I really don't understand why people bring this up as a plus for having no saves, this game isn't Dark Souls where you can replay battles very quickly. The game was so easy and the enemy Ai so helpless that I could easily iron man the thing on very hard without ever worrying about anything, so even if it had saves there wouldn't be any necessity of abusing the save system. I remember quite a few times where I wanted stopping playing because I had other stuff to do but couldn't.No savescumming allowed.
Not everyone is a savescumming retard like you.I think I'm the only one who liked the game without the saves. No savescumming allowed.
A save system that fails at its most basic objective--to let players save anytime they want. It's about standards, not feelings.
Why? You could easily simulate that with save anywhere, just save at the beginning of the levels and be happy about it. Why impose your habits on everyone else? Are you one of those types that reload after every missed shot and lack self-restraint?A save system that fails at its most basic objective--to let players save anytime they want. It's about standards, not feelings.
Checkpoint system was sufficient.
You are mistaken, you get defensive about things you care for, at this point, most people in here don't give a shit to Shadowrun Returns (I even liked it but honestly... if it wasn't for the setting it would enter of the forgettable shovelware classification.) and are waiting to see if Dragon Fall will be a better game instead of playing nostalgia for the Shadowrun setting again.You guys are getting extremely defensive about this. The game was fine, take it easy.
Did HBS really go forth with the effort to model and animate throwing knives only to make them a bad option compared to other weapons?Now he runs the streets, flicking completely ineffective knives at his enemies when he's not casting much more effect healing and damage spells.
Fallout New Vegas, where throwing weapons were merged with either explosives or melee. Throwing knives are good DPS weapons with a higher crit chance.They're in good company. I don't think I've ever played an RPG where throwing knives were a good option for more than a small portion of the game. Has anyone ever felt good about putting points in throwing skills?
Got the key but tempted to throw it in the wind. I have no intention of wasting any more of my precious time on SR.
tabletop and videogames are two very different things.It's like people have never played a PnP session before (which has NO save points, at all BTW).
Immediately redoing shit I've already went through is a pain in the ass, specially in a CRPG.