Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Shadowrun Shadowrun Returns Pre-Release Thread

Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
They need to speed up those melee attacks, they look like they are in slow motion.

I like the portraits a lot, there seems to be a fair variety of them.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
We'll see. :P The video is of the alpha playing some random dudes custom module. The basics seem 'k. We'll just have to wait and see if they polish it enough. The UI seemed a bit laggy.
 

MicoSelva

backlog digger
Patron
Joined
Sep 10, 2010
Messages
7,523
Location
The Oldest House
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
When he gets into a fight around the 20 minute mark, enemies drop loot. Although it is auto-claimed when they die. Not perfect, but better than what people seemed to think they were getting (IE: Nothing)
Are you sure this is not something only present in this custom module?
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
The people making content atm are those who paid hundreds of dollars for early access. I think they're invested in tinkering :P
 

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,496
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
I watched the 3 vids : it looks good so far, but very far from polished, and the UI seems a bot clunky, but come on, how many turn based SciFi RPG did we get in total? It might be because the alpha builds they use are too old though.
 
Joined
Mar 13, 2012
Messages
3,438
Location
Lost Hills bunker
One of the jerks at Something Awful is in the friends and family beta and he says it's not a disaster. http://forums.somethingawful.com/showthread.php?threadid=3476514&userid=48419

Of course he might be too close, being either family or a friend. :M
Interesting that he says it's light on combat. I was expecting this game to be all combat and dialog trees after learning about all the cuts.

Yeah, WTF? What is the strong suit of the game than? Nice graphics and editor? :troll:
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I think he means there was less combat than he was expecting, not that the combat was "light".
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I'm not sure, I suppose I could be wrong and your interpretation was right too.
 

slackerwizrd

Educated
Patron
Joined
May 19, 2013
Messages
89
Location
Land of Confusion
Serpent in the Staglands Shadorwun: Hong Kong
You tools need to learn to read sources before you moan and complain about crap. From the linked webpage,

For testing they didn't share the full game, just one 3-4 hour quest. There was exploration, conversation, combat, party selection, character customization and of course some decking. [...] My only complaint was that it was light on the combat up front, but that's probably because I've been playing too much XCOM Enemy Unknown.

I've never played XCOM Enemy Unknown, but it's clarified that the combat is light at first (or up front), and it presumably got more involved as the 3-4hr quest continued - unless he really meant throughout, but he didn't state this or hint it.
 

crawlkill

Kill all boxed game owners. Kill! Kill!
Joined
May 9, 2012
Messages
674
When he gets into a fight around the 20 minute mark, enemies drop loot. Although it is auto-claimed when they die. Not perfect, but better than what people seemed to think they were getting (IE: Nothing)
Are you sure this is not something only present in this custom module?


I fink I remember them saying in one of the semi-recent interviews (this one http://www.gamespot.com/shows/now-playing/?event=shadowrun-returns-20130314 ) that there are a couple times in the main game where you get loot from enemies in a scripted way, just that most enemies don't leave persistent corpses and loot. I really don't think it's as big a deal as people are making it out to be; the game'll certainly have an RPG BIGGER NUMBERS rewards structure, so who gives a fuck if the numbers come straight off a cooling body or not? I guess the only real exception is when an enemy shows up with some particularly "cool" gun or exo-armor or something (my Shadowrun ignorance is showing, people must use +4 swords of magening, right?) and you feel like you've got a right to scavenge it off them when they go down. But even the Baldur's Gates, rife as they be with magicable swords, pretty much never played up the equipment the enemy was using or gave any indication you'd be able to take it off the enemy's corpse postmortem. Sometimes you'd kill someone and go "Whoa, he had a +3 cockring!" but more often often you'd get your +3 cockrings off of dead dragons, who are clearly monotremes and would have to think creatively even to find a place to wear one. Logical loot has never really been a prime seller in RPGs.

That's actually a p good interview, btw, if you've got an hour to kill. They answer some questions of the kind that PR people usually go "Err..." about, mostly because they can give really positive responses. They mention that one of their intents for the editor was to be able to make a locked-room contained space conversation-and-investigation Agatha Christie-type murder mystery module with no combat at all that'd be fun (which also bodes well for the CYoA porners--chyoo.com can't keep track of flags and states, we might be seeing the birth of a new jerkin genre!).

Try the shadowrun novel 2XS, it's one of the best, very enjoyable and even more of you like the setting.
Some other novels are quite good but others really suck.


As so often with gaming fiction. If WoD books were all written by Greg Stolze and Warhammer 40K books were all written by Dan Abnett I might actually appreciate dem settings more.

But...but there's NO AUDIOBOOK. Reading with my eyes nooo

well maybe
 

crawlkill

Kill all boxed game owners. Kill! Kill!
Joined
May 9, 2012
Messages
674
There's another video here that showcases somebody who put up together a "The other side of the story!" to Lady Z's little gameplay video we got earlier. It's a cute concept, but the really cool part is what it shows about how you can assign and manage unit control. More members of the guard team are activated for you to play as the shadowrunners penetrate deeper, and at one point you can choose to preemptively gain control of your big bad by hitting an alarm. It's rull neat.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
The loot thing, among other things, is a little disappointing. In the end though I realize this is a budget release in all aspects and I have proper expectations. Judging from youtube footage those expectations will be exceeded, not just met.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
I'm entirely happy about the loot thing, it wouldn't feel like Shadowrun if you were scrounging weapons and money from random dead enemies, it's just not done. Shadowrunners are professionals doing a job, not petty thieves.
 

SwiftCrack

Arcane
Joined
Oct 3, 2012
Messages
1,836
I'm entirely happy about the loot thing, it wouldn't feel like Shadowrun if you were scrounging weapons and money from random dead enemies, it's just not done. Shadowrunners are professionals doing a job, not petty thieves.

I don't really mind the loot thing either for the official campaigns but it opens up a lot of options for custom campaigns. I'm glad this guy made an easy mod for everyone to implement looting in their own campaigns.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Why are people still griping about looting random gangbangers? We already went over that several times. The only people who seemed to think it was important were people who never played Shadowrun p&p. If you must gripe and whine about something, lament that there isn't a deeper stealth mechanic.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,216
Location
Azores Islands
Why are people still griping about looting random gangbangers? We already went over that several times. The only people who seemed to think it was important were people who never played Shadowrun p&p. If you must gripe and whine about something, lament that there isn't a deeper stealth mechanic.

No, let's whine about the stupid DRM and DLC systems, that's a more worthy cause.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom