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Shadowrun Shadowrun Returns - Dead Man's Switch Original Campaign

Roguey

Codex Staff
Staff Member
Sawyerite
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36,759
It really is astonishing how they managed to gimp the whole game because they couldn't correctly implement a simple save system.
Saves are pretty complex. +M

Consider the numerous issues people are having with Wasteland 2 and Original Sin's saves, as well as Dead State's complete-lack-of-at-the-moment.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Saves are pretty complex. +M

Consider the numerous issues people are having with Wasteland 2 and Original Sin's saves, as well as Dead State's complete-lack-of-at-the-moment.
I get the impression that HBS never intended nor planned for a real save system. It may be a complex problem, but it's a problem that's been solved since the 80s.
 

Roguey

Codex Staff
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I get the impression that HBS never intended nor planned for a real save system. It may be a complex problem, but it's a problem that's been solved since the 80s.
It was a mix of two things. Added tension where if your hired mercenaries die, you should let them stay dead instead of a quick load key press. Also budget limitations, dumb excuse I know. Restoring AI Behaviors (last round I ran first and applied a buff to A, and I am suspicious of B, and I heard a sound at X) , partially fired events and triggers (ie After 4 guys killed, spawn 4 more guys) would have been error prone and we didnt want to do another delay, nor did we have enough test resources to find all these save game issue.
...
I don't get this explanation. Either it was a gameplay consideration and they wouldn't have added it even if they had the budget, or it was cut because of the budget and wouldn't be a big deal as far as the gameplay goes. I don't see how you can have it both ways.
The gameplay consideration is what helps us to sleep at night without waking up in a cold sweat from night terrors. :(
 

Junmarko

† Cristo è Re †
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DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
There is nothing all that new in the interview.
What Mitch said about Dragonfall:
Will be longer than DMS.
More non-combat gameplay
You can enter and get out of buildings
You can do missions in different orders
Well, it will be better than DMS but I will wait until people play the game, they really need to expand the basic combat mechanics or improve encounter design a little. Combat encounters in DMS are way too much straight foward, a few guards that throw a grenade here and there and mages that only have basic spells like flamethrower, the only enemy that are actually interesting to fight are the bugs but you just meet them at the end and even there they aren't used on a really interesting way.
 

dryan

Arcane
Joined
Jan 14, 2014
Messages
1,443
It was the best game I played in 2013, so I'm really looking forward to this campaign.
 

Roguey

Codex Staff
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Sawyerite
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36,759
Was good to hear that they are already working on the next campaign DLC, and that they are approaching each one like a short story. Over time SR:R is only going to get better.
I imagine it annoys them how they have to give a $15 expansion for free to about 15,000 who backed at the minimum price.

I'll be surprised if future campaigns are as long as this or DMS. Diminishing returns of expansions/DLC.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Was good to hear that they are already working on the next campaign DLC, and that they are approaching each one like a short story. Over time SR:R is only going to get better.
I imagine it annoys them how they have to give a $15 expansion for free to about 15,000 who backed at the minimum price.

I'll be surprised if future campaigns are as long as this or DMS. Diminishing returns of expansions/DLC.
Hey, just call them Shadowrun Returns 2, 3, 4 ... but keep the same engine and gameplay, it works for Bethesda.
 

imweasel

Guest
I like how Dragonfall is set in Berlin, which will please the German fans, but the game won't have German localization; it will only be released in English, French, Spanish and Italian.

lolololol
 
Joined
Mar 10, 2011
Messages
1,160
Wait.. They redone save system and somehow managed not to fix most glaring issues it was supposed to fix? What?
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I like how Dragonfall is set in Berlin, which will please the German fans, but the game won't have German localization; it will only be released in English, French, Spanish and Italian.

lolololol
Berlin was decided by a community vote.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Wait.. They redone save system and somehow managed not to fix most glaring issues it was supposed to fix? What?
They more like half assed the save system, it works okay until you have to change scenes. If you try to change scenes everything breaks, that actually forces UGC makers to make their missions on a railroaded fashion or waste a lot of time with variables an triggers to fix it. I will bet that on Dragon Fall, the missions are going to be railroaded as on DMS but certain areas that aren't story relevant, you can go and return at any time you want. Once you start a mission you can't turn back to the previous maps you were. Well, the save system the way it is, at least, allow for more difficult battles as you can save between them now.
 

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