General Maxson
Arcane
I must confess that, despite my emotions hoping for the better, my rational side thinks this game will be a huge flop.
Why?
I must confess that, despite my emotions hoping for the better, my rational side thinks this game will be a huge flop.
Flop monetarily or the game will suck?I must confess that, despite my emotions hoping for the better, my rational side thinks this game will be a huge flop.
This is looking great. By the way the character editor picture gives you an idea of the character system in the game.
Fuck the character editor picture! (Well not really, it looks sweet too).
Look at the editor! It looks EXACTLY like the balance between editing power and ease of use the aurora toolset had. This bodes well for custom modules!
We started with a keyword-based system derived from the SNES game but after mocking this up and playing with it I found that clicking on a single word made me feel like I was not participating in the conversation. I felt more like I was performing an inquisition. One word at a time. It was like, “Sim-chip! Talk!”
Shadowrun has a “voice” to it, a staccato rhythm of conversation inspired by writers like Raymond Chandler and William Gibson, and that just didn’t come across by clicking a word. So we pivoted to a more traditional branching conversation tree in which players select from sentences that capture not just the facts but also the flavor of the conversation.
How does it feel to be beaten at practically everything by a smaller-budget title, Fargo?
Just FYI.One of the suggestions from the fans was that the Ranger party should deliver a line of dialog instead of just barking a keyword. We really love this idea. Having full sentences creates a natural conversation flow. Additionally, this approach allows us to remove the ambiguity of keywords – holding your mouse over a keyword will show you a preview of the sentence your Rangers will say.
A working example:
NPC Bob, who is guarding some guns, has intro text that reveals two keywords he has more to say about. Clicking on Bob starts the dialog:
>NPC Bob – “Hey strangers, we don’t normally see people out so far into the wasteland. Be careful, it is really dangerous out here unless you are heavily armed.”
This introduces two keywords to the player that they can use to converse with NPC Bob, dangerous and armed. Using the keyword dangerous will prompt NPC Bob give you more information about what is up ahead.
>Ranger Party (keyword = dangerous) –“What is so dangerous about these canyons?”
>NPC Bob – “These canyons are crawling with the outcasts of every crappy society in the wasteland. You had better watch your step.”
Using the armed keyword will have NPC Bob tell you about a possible mission.
>Ranger Party (keyword = armed) –“How do you think we should be armed?”
>NPC Bob – “It is best to have a lot of hollow point ammo out here for all the mutant creatures wandering around. I just came from a cave at the end of that canyon where I found a half destroyed case of ammo. You are welcome to help yourself if you find them. You are going to need all the help you can get out here.”
There's some other pics as well as concept art for the Seattle campaign.
“What sort of exciting stuff”, you ask?
How about a look at Shadowrun Returns in action!!!
On Sunday, March 10th at South By Southwest in Austin, TX, Jordan and I will do a LIVE DEMO of Shadowrun Returns and take questions from the audience.