Gozma
Arcane
- Joined
- Aug 1, 2012
- Messages
- 2,951
The posited system was "hard saves in town, save and quit outside." I.e. you can quit whenever you want, you just can't load whenever you want. Stopping play at any time is a given and should never come into these saving arguments.
Alright, so that out of the way, the other idea is that "HEY LET PEOPLE PLAY HOW THEY WANT FASCIST." The problem with that is that designers apparently won't design for ironman unless they're forced at gunpoint. The history of RPGs is loaded with spammed save-or-die spells, piles of buffs that you have to be insane to keep up in preparation for the "hard fight" that may never come... ironman design is difficult and "unnatural", quicksave design is easy and braindead. I'm for putting the gun to their head if that's what it takes.
I hold no-save-and-quit against Shadowrun as a missing feature, I don't necessarily hold no-free-reload against it.
Alright, so that out of the way, the other idea is that "HEY LET PEOPLE PLAY HOW THEY WANT FASCIST." The problem with that is that designers apparently won't design for ironman unless they're forced at gunpoint. The history of RPGs is loaded with spammed save-or-die spells, piles of buffs that you have to be insane to keep up in preparation for the "hard fight" that may never come... ironman design is difficult and "unnatural", quicksave design is easy and braindead. I'm for putting the gun to their head if that's what it takes.
I hold no-save-and-quit against Shadowrun as a missing feature, I don't necessarily hold no-free-reload against it.