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Shadowrun Shadowrun Returns - Dead Man's Switch Original Campaign

Jaesun

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I like how Dragonfall is set in Berlin, which will please the German fans, but the game won't have German localization; it will only be released in English, French, Spanish and Italian.

lolololol
Berlin was decided by a community vote.
Nyes, I know.

Probably lots of Germans voted for Berlin too.

What do you know about the setting in Germany in Shadowrun?
 

imweasel

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Huh?

I was just talking about localization (i.e. in-game text). Just something I noticed while preordering Dragonfall on Steam.
 

Roguey

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Interview: http://diehardgamefan.com/2014/01/2...for-shadowrun-returns-at-harebrained-schemes/

Choice quotes:
Therefore – in Dragonfall, the focus is really on being part of a team. It’s not just you alone against the odds, it’s you and your crew. This naturally calls for a small cast of characters that we can really put time into to ensure they provide both engaging narratives and interesting gameplay patterns.

That said, your team is not completely fixed. There are a couple team members that may or may not become part of your crew depending on choices you make. Also, in addition to your “core team”, there will be a small set of mercenaries available to hire for missions where you might want a runner with skills not represented in your core team or main character.
That's relieving, the archetype choices from the trailer made it look like I was being railroaded into playing a mage. :M

I would say as far as the save game system is concerned it was simply a matter of time and money. Save states are *very* complex and it was something we weren’t able to include in the original release. But since Shadowrun Returns was received quite well in the marketplace, this gave us the time and money to iterate and provide an improved save game system. This is also why we are able to release a much bigger, full-length campaign expansion to the game with Dragonfall, and why we’ve been busy continuing to add features and polish to the core game.
Sounds like it was quite the success, unlike a certain IF-marketed-as-an-adventure game. :smug:

Our early playtests suggest that the campaign is actually longer than anticipated. We initially set out to create an experience somewhere in the 8-10 hours range. It currently looks like even a bare-minimum playthrough would take more than 10 hours, and I think you can count on at least 12 to 15 hours if you’re exploring and doing more of the game’s side content.
That's really not that much longer, like I figured.

Of course I think it took me something like 20 hours to complete DMS. :M

We’re also trying to tune this campaign to a slightly more challenging difficulty level than “Dead Man’s Switch”, so that may factor in as well.
Yessssssssssssssssss.
 

almondblight

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I'll be surprised if future campaigns are as long as this or DMS. Diminishing returns of expansions/DLC.

Probably. Considering Berlin was originally supposed to be a short, linear campaign released in October, I get the impression their plan is/was to release a decent core campaign and then DLC the hell out of it. The lukewarm reaction to DMS, and the mass exodus of the fanbase (usually a bad sign when your forums have a a small fraction of the traffic post-release that they had pre-release) seems to have given them the impression that they needed a better base game if they wanted to make money charging people $5 for creature packs.

One might be able to right off something like the late inclusion of a save game feature as "we just needed more money" vs. "we thought fans would eat whatever garbage they were fed but had to backtrack after the reaction we got." However, the sudden materialization of the DRM version moves this scenario from very unlikely to absurd. How was it suppose to go down? Did Microsoft, known for their generosity, called up HBS randomly and say "You know, you guys have made a hell of a game...and we've been talking it over - Shadowrun fans deserve to have that game be DRM free"?

The reviews for their last game, Strikefleet Omega, were mostly along the lines of the gameplay itself being pretty fun, but people being pissed that there were multiple kinds of in game currency that players needed to purchase from HBS. I get the impression that HBS has a number of fairly competent developers, along with some idiots that believe they have brilliant ideas about how they can cut corners and nickel and dime customers. It's probably frustrating to be a member of the former group; hopefully they win out in the end.
 

Supermedo

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Is this game any good ? All I heard that it was like 20 hours at most with checkpoint save system instead of goold old quick save system.
 

almondblight

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Last March:

Did anyone else find Mitch Gitelman annoying? He comes off as part of the new-Vogel school that RPG's are about power fantasies and not challenge. He was also executive producer of the Shadowrun FPS, and writes comments like this on the forums:

You mean rather than telling you specifically where to go so you can explore? Hmm. Okay, I'll think about that. Thanks!

Letting people explore instead of telling them exactly where to go next? Hmm...what a novel idea!
 

TwinkieGorilla

does a good job.
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K. So, I'll admit...I'm a tad psyched for the new jam. Thus, I decided to try the og campaign for the second time, on hardest difficulty, with a strict melee-only character (something I rarely do). Pretty stoked about my character so far, but still not finding the game very challenging (though the story and atmosphere is still just as charming as I remembered it being).

Anyway, I have a question: When you're given a choice for dialogue options and its essentially the same thing just worded differently stylistically...is there any effect? I mean...does the game react to this at all or is it purely cosmetic?
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
K. So, I'll admit...I'm a tad psyched for the new jam. Thus, I decided to try the og campaign for the second time, on hardest difficulty, with a strict melee-only character (something I rarely do). Pretty stoked about my character so far, but still not finding the game very challenging (though the story and atmosphere is still just as charming as I remembered it being).

Anyway, I have a question: When you're given a choice for dialogue options and its essentially the same thing just worded differently stylistically...is there any effect? I mean...does the game react to this at all or is it purely cosmetic?
Nah, that shit's just cosmetic.
 

Roguey

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An absurd puff piece with bad grammar, but it has some new screens: http://kotaku.com/dragonfall-is-the-shadowrun-i-know-and-love-1525636558

That's why Shadowrun: Dragonfall is set in Berlin — those loud and appreciative German fans.
Apparently the majority or a plurality of people who voted for Berlin actually were from Germany. I voted for it just so we wouldn't have Yet Another Cyberpunk-style Game that Takes Place in Hong Kong.

Now he runs the streets, flicking completely ineffective knives at his enemies when he's not casting much more effect healing and damage spells.
Did HBS really go forth with the effort to model and animate throwing knives only to make them a bad option compared to other weapons?

And Eiger? The jury's still out. Let's just say we got off on the wrong foot, and now she wants to run that foot over repeatedly and remotely.
This isn't curbing my desire to climb The Eiger. :P
 

Decado

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How fucking hard is it to develop a fucking save system? What year is this? 1983? Goddamn.
 

Roguey

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How fucking hard is it to develop a fucking save system? What year is this? 1983? Goddamn.
The SR developed in 15 months couldn't afford the time/effort required, the one that took 22 could.
 

Roguey

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And you criticise other people's grammar?
Is there a problem?

I make stream-of-consciousness posts on a forum. That's a professionally published piece with obvious, glaring mistakes.
 

Azalin

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I just received my Steam code for the Berlin campaign so I assume most people around here should be checking their e-mail now
 

Severian Silk

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I had to implement a save system in a mod I wrote for a different game. I just stored all state variables in a giant hash array. I don't see why this is so difficult.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I believe the game just received its language patch for Russian and German.
 

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