Does your DM allow you to save scum when doing a Shadowrun PnP session?
No, but he does let me end the game whenever the fuck I want and not every 15 minutes.
You can always quit
ANY game when you want. But then:
"Hey, sorry I had to run out last week!"
"No worries. So where were we?"
"I'd almost made it back to Cityberg -- remember, last time I dug that chalice they asked for out of the swamp?"
"Oh, OK, yes. OK. So: after a long journey from Cityberg, you've arrived at the edge of the swamp."
The proper response in such a scenario is "fuck you, Carl; you're full of shit and I'm going home." It's even more proper in response to a pile of bytes, because you won't make Carl cry.
I agree save-scumming is ridiculous, and have always held that a lot of games are best (or at least suck less) when played in good faith -- don't train 15yo AI instead of engaging and overcoming the challenge as intended, etc. Yet I also agree with "Roguey knows who" that it's an artifact of developers somehow thinking random or arbitrary failure has any place in designs which don't have a corresponding fail state beyond forcing you to replay some or all of a sequence or task. (That doing so is an unrewarding pain, instead of a joyful task, is itself an artifact of games being not-so-slowly dominated by immutable sequences and reliance on set-pieces... but that's another discussion entirely.)
Fuck, even proper fail states won't stop it: gamers have been conditioned to do something the "right" way. Sometimes it's not even unreasonable -- while I can appreciate the "shit hits the fan" moments of stealth games, I can appreciate someone else reloading that very instant. There's enough action games to buy if they want one, so they roll the simulation back a few minutes rather than trade the "puzzle" of a well-crafted level for sub-par combat.
It's more unsavorily Codexian than an eight-dicked two-titted racist, to suggest a game should actively punish
every player each time life goes as it sometimes does, especially in the name of making sure
some players don't progress through a single-player game by (gasp!) dishonorable means.
So which is it: are you beset by temptation from all sides, so overwhelming and inescapable that you must crusade to wipe it from the face of the earth, HHR-style? Or just worried about the sanctity of your chievies and gamerscore? Not without good reason, of course: I mean, if any Joe Schmoe off the street could earn them, they'd
be meaningless.
C'mon, Jaesun, you're smarter than this, and seem to have enough of a life. What gives?