When I first played that game I remember being blown away that you could make the wrong choice and just die! It really engaged me with the (already excellent) writing.
Playing it now. It actually seems to have really good writing so far and several memorable characters, many of whom are just standing around in the street waiting to take you to sidequestland, it seems. My favorite at this point is a former heavily chromed shadowrunner now working as a bartender and chef who went so far as to get cyberware installed allowing him to Cook the deliciousest fucking steak in the universe. That's dedication to your job!

This mod absolutely shows promise. I recommend you play it.
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
This one looks interesting:

Hub-based design. Inspired by classic cRPGs, Nightmare Harvest is open for you to explore at your own pace.

No golden-breadcrumb trail. Nightmare Harvest isn't about getting to the next waypoint so you can click the next conversation so you can get to the next fight. You'll have to think about things, read descriptions and figure stuff out on your own.

Not just one way to do things. Nightmare Harvest wants you to role-play. There are different ways to solve every problem depending on your class, stats and personal style.

Dialogue is gameplay. Characters don't talk to you to dump exposition in your lap. The choices you make in your interactions with others affect the game.

Content-complete. Nightmare Harvest is finished. You don't have to wait six months for chapter 2. You can play the whole thing now.

Different outcomes. Everyone in the Shambles has their own agenda, so why shouldn't you? The story adapts to your choices and mistakes.

Repeatable runs. Stuck? Want to grind up some Karma? Go to an area you've already conquered and see if there's something new.

Anyone played it?

Edit: Author sounds like a bro:

When I made [lethal dialogue], I was homaging Planescape:Torment. When I first played that game I remember being blown away that you could make the wrong choice and just die! It really engaged me with the (already excellent) writing.
Playing it now. It actually seems to have really good writing so far and several memorable characters, many of whom are just standing around in the street waiting to take you to sidequestland, it seems. My favorite at this point is a former heavily chromed shadowrunner now working as a bartender and chef who went so far as to get cyberware installed allowing him to Cook the deliciousest fucking steak in the universe. That's dedication to your job!

This mod absolutely shows promise. I recommend you play it.
Can you find it outside of steam? I didn't saw it in Nexus.
 

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
Finished it, took me like 4-5 hours or so. It is easily the best mod for SRR I've played with very, very strong writing, actually better than that of the main campaign and even some subtle shoutouts to PST and Fallout.

Play it nao.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,897
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Finished it, took me like 4-5 hours or so. It is easily the best mod for SRR I've played with very, very strong writing, actually better than that of the main campaign and even some subtle shoutouts to PST and Fallout.

Play it nao.
Already partway through. It's got the vibe right.
 

Akasen

Augur
Patron
Joined
Aug 24, 2011
Messages
280
Location
The Magicians Lair
PC RPG Website of the Year, 2015
Playing through Deadman's Switch. I am absolutely loving the experience so far. The game is helping me cope with and understand the setting and any perceived issues in the tabletop game. It really gives me some ideas on what to do for players in such games, how players may get their hands on weapons, and how missions could come up to players and in what forms.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,156
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Finished it, took me like 4-5 hours or so. It is easily the best mod for SRR I've played with very, very strong writing, actually better than that of the main campaign and even some subtle shoutouts to PST and Fallout.

Play it nao.
Played it for a while. Feels like there's a lot of combat you can't avoid without some form of clairvoyance.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Hmm haven't played that one yet. Sounds good though
It's the mod that I played with the best writing so far (not that I'm saying much as other mods have terrible writing), with just a few very convoluted story bits. The writing surprised me a few times and was full of derp on others.

I don't think was a good idea to make the first big mission with you going with a guy that can kill everything in sight, is immortal and you can't control. I really lost interest to know how the next fights would be. I was so bored after that. I just gave up.
 

Zetor

Arcane
Joined
Jan 9, 2003
Messages
1,706
Location
Budapest, Hungary
Looks like (the beta version of) the save game patch is coming next week:
Fixers, Johnsons, Shadowlanders, Lend me your data-jacks!

WE NEED YOUR HELP!

Patch 1.2 is in the pipe, and its biggest, most important feature is our re-vamped, chromed-out Save Game System!

This new save-game system needs all the cyber-eyes we can get on it. When the beta goes live in the very near future, you will be on the forefront of ensuring that your current and future content is ready for the changes the new system brings.

We know that YOU, the community of UGC Creators and players, have invaluable insight into the nuances and workings of the game with your time spent with the editor and that insight is critical to the release of this important update.

Your assistance in this BETA will be of tremendous help.

Jeffery, Robin, and I will be here on the forums as well as info@hbs-studios.com to respond to and collect your valuable feedback and bug-reports.

Look for a detail-laden post announcing the beta release of 1.2 in the next week, and thank you for everything you do as a part of this wonderful community!

Sincerely, John
This will probably make or break the editor for me, depending on how it's implemented. Here's hoping it's full world persistence, and not just a hacked-together 'save/restore party state' solution!
 

Phinx

Augur
Joined
Dec 15, 2013
Messages
131
Yep, I'm in the same boat. If we still have to use story triggers to prevent certain things from respawning upon re-entering a scene, then I'm not going to bother anymore with this editor.
 

Semper

Cipher
Joined
Jan 12, 2012
Messages
747
MCA Project: Eternity
after that they should release their model exporter or at least detailed insight into the format so that the community is able to hack something together. there are way too few models/creatures available.
 

StaticSpine

Arcane
Patron
Joined
Dec 14, 2013
Messages
3,232
Location
Moscow
Shadorwun: Hong Kong
Have they put a date on berlin yet?
dragonfallKeyArt-600x800.png

This month;)
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
A lot of the complaints are legitimate but I am still jonesing for this shit. Also that Banner game is coming out this month, whatever the fuck it's called. Good month for turn-based RPGs.
 

StaticSpine

Arcane
Patron
Joined
Dec 14, 2013
Messages
3,232
Location
Moscow
Shadorwun: Hong Kong
A lot of the complaints are legitimate but I am still jonesing for this shit. Also that Banner game is coming out this month, whatever the fuck it's called. Good month for turn-based RPGs.
And Blackguards have a release date set on Jan 24 (if you do not want to Early Access it).
 

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